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Global Enforcer

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Everything posted by Global Enforcer

  1. Global Enforcer

    In need of help

    im stumped...1).i need a trigger to end if group dies (i did a grp0= group this; thing)...2).how do i end the game with muti objetives (i have 6 objectives and 5 are hidden, i need it to end only when the active objectives are completed..you know what i mean?...3).how can i activate triger B when trigger A turns on?
  2. Global Enforcer

    In need of help

    im retarded!! i was trying to name the trigger! (where it has{type, text, NAME}) i think i got it now, THX!
  3. Global Enforcer

    In need of help

    can someone plz post a sample mission on how to get a tigger to activate after another trigger? (resistence 1.91) ive read and tryd EVERYthing, but all i get is errors and more errors..
  4. how can i have an object (fire) and not see the 'turn on/turn off fire' in the action menu? i have a mission, when i destroy a cannon, the trigger activates "this inflame true" to catsfire addon, but when you go near the cannon before its destroyd, the action menu says 'turn on fire'.. i dont want the option of on or off.. can anyone help me?
  5. Global Enforcer

    Fire..um..have a fire, but not in action menu..

    thx bn880, it workd, i dont know how to script
  6. Global Enforcer

    Fire..um..have a fire, but not in action menu..

    can you give me an example pls? Â (i did (fire setpos car; fire inflame true) and i got an error)
  7. Global Enforcer

    In need of help

    for number 2, how do i set it up sot the mission ends? i have obj1 to end1, whats all the other ends for and loose? (i havnt playd this for a long time)
  8. Global Enforcer

    In need of help

    heh yah i forgot about that, the easyiest way. group the trigger and whole squad not present
  9. Global Enforcer

    In need of help

    hmm number 1 dont work..(count units groupname) == 0.. anyother ideas?OK, i got it to work, it took longer then i thought for it to trigger. im off to test the others ,thx
  10. Global Enforcer

    Fire..um..have a fire, but not in action menu..

    can i some how teleport the fire and light it on and when the canon dies?
  11. Global Enforcer

    Fire..um..have a fire, but not in action menu..

    hmm, is there atleast something i can change in the addons cpp to not show "light/put out fire" in the menu?</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">//BurnFire Unofficial add-on by CAT SHIT ONE MM #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class CATFIRE2{units[]={CATFIRE2}; }; }; class CfgSounds { class CATFIRE2sound { name="CATFIRE2sound"; sound[]={"\CATFIRE2\e_verybigfire.wav",0.000000,5.000000}; titles[]={}; }; } class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class Strategic : Building {}; class Target : Strategic {}; class CATFIRE2: Target { scope=public; simulation="fire"; sound="CATFIRE2sound"; VehicleClass="Objects"; displayName="CAT FIRE2"; model="empty"; class smoke { interval=0.02000; cloudletDuration=1.000000; cloudletAnimPeriod=1.00000; cloudletSize=1.00000; cloudletAlpha=0.80000; cloudletGrowUp=0.400000; cloudletFadeIn=0; cloudletFadeOut=01.000000; cloudletAccY=6.0000; cloudletMinYSpeed=1.1000; cloudletMaxYSpeed=2.5000; cloudletMaxXSpeed=0.5000; cloudletShape="cl_fire"; cl_basic=0; cloudletColor[]={1,1,1,0}; initT=1000; deltaT=-175; class Table { class T1 { maxT=0; color[]={0,0,0,1}; }; class T2 { maxT=800; color[]={1,0.50000,0.200000,1}; }; class T3 { maxT=1000; color[]={1,0.500000,0,0.5000}; }; }; density=0.100000; size=2.00000; in=0; out=0; initYSpeed=1.50000; timetolive=10000000038495920.00000; } class Light { Shape="kouleSvetlo"; color[] = {0.5000, 0.200, 0.0, 0.0}; ambient[] = {0.30000, 0.15000, 0.0000, 0.0}; position = "light"; size = 1.7; brightness = 1.500; }; }; };<span id='postcolor'> (this is only for my own personal use)
  12. Global Enforcer

    Afghan pack released!

    is it me or do all the taliban are wearing glasses? and the motor is floating abit, and the other cannon has no ammo...
  13. Global Enforcer

    Big mech thing, by nobody.

    you can also get the wanzer here> http://ofpaddon.tripod.co.jp <click download above the pictures...
  14. Global Enforcer

    Big mech thing, by nobody.

    i love that wanzer!!! only thing is, about 100m away its textures turn all grey  is there anyway for me to fix it? (most my setting are all high) or is it in the addon itself?
  15. Global Enforcer

    How do i make a trigger to..

    Thank You!
  16. in my mission, i talk to a guy(boss) and he askes me to kill someone. now i want a trigger back at 'boss' that when i killed the guy he'll tell me something else. So i made a trigger: activation(group leader-present), condition(not alive badguy), effects(text). but it goes off when the badguy gets killed. i want it to go off when im in the trigger, and hes dead. can anyone help?
  17. Global Enforcer

    Make a face-pack addon

    this is how i made my face addon </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class Faces { units[] = {}; weapons[] = {}; requiredVersion = 1.20; }; }; class CfgFaces { class b { name="b"; texture="\vash\b.jpg"; east=1; west=1; }; class bx { name="bx"; texture="\vash\bx.jpg"; east=1; west=1; }; <span id='postcolor'> (put this in a cpp) were 'vash' is, thats the name of the pbo, Â 'b' and 'bx' are the name of the face jpg. toss your faces and cpp into a folder and use the pbo tool to turn it into a pbo
  18. Global Enforcer

    Wierd,odd,scary, or fun

    i would say one, but i got banned from the other forums for it ,Edit - heres a cool flash site i like http://www.newgrounds.com/
  19. Global Enforcer

    Pistols in 1985 cwc

    if ya realy want them, open up the campaign pbo, and edit them in manualy.
  20. Global Enforcer

    Mehanics new cars

    the sport zip has an explorers.pbo and so does the explorers zip. nice vehicles but needs sounds, or at least some music hehe (GREAT ACTION PICS)
  21. Global Enforcer

    Officer, soldier or black op?

    commanding troops is the best, IMO. (except tank commander, id rather drive the tank) but to be in command and tell them what to do, where to go, is just awsome. i like setting up troops to deffend or attack, or even a divertion for me and a sniper. i guess its all about what you wanna do, and how you wanna play. thats why i love OFP.
  22. Global Enforcer

    Ww2 pack 2.0

    i noticed when ur like 30metters away from the allies, they look like the army soilders (original skin), ohwell better then all white. i can only asume why it takes so long to reload tanks, because to ballance off the game.. maybe. but who knows what the tank crews are doing in there. (playing cards?) EDIT- ok if i set visible quality up ,then guys dont turn back to default skins and guns dont look like original guns either.
  23. Global Enforcer

    Ww2 pack 2.0

    no more white soldiers for me! somehow direct3d t&l was on, so i put it back to direct3d and its fixxed. i also got an error with US officers (bad crash). and may i ask, why are the guns so weak? (5 sniper shots to drop a german- did they even have kevlar back then?)
  24. Global Enforcer

    Ww2 pack 2.0

    the allied troops seem to be all white when you get like ten feet from them plz fix
  25. Global Enforcer

    Who would like to see a futuristic type mod?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">target face is mine u noticed.<span id='postcolor'> im sorry for doing what i hate the most, putting down someones work. and for that i apologize. (i needed an exaple) no offence
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