fincuan
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Everything posted by fincuan
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Planes need bombing aiming reticule+ counter
fincuan replied to Rapier's topic in ARMA 2 & OA - SUGGESTIONS
True, and it's not even necessary to wait for the circle. Lock and release will put it right on the target most of the time. The box you see on the hud is simply a target indicator that is misaligned because huds aren't properly done in A2. It should be on top of the target, just like the bigger box which is part of the 2D gui. -
There is only one version of the patch, and the language you end up using is defined by what version of the game you bought.
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GDT Mod Plants by HeinBloed
fincuan replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Noticeably lower FPS here too, and for me the culprit turned out to be clutter. Using other parts from this one but the clutter-part from Proper made all the difference. -
Client Sided Countermeasures Script/Addon
fincuan replied to Bob117's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Two different situations here: What's ok in coop may not be that ok in pvp. That is why pvp is mostly played on server which disallow addons or only allow a few via signature checking. Something basic and highly useful in coops, such as InstantViewDistance or SightAdjustment, is very unfair towards the others if used in pvp. -
Besides the obvious choices: Saitek X52, Saitek Pro Pedals, headtracking with Freetrack. Brain mostly, but not always.
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Correct, also known as missions in OFP/Arma-series :) edit: And in this case we'll count DR as belonging there, since there's only one big map where the missions take place.
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I don't know either if that should technically happen, but I assure you it doesn't happen in practice :)
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That's possible with any chopper in Arma2 though, not just the Ka. No idea how that is irl.
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MadDogX is entirely correct. The downloadable demo is a no-go in this case, so if I were you I'd turn towards Steam. Maybe try re-entering the CD-key a couple of times to make sure it's not a typo or something, and if it still doesn't work ask their support to confirm that it's a valid cd-key at all. http://forums.steampowered.com/forums/forumdisplay.php?f=368 edit: You could of course also inquire the seller on which version the cd-key is meant for. There's other downloadable versions besides Steam, even though as far as I'm aware none offers any "upgrade from demo" capability.
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Man that place is a real Comedy Central. Remember to check the DR vs. Arma comparison thread while it's still there. Good stuff
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Oh my... That thread was one of the most pathetic things I've seen in a while. :) In defense of the mods it must be said that they've now closed it.
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Editor? Which one?
fincuan replied to jens198's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Notepad++ with the Arma Script-plugin -
"Ragdoll" falling from buildings
fincuan replied to Solus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow, that sounds interesting. First bugreport: No other SLX-addons installed, and on entering the main menu this pops up: Cannot load texture slx_wounds\data\ambulance_move.paa -
The end result is the same, but the reason is exactly the opposite: At high altitude you won't be able to get ENOUGH oxygen out of the air. Wiki has something more on the subject: http://en.wikipedia.org/wiki/Hypoxia_(medical) With proper acclimatization it's of course entirely possible to attain these high altitudes, for short periods of time, even without the use of supplemental oxygen. Man has even been on top of Mt.Everest(8840 m) without it, but such feats require weeks of acclimatization and an exceptional physical condition with suitable genes.
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Appeal to ALL public server admins!
fincuan replied to l mandrake's topic in ARMA 2 & OA - MULTIPLAYER
Even though it's a nice addon it's not signed yet, so probably not going to happen. -
Would You like to see Mumble's LINK - 'open plugin' implemented into ARMA 2?
fincuan replied to Dwarden's topic in ARMA 2 & OA - SUGGESTIONS
I too understood this poll is only about the positional audio. The first post says: Not to say that a full support wouldn't be nice, but I find it hard to believe it ever happens.- 132 replies
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- multiplayer
- mumble
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(and 5 more)
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Anything that enters the trigger gets destroyed?
fincuan replied to gossamersolid's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My alltime favourite in this one... Throw them to orbit(well ok, not quite... but still high!) :) { _dir = vectorDir _x; _x setVelocity[(_dir select 0)*200,(_dir select 1)*200,200]; } forEach thislist; -
A.C.E. Advanced Combat Environment Mod 2
fincuan replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This ACE was provided to us for free and was still massive in content, as well as good in quality, so I don't complain(well, not much). The extra weapons and such aren't certainly a bad thing either, and it's good to hear that they still have a place in the mod. -
Ideally it would work like that, but in A2 the rifle isn't strictly locked to the eyes when aiming. There's an ever so slight wobble, the sights get slightly misaligned, enough to cause an offset of several meters at distance. With properly done red-dots this wouldn't matter, because even if the dot was off-center on the screen it would still point to the target.
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Help with if-then-else command
fincuan replied to cobra4v320's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
if ((unitA distance player) < 15) then { unitA sideChat "Reporting for duty, SIR!"; (units unitA) joinSilent player; }; -
I'd say having the sights point where the bullet will hit is a pretty damn big part of gameplay, so yeah it has an effect. As it stands now the sights are misaligned by even the slightest headmovement, which shouldn't be the case. Same thing with aircraft huds.
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moveInCargo for spawned plane fails for unknown reason
fincuan replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
edit: Nvm, problem solved while typing... -
Detect if unit is on the ground
fincuan replied to Bunny75's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try this surfaceIsWater -
Hi Ambulance Chaser and DM :) Your memory serves you right, I've been around Frugal's but not in a while. Maybe it's time for a visit again :) I remember both of you guys well from there.
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Instead of just bitching I'll try to present a solution to the MP-problem: Add an isClass-check to the globalExecute parts. For example: ForestfireVehicle.sqf, line 144 original [-2,{_this ExecVM "JTD_FireAndSmoke\Scripts\ForestFireTree.sqf"},[_x,_x,_SmokeStyle,_PrimaryLifetime,_SecondaryLifetime,_thisTime]] call CBA_fnc_globalExecute; Proposed solution(untested): [-2,{if (isClass(configFile >> "cfgPatches" >> "JTD_FireAndSmoke")) then {_this ExecVM "JTD_FireAndSmoke\Scripts\ForestFireTree.sqf"}},[_x,_x,_SmokeStyle,_PrimaryLifetime,_SecondaryLifetime,_thisTime]] call CBA_fnc_globalExecute; Will test it right now.