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FritzDaKat

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Everything posted by FritzDaKat

  1. FritzDaKat

    Arma 1.09  news

    n-t. Sorry, brain-fart / vent / rant / please kill this post.
  2. FritzDaKat

    Favorite Missions Topic

    Soooo glad to see I can get this awesome game to run on my Vista box, now I can get back to playing The Partisan "Campaign" religiously  (Filefront link ver. 1.0) Allot may say it's generic, allot might find it redundant, but allot might not take the time to "tweak" it to their liking. OFPEC hosts a version they title as "final" may or may-not be the same as filefront's. Ofpecs link for The Partisan I've played it for a good while myself, heard allot of complaints about how its all "objective a, b, or c" and it get's repetitive. but it sounds like these folks are playing a straightforward foot soldiers campaign to me. Try building a small fleet of MI17's and go in Apocalypse Now style to achieve your objectives, or lay waste to everything that spawns when you get near a city, or take ground approach with 4 bmp's. It's not so much "Ooooh, this next mission is new and exciting" as it is a matter of, "Well, let's see what approach I want to take to try and eliminate all opposition on the island in this mission" It doesn't necessarily have to be the mission details themselves that give each mission a unique flavor. Uh oh, I'm ranting, sorry bout that but I've seen allot of Vanilla comments about this awesome bit of scripting over the years and I guess I just couldn't keep it in anymore.  For the past week it's also serving as a nice tool for me to get a better feel on the mechanics of scripting spawns and the like, I've changed a rare, lone Ural randomly cruising between 2 or 3 towns into multiple caravans of every vehicle imaginable. I've tweaked the city spawns to the point where if I have less than 6 men armed with RPG's I may as well stay home.  So to the Original scripter of this great piece of code I say   thank you Sir. P.S.: If the original author (Or anyone with the knowhow) feels up to it, I wouldn't mind some pointers on how to #1: Add Arty support, #2: Fix it so the V80's persist from mission to mission (I steal them only to have them turn into Mi17's the next go-round?! #3: Port this great Campaign to other Islands.
  3. And the story just keeps getting better! Before this addon, Iran at 1200 view distance with all settings on low for sake of smoothness, Now I can set view distance to 3000, all graphics options aside from shading and shadows to very high and still have an enjoyable ingame experience. Really cant wait to see how that Resistance veggies pack works out. BiS should send you some $$$ as you've done a great service toward making this game playable for ALOT of people who previously were forced to go arma-less due to performance issues. This addon needs to get spammed across alot of clan pages who have alot of members left out in the Cold war crisis.
  4. FritzDaKat

    Hardware and settings for ArmA

    Ya might want to think about slapping on a Vantec Iceberq 6 VGA cooler on there. I run a 7600 gt and was hitting temps in that range with a hundred Mhz OC on ram and gpu. Now with the cooler installed and a lil' arctic silver, even with the OC, I'm barely hitting 65C. I certainly thought it was worth the $40 u.s.d. Just make sure that theres a couple inches of free space past the end of your card as I found the cooler overhung by about 1.5 - 2" and I ended up having to relocate a hard drive. The install was pretty straightforward, no major issues for me. To top it all off, it doubles as a case exhaust. Â (Lowered average temps by about 4 C) Vantec Iceberq 6 VGA cooler ***Edit*** Hadn't checked temps for a couple weeks and now that the grease has had some time to cook in a bit, I'm not even hitting the 60C mark.
  5. Wow, I can finally set my view distance to greater than 1200 without the gameworld being "lit by a strobelight" Spec's Celeron D 3.33 Ghz 2 Gig's pc5300 eGeForce 7600 gt, 256 mb ddr3 Hmmm, mabey I'll even run fraps next. lol.
  6. FritzDaKat

    [Campaign] Resistance Sniper II

    Having alot of fun with this, both playing stock AND tweaking out the pbo a bit, added some guns, vehicles & some KA50's. Now all I need to do is figure out how to morph those troops into bmp crews and so forth. Thumbs up on 2 fronts, fun as heck to play and it's really helping me get a feel for how some of the scripting works Long way to go, but it's a start. *E*D*I*T* Read the post about locations and had a thought, unfortunately far too noobish with scripting to get it to work myself but heres the theory. Break the island up into chunks of 2 km or so, over every one set a trigger for a rnd#, let the variable control if troops spawn in a given area, what troops ect. followed with another rnd for OpFor unit numbers (Is it a lost patrol of 3 or a whole division engaged in live fire war games?) Let there be multiple options for a mission completion i.e. engage here OR kill officer there (or blow up thing there, true more of an SF thing but,,,) ect. This way it wont be so cut and dry of point a to z if you really have to zig-zag thru c, h, k and the rest of the alphabet to reach your objective, or maybe plowing thru and having to find extra resources along the way,,, Part of being dynamic is being flexible, no? Hmmm,,, am I starting to ramble now? I dunno, I'm really tired, but it was just a thought I thought I'd share before I forgot it while sleeping. *E*D*I*T* x2: Just to be darn sure, this is in no way to be interpreted as criticisim in any way shape or form, simply and hopefuly food for thought on future projects.
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