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Foxhound4444

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About Foxhound4444

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  1. Foxhound4444

    How good is the AI...?

    Being a fan since the Flashpoint days when the AI could see you, fire at you, and kill you across the map through foliage, I believe ARMA3's AI has been a drastic improvement. The AI pathing is extraordinary in my view. They cover each other and move as a unit in a tactical fashion. I've noticed this when I was watching a firefight in a base. However, the only gripe i have is that sometimes I still get killed too easily across far distances...
  2. Foxhound4444

    Dawn of the Yomies

    With DAC (Dynamic AI Creator) 2.0 coming out, i hope maybe we can solve our issues with ai "zones" and such. I've read the preview and it looks promising, even for the yombies. However, we'll see how it fairs in our situation. Anyone else read about the preview?
  3. Foxhound4444

    Dawn of the Yomies

    So far I have made close to no progress with my little project for the yombies. They still will not act accordingly when out of range (eg will not be labeled to be disappeared). I am definitely not an experienced scripter, so if anyone would like to help out, that would be great. @ColonelSandersLite Do the yombies work though? I noticed that the civs do not follow me either, or i just haven't activated a trigger. Sometimes we get that error at the top at the beginning of the mission, but from what i tell, as long as yombies are working, we're fine. @Betsalel Have you made sure that all the necessary files have been installed in the correct places? The downloadable content error may be due to the yombies pack not being installed correctly. PS. Is 28 weeks later good?
  4. Foxhound4444

    Dawn of the Yomies

    Does it work when you play the sample mission online? It works for me but haven't tried out custom MP zombie missions to see if they work.
  5. I am stuck on what i think is the last mission. First i start out with 2 extra guys and a Hummer. I've gone through the mission a bit and took out various small outposts off of the main road. However, I have at last stirred up the small base south of the capital and there is a T72 chasing me. Anyone know what I am supposed to do for this mission? I went all the way back to spawn and past the blown bridge to our tanks that are just sitting there. The T72 will not follow me if i go that far. However, now i am stuck and have no idea where to go or what to do. Please help.
  6. Foxhound4444

    Dawn of the Yomies

    Hypno, In my last post, I stated where the template should be extracted to. It is not a mission, therefore you have to open it up in mission editor after extracting the files. The template is definitely not required to make a yombie mission. The web site will tell you how to create your own from scratch. If you have any problems, just look at how the actual mission is made. To install the "mission" which is not the "template," you must install the pbo into your default directory in program files/atari/arma/MPMissions (depending on which country you bought your game from). Hope this answers your question.
  7. Foxhound4444

    Dawn of the Yomies

    Agreed. Everything you need to know is in the readme and website. To answer your question though, the mission folder should be in your My Documents/arma/missions folder by default.
  8. Foxhound4444

    Evolution type Recruit AI script

    Eyeball, I've been testing out the sample mission from your dialog framework and it is pretty impressive. I was wondering how I could incorporate it in my own mission? I've tried the simple copy and paste of the necessary files, but it seems that it won't work. EDITED: Sorry, got it working. Just kept pressing T key waiting for something to happen but in fact the T key wasn't working like in the template. Have to get into dialog through action menu. How did you get the dialog to work through T key?
  9. Foxhound4444

    Dawn of the Yomies

    Nice to hear from you Benxcore. Sounds great, hopefully he releases it soon so that I may build upon the new upgraded scripts to hopefully shed light on my little project. Any word from him since then?
  10. Foxhound4444

    Dawn of the Yomies

    This seems to be pretty hard so far. Does anyone who knows how to script help? Uzii, if we are able to find more people who are willing to do a community upgrade of this mod would be great because I'm not even a veteran scripter. Any help would be appreciated.
  11. Foxhound4444

    Dawn of the Yomies

    I have been thinking of ways to put in action my last post back on page 6 or something. I have been looking around and found the Dynamic Group Creator scripts which I have found incredibly useful. There is also the body remover script which I was thinking could maybe be tweaked to allow yombies out of distance to be considered a status (such as dead [no pun attended]) that will allow them to be used by the script; therefore, tricking the game into thinking that yombies further than specified view distance are considered worthy of being removed: such as a unit who is killed being removed. I am currently investigating my theory to hopefully come up with a working script so that those large scale missions may be finally complete without busting the 144 barrier. Anyone have any ideas?
  12. Foxhound4444

    Evolution type Recruit AI script

    Thanks a lot Dr_Eyeball! This script looks like what I'm looking for. How do you integrate this via popup menu? With the call script, is it possible to attach that to a building like in evolution?
  13. I am almost done with completing a mission but I need to do one more thing. I want to add an area where ai can be recruited into your own squad. However, I have not been able to find a script to do that. Does anyone know where I can get my hands on one?
  14. Foxhound4444

    Russian Federation Units V.1

    What ever happened to the Russian Federation Vehicles mod? I remember seeing a post about it a while ago and about someone taking over it and nothing since then. Has the Russian Federation Units mod team taken over that project?
  15. Foxhound4444

    Russian Federation Units V.1

    Thanks a lot william
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