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Flyboy210

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About Flyboy210

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  1. Flyboy210

    Modern Combat Mod - SLX Released

    Weird thing I noticed in the Stryker..maybe it's just me..but the inside textures are all blurry and muddy, and the zoomed in view (V) is just a bit more zoomed on the blurry untextured monitor, making it impossible to aim.
  2. Flyboy210

    Modern Combat Mod - SLX Released

    So....what's the news on the patch? I'm in love with this mod, and I can't wait to get my hands on those bug fixes that just take me a bit out of the game! Keep up the stellar work, Big-Rooney.
  3. Flyboy210

    Sluggishness of Squad Movement

    True, FSW is a smaller and more focused style of gameplay. However, did they scalability of the OFP AI get tweaked in any minimods? Since the engines are so akin, it's very possible that the feature could be implemented
  4. Flyboy210

    Sluggishness of Squad Movement

    That's what I thought as well, though my superstition was that there were map grids and the AI would go onto a grid, and then it would think it was there and it wouldn't do much else. That scalability thing is a great idea, would make CQB much more satsifying.
  5. Flyboy210

    Sluggishness of Squad Movement

    Has anyone else noticed that city combat or any combat in general in Arma is very very sluggish? The reticle for selecting AI troop movement is VERY inaccurate and most of the time, the troops don't move where they are supposed to or keep saying "X:READY" even though they haven't moved an inch. To try an experiment, I took a group of special forces and put them square in the middle of Corazol. Hypothetically, I put them in danger from street side, and ordered them to take cover behind the buildings at the corner. To my amusement, all of them stood out in the open street. So to simulate conditions, BANG, you are dead. BANG, you are dead. BANG, you are dead. The new reticle system for moving troops into particular areas of buildings is GODLY. I love it, it helps for sniper placement and things like that. The trouble is, the system placement on the ground is still a bit wonky. Prime example of a good UI/AI: Full Spectrum Warrior. Very intelligent AI, they know where to go, and the UI tells you exactly where you are placing them. Elegant, simple, and clean. Perhaps the building UI can be applied to corners and sides of buildings? Or maybe something can be done, because I really don't want dead sheep Thoughts?
  6. Flyboy210

    FFUR 2007

    EPIC. Been waiting for FFUR for what seemed like a looooong while, loved 2006 but couldn't get over those couple of bugs. But now,
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