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Flumon

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About Flumon

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  1. Hey guys. I created my first addon. (More a reskin). A police car. I wrote the config and also created the pbo-file. As i placed the car in the editor and took a look on it i was shocked. The model itself was good but the driver was sitting under(! the seat and his legs were under the ground. How can I change the postion of the driver so that he sits in and not under the car?! Thanks in advance.
  2. Flumon

    Pebble Island Raid

    Same with me. Editorupdate102 is missing thoung it is in my falklands-folder: editorupdate102.pbo (181 KB)
  3. Flumon

    IM:UC Release

    Did what I promised! Here's the mission. http://www.flashpoint1985.com/cgi-bin....t=65436 You play on the french side against the Iraqis. Map features Multilanguage (English,German,French) Have Fun!
  4. Flumon

    NEW MISSION: DESERT SNAKE

    Doktor presents a new toy! NEW MISSION: DESERT SNAKE MP-Mission for up to 8 Players. Mode: Cooperative Scene: Iraq 1991 - Operation Desert Storm Island:IM:UC Iraq Island Required OFP-Version:1.96 Play a soldier of the French Foreign Legion and fight against Iraq! Required Addons -OFrP-Mod (http://www.ofrp.net/) Vehicles 3.1 (ftp://www.ofpr.info/ofpd/unofaddons3/OFrP_Vehicules_v3.1RC1.exe) Air 4.1 (ftp://www.ofpr.info/ofpd/unofaddons3/OFrP_Air_v4.1RC1.exe) Weapons (ftp://www.ofpr.info/ofpd/unofaddons2/OFrP_Armes_v3.2RC1.exe) Armor (ftp://www.ofpr.info/ofpd/unofaddons2/OFrP_Blindes_v2.0RC1.exe) Infantry (ftp://www.ofpr.info/ofpd/unofaddons2/OFrP_Infanterie_v3.2RC1.exe) Sea (ftp://www.ofpr.info/ofpd/unofaddons2/OFrP_Mer_v1.0RC1.exe) Objects (ftp://www.ofpr.info/ofpd/unofaddons2/OFrP_Objets_v3.1RC1.exe) -IM:UC (IRAQ-Mod) 0.9 (ftp://www.ofpr.info/ofpd/unofaddons2/imuc_finalofprelease_0.9.zip) -JAM 3.0 (ftp://www.ofpr.info/ofpd/unofaddons2/JAM3_FIXED6.rar) -ORCS's russian weapon pack 4.0 (ftp://www.ofpr.info/ofpd/unofaddons2/icp_rfwp.rar) -Flag Pack (ftp://www.flashpoint1985.com/flashpoint/patches/OFPAddOn_FlagPack_updated.zip) Features: -Euro-Version (English, German and French Versions included) Copyright issues: All rights reserved. Please contact me, if you want to use parts of my mission or edit it. The title song is from the Jarhead-Soundtrack. I used a legal version which everybody can listen to at www.amazon.de DL: http://rapidshare.com/files/41545490/1-8C_Desert_Snake.rar.html Have Fun! Flumon aka Doktor
  5. The PAATool can't open the p3d files. I think it can only convert texture files. Bulldozer seems to open the file but then there is an error: "Unable to load file. Load eror." hmm? why doesn't it open the model file?! TxtPathSwap can only open SOME of the p3d files. I am trying to open the addon files of the Starlight City Addon by Lenny.(Included in the Airwolf Mod) it's immeuble.pbo and immeuble2.pbo. Please help.
  6. Hi guys. First of all I have little to none modelling experience. Me and my mate we just got ambitions of our own small mod. Therefore we just need some special buildings. Because I haven't got much knowledge to create them I thought of retexturing existing ones. I opened an existing pbo, loaded the pac-textures and change them with my graphics program. They even work in OFP but I have still some small problems. 1) Where can I see which model uses which textures? 2) How can I write a new config for the new single p3d file with the textures? Thanks in advance
  7. Flumon

    Liberation 1941-1945: Patch 1.08

    Very Good enhancement, especially the mortar squad! The only disappointing thing is that the U-99 submarine's gun can't fire...
  8. Flumon

    Liberation 1941-1945: Patch 1.07

    Liberation1941 is one of my favourite OFP-Mods. Continue work on the game and don't switch to ArmA to early (if ever)!
  9. Flumon

    Iraqi National Guard Unit

    Very good work! Will come pretty handy! Are there any bugs because of the alpha version?
  10. Flumon

    IM:UC Release

    Ah sorry Miles I didn't want to make your work look bad. You're right in the point that the two mods are very difficult. Let me just point out why I didn't like your mod soo much: - There were few good missions of your mod that I liked to play (hmm maybe I should make a mission for your mod too ;-) - You had many addons but the quality was sometimes below that of other mods - I didn't like the theme (war between israel and the arab states). It was just a bit too realistic for me... I hope I didn't insult you. I think I now will take a look again at your addons. The last things i saw about your mod were pretty old stuff... Maybe your mod has improved in the last time Sincerely Flumon
  11. Flumon

    IM:UC Release

    Hey Remcen, very good work indeed! I firstly expected some half-grown work like often done by the Lost Brothers Studios but this is excellent! I like the units AND fell in love with the beautiful Island. Just amazing those arabian stores and the pretty highway! The only thing I disliked was the bridge. I just couldn't run a humwee over it. Please, Remcen rework the bridge you would really do me a favour. Finally I just decided to do a Demo Mission for your Mod. I will send it to you as soon as it's finished.
  12. Hey guys, I'm looking for a way to revive the flashpoint-spirit of some of my friends. At Lan-Parties, when i suggest to play flashpoint, some of the guys say that flashpoint has too old graphics and is always the same. Then I tell that there are TONS OF GREAT ADDONS and you simply have to install some to highly improve gameplay. Manually installing is very time intensive but what about a SIMPLE INSTALLER?! Then I grabbed Nullsofts Install-System(v2) and made a good installer with just the right addons and missions. Now I want the installer to autodetect the user's flashpoint-folder to which the addons/missions will be installed. On Winterofp.com you can download a similar installer that is just like i want mine and it CAN DETECT the Flashpoint Folder. I think it must be something like that InstallDir "$PROGRAMFILES\Flashpoint" or InstallDir "$OFP" Can anybody help me please?
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