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Friedchiken

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Everything posted by Friedchiken

  1. Friedchiken

    Which would you most like to see improved/added

    At least fix the retry-again-and-again problem of engaging just-around-the-corner enemies. That sort of applies to CQB but can be fixed in any way. Could be easily fixed if we could shoot point-blank enemies easier (but then maybe easier for them to shoot back).
  2. Friedchiken

    Geo-mod & displacement maps

    Anyways, since OFP2 is a long way coming, we can see if this works well with Soldner which showcases "crater jumps". You can make your own foxhole that way.
  3. Friedchiken

    Army encyclopedia

    Well, if the developers want to that's cool. I wouldn't even mind if they had some descriptions but had many missing because they didn't have time and went to do other stuff. Touches like that are nice but the devs shouldn't sweat about it. Just for their fun.
  4. Friedchiken

    Specific point regarding roads

    sure, like in nevada (can't remember) right? but there's also the ditch to stop the movement of rollovers
  5. Friedchiken

    Handling cqb: the cqb "stance"

    Yeah, I know.  I like long ranged combat too for this kind of game. The system does not need to be that perfect.  Just look at the clipping problems with a 100% complete game  Seriously, I ran into so many CQB problems when playing the FDF campaign. Whenever you get close to the objective, you are killing enemies up close with full speed.  Whenever your cleaning out a town your fight in built up areas.  When assualting a base you actually have to enter it (gasp! so dangerous!).  Whenever you move through forests thats CQB again (And I don't even mean thick jungles, just regular forest excercises). While long ranged fights are most engagements, cqb is the method to complete objectives (50% of the time ^.^;;;) I mean think of all the times your have to clean out a closed in area like an enemy base but you get shot because you are either too slow or you have to stop to shoot. The current system is okay but a CQB system should be used to save against the save-load cycle of trying to kill the cowardly enemy around the corner at point blank.  In the end, my biggest wish would to be able to shoot point blank targets in a fluid dynamic motion. (Not to poke the subject but I still can't think of a situation where you wouldn't need cqb at any part of the operation.  Being a civilian, that's manuvering around "tight" spots) I'm really sorry if I sounded really sarcastic.  I got shot 11 times by a resistance machine gunner when playing the FDF mod mission where you are the only guy to clear out the resistance fortress because the ai can't follow in with numbers.  And I guess the bridgefight mission didn't need CQB. Â
  6. Friedchiken

    Handling cqb: the cqb "stance"

    Thanks. Well, I wonder if I'm right about firing from the shoulder. Â I saw it in Blackhawk Down. Â Also, I guessed that if you always looked through the sites, then either your neck would hurt (I shot my dad's "Daisy" pellet gun quite a few time, maybe with the wrong aiming style but accurately enough with real iron sites) or you could bonk your self in the head running around into walls while raising that gun butt right in front of your face. I did that 5 years ago playing Laser Quest
  7. Friedchiken

    Specific point regarding roads

    Depressions near roads would be a great idea in a modern setting. There have been many times where I took advantage of Kolgugev's NE tip of the island where me and my AI took cover from fire by running down the hills.
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