FW200
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Everything posted by FW200
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Yes i proposed it to Gogs... and i ment it like this example: WW2EC ME109 with Mg151: weapons do 34 damage i44 FW-190 A-8 with Mg151: weapons do 50 damage And the goal is to make every weapon as powerful in any modification so the mod teams search out what figure is correct.. This way different weapons from different mod teams can be used in the same mission without unbalance.. example: WW2 Team's Tiger was way to powerful... What if Internal Editing made a allied tank and in RL© it could never beat the Tiger but in OFP the allied tank beats 4 tigers with ease... A big problem for mission makers.. As Soul_Assassin said.. i hope this works so other mods (vietnam , modern day) could do it too..
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Great Addon!!! Nice work!!
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I don't think it cares much if its one plane or more or more faces .. whatever.. its something different: I made a tracershaped box and named it zuni.p3d.. I made a mod folder and replaced the zuni.p3d and repacked it.. ingame I saw the original zuni.p3d!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Dec. 14 2002,13:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The CH47 of the Nam pack was based on the original CH47 (same model but details changed)... <span id='postcolor'> there is a editable model version of the CH47 p3d in everybodys pbo file. its a fault of BIS the backupfile of the ch47 is still in the pbo  <span id='postcolor'> Wow cool (FW goes and makes the weirdest thing that has ever flown)
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I don't think you understand... FlipeR (and ofp.internals) can make those models editable... The CH47 of the Nam pack was based on the original CH47 (same model but details changed)...
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http://www.concept-5.com/ballistic/about.asp Look here:) </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">FlipeR - Yes he is also a member of the BAS team. He has contributed his vast knowledge of the Operation Flashpoint World to the team, and will undoubtedly continue to do so. FlipeR is also a very talented 3D modeller, and has been involved with OFP editing since the beginning. <span id='postcolor'> Well anyway.... I loved the original Oh-58 and im waiting for its release!
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I think its BIS's model... remember the pics from FlipeR ?? From the humvee and the OH-58 ?? And since FlipeR is in the team I believe its a edited model
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (hugo2020 @ Dec. 11 2002,14:09)</td></tr><tr><td id="QUOTE">w w w what? WWII? Is this a try to competive Battlefield?? I hope not. And I think not CM is working with OFP engine but BIS. BIS, are you planning a WWII story?<span id='postcolor'> I think it is that RTS from maddox games(IL-2) he means...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (hugo2020 @ Dec. 11 2002,14:09)</td></tr><tr><td id="QUOTE">w w w what? WWII? Is this a try to competive Battlefield?? I hope not. And I think not CM is working with OFP engine but BIS. BIS, are you planning a WWII story?<span id='postcolor'> I think it is that RTS from maddox games(IL-2) he means...
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Post of teacup: --------------------------------- Hey. Some of you may have noticed that the OFPInternals website is down. It will probably stay like that for a while.. OFPInternals is taking a break. I'm not. So here's my improvised "tool" for making new .rtm animation with Maya: http://www.spunge.org/~ntib/Maya2rtm.zip And here's the sample some of you may have seen: http://www.spunge.org/~ntib/CustomRTMs.zip I'm really sorry about the quality of the thing, but hey, i'm just an animator.. Hopefully i'll get to fix those bugs, and add some new features. Cheers ---------------------------------------- PS Sorry Mods if this is in the wrong part of this forum
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I don't know if this has been mentioned yet but sometimes when i fly a plane which has been damaged and as soon as i land (with gears out) the gear folds in and i get this effect I can still take off etc and the plane isn't destroyed... Also the Gear up and Gear down buttons in the action menu have vanished.. This bug is reproducable (on the ground + in the air) FW200
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Have you seen this yet?? Is the dust from the rotors?
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I suggest that the mod delete all his threads and do an IP ban... but you figured that out already didn't you? Â EDIT
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   OMG That site is cool... You can see every detail on that site .... Â
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Lol the chinook can't be opened I hope thatyou sort it out TYsiEK
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I want i want, gimme gimme mods
FW200 replied to Tales_From_Topographic_Oceans's topic in ADDONS & MODS: DISCUSSION
nope The north wanted to forbid slavery but the south didnt want that so they separeted and then war began.. and in 1846 the north won FW200 Ps thats what I know from history lessons from last year.. -
Another link
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (teaCup @ Nov. 20 2002,10:55)</td></tr><tr><td id="QUOTE">PiNs_Da_Smoka: FW200 ignored the title of the original post, which was something like "Maya character animation kit". So, bad news: you can only animate your soldiers with it. If you want to animate something else, you would have to make changes to the script and the binary. It's not an all purpose animation kit. Yet. You could try converting your Lightwave scenes into an intermediary format, then comvert them to .ma.<span id='postcolor'> OW sry I was so happy I just made a title... Could a mod change the title (since thay can do that) into "Maya character animation kit" so there won't be any confusion? I still think this tool is a milestone in ofp editing history
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You were all right with my pics :) Il post some more when I get home P.S Erex that shot of the Shinden without prop + engine was mean ,wasn't it
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That isn't a problem... just make a "shadow lod" a distance lod with less than 300 faces... make it using simple shapes.. boxes etc... and put in the higher faced lods Name : lodnoshadow Value : 1 In the properties box but make sure the distance lod you use to make the "shadow lod" is pretty far away
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WHAHAHAHA lol When is it coming out Are you going to make a helmet on them too?? They couldn't live without them , remember
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OFP Online won't be dead , shredder.. there are a lot of very active people playing online as i speak... And i don't think BIS will let ofp online die