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FW200
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Everything posted by FW200
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SpecGupa Alfa (Leader: ShadowNX)
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How do you make damaged/destroyed lods?
FW200 replied to Bullz_eye_on_my_back's topic in OFP : O2 MODELLING
hmm the max (for me) is about 5000.. I normally dont go over 3000 (I build planes)... you can have pretty much.. as long as you use really really good resolution lods... It depends on what youre making but 90 faces sounds a bit low -
I was talking about this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I have try to use un texture made by Marfy without conversion and a texture used for my BMP-3... my texture have strange range (not sure of word) and I don't see that and Marfy's texture... (I can post a screen if you don't understand).<span id='postcolor'> Could you show me what you mean?
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Could you post a pic about that problem? About the Questions </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- How much colors use in a texture ? 64 colors (6 bits) ? we can work with more colors ? Convertion from 256 to 64 colors ? which options for a good converstion ?<span id='postcolor'> Use 24 bits (16 million colors) textures </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- How make a good exportation from .jpg/.tga/.gif to .paa/.pac ? I think to AKM74's or Marfy's textures<span id='postcolor'> Save your texture as a 24/32bit TGA file and then open them in Texview and save them as PAC/PAA
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Suggestions reached you ? (@ bis staff)
FW200 replied to T3rminat0r's topic in ARMA 2 & OA - SUGGESTIONS
Why dont you PM them Greets, FW200 (c you at IRC) -
Sure its possible..just dont make it turn.. but use hiddenselections instead.. just make a few sets of engines + props.. and make them dissapear in the correct order to simulate turning the enginese.. its jumpy (jumps from engine to engine) but it works combine that with a VTOL script and your done
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you dont need to do anything in the config its an model part... just make some nice lods and they will work ingame without changing anything in the cpp
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Raises and claps loudly for Jaguar Wel said!!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ April 23 2003,23:27)</td></tr><tr><td id="QUOTE">Stores configurations: All versions will have 2 AIM-9M sidewinders on the outmost port station for self-defence(not detachable, will be visible even after firing(l/r_strela)) ECM pod on the outmost starbord station, and 1200 rounds of 30mm ammo (12 shots)<span id='postcolor'> About the rockets.. they can be made detachable.. Read in the tut section (god knows where it is now) about the tut Colonel Klink made about the Hawk launcher..
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ April 22 2003,19:41)</td></tr><tr><td id="QUOTE">Read the readme and you dont need to find anything <span id='postcolor'> no comment maybe you should follow his advice??
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpeedyDonkey @ April 21 2003,13:06)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Ganz einfach du warst nicht der einzige der bei Bis war und jetzt noch immer sehr guten Kontakt mit den Jungs hat!<span id='postcolor'> I dont speak german so this is done with Bable Fish </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It will not become a Viet Nam Game.... And for the question how he knew this: Completely simply you were not the only one with to were young and now still very good contact with have! <span id='postcolor'><span id='postcolor'> My translation: Simply because you werent the only one who was at BIS and who still has good contact with them
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpeedyDonkey @ April 21 2003,13:06)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Ganz einfach du warst nicht der einzige der bei Bis war und jetzt noch immer sehr guten Kontakt mit den Jungs hat!<span id='postcolor'> I dont speak german so this is done with Bable Fish </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It will not become a Viet Nam Game.... And for the question how he knew this: Completely simply you were not the only one with to were young and now still very good contact with have! <span id='postcolor'><span id='postcolor'> My translation: Simply because you werent the only one who was at BIS and who still has good contact with them
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We have a cockpit from romulus (Sp?) .. He also made the P51 Cockpit.. he is an Ex-CFS2 panel builder.. About the Flying tigers skin.. could you show me where that sign is supposed to be and i will try to make it..
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I don't know.. last time he was online was March 15... I send him e-mails and such.. but he is missing.. However.. I have the model and I suggest that you take it and finish it.. under his name.. and that we include both skins (British desert (very old pic.. cant find the new one)/Soviet) I made.. alright?
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P-51D Mustang Not really combat photography.. but when I've got a new CD Il make some ingame shots: AN-14 Transport plane (Resistance Version) //EDIT.. To avoid any misunderstanding.. This is no Red Star plane.. This is a personal project..
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I think it will be something like vietnam.. i mean.. Evis said the helmet thing.. and it looks asian too.. And it will be a recreation of a real event: Look at the BIS page about ofp2.. it says </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Main Features -Experience the intensity of modern-historical warfare -Drive and fly authentic vehicles and aircraft -Command large squads with plenty of tactical and strategic options -Play the campaign or solo missions -Explore large battlezones based on real locations -Create your own mission and scenarios using intuitive built-in mission editor -Full multiplayer support <span id='postcolor'> Only thing that puzzles me is that modern-historical.. what do they mean by that??
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I think it will be something like vietnam.. i mean.. Evis said the helmet thing.. and it looks asian too.. And it will be a recreation of a real event: Look at the BIS page about ofp2.. it says </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Main Features -Experience the intensity of modern-historical warfare -Drive and fly authentic vehicles and aircraft -Command large squads with plenty of tactical and strategic options -Play the campaign or solo missions -Explore large battlezones based on real locations -Create your own mission and scenarios using intuitive built-in mission editor -Full multiplayer support <span id='postcolor'> Only thing that puzzles me is that modern-historical.. what do they mean by that??
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http://members.home.nl/famvreuls/P51D.htm I cant work on it ATM.. dont have a res cd... (wrecked) Its 98% done.. but first il release a beta version
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pang @ April 06 2003,17:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jacobaby @ April 06 2003,16:33)</td></tr><tr><td id="QUOTE">For the MH47 I was thinking of booting out all the dead AI on a crash.......if you guys dont want that just say.......and say SOON........<span id='postcolor'> how about a random selection that lets only a few get kicked out? Â <span id='postcolor'> well that would look odd.. 10 people or so from the cargo all dead in the same place.. but a random selection would be cool
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pang @ April 06 2003,14:01)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ April 06 2003,13:53)</td></tr><tr><td id="QUOTE">Well , solidsnake gave me a no-cd crack (YES ! I buyed the game) And i really see no difference , Only when a stinger gets launched , it is still in its protection<span id='postcolor'> LMAO! how can you brake your cd? get a frisbee disk instead playing around with your ofp cd... <span id='postcolor'> uhm... my cd also broke when I was starting up ofp.. I wanted to test some addons.. I started up and suddenly a crashing noise and i opened my cd player and pieces of resistance fell out.. Result in the pic: http://members.home.nl/famvreuls/DSC00773.jpg (A few weeks before this I also found a small crack in the CWC cd) But im going to get GOTY or so.. and then i can enjoy all the new addons such as this one.. (the kiowa is my fav chopper)
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i have had this prob back when i was p3d editing.. (no O2).. Have your tried saving it again in O2?? Or Binarizing it?? These are just suggestions.. i dont know what the prob is..
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The entire tv set has changed
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The entire tv set has changed
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MLF @ Mar. 23 2003,14:54)</td></tr><tr><td id="QUOTE">can you board boats when in the water?<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Yes, you can eject over water, and you will float/swim, provided you took your diving gear with you. The combat diver (for the moment?) can not get into a vehicle from the water. <span id='postcolor'>
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http://www.independencelost.com/IL/Gallery/splash.jpg *cough* what are those human like figures then ?