FW200
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Everything posted by FW200
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I want IL-2 since its such a nice game .. but i also want it to check if my (our) ww2 planes move correctly .. like for the P40..if I can get FB i can check if it is too heavy or so.. But for now I enjoy hunting in the v2 demo..
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Il see about it Tovarish.. i might be able to overclock my CPU too... For now im having lots of fun with the YAK 9T.. Yesterday I made a quick mission with my squad (3 planes) against 4 JU52's (on Ace) and 2 ME109G2's (veteran) we shot down the ME's and after that we went after the ju's and i quickly shot down 2 before both my guns jammed.. the AI shot down another and i tried a new approach... i set the time at the slowest and slowly moved towards the JU52 and then rammed it.. i lost a few rudders in the progress but the JU fell down.. i managed to land and then I ended the mission ..
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Well I've got the IL2 demo and i wanted to buy FB but my comp is too old (AMD Duron 800 + 384mb Ram + GF2MX 400 32mb) and im not buying a new comp until OFP 2... (want a good one then) So im looking for the orig version.. But for now the demo is fun.. i love the FW190A5 (stalls quick though.. ) and also the Yak 9T (love the cannon).. im learning how to fly planes and aim and ive shot quite a few planes.. still i can't wait until i get the full version :)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (rufusmac @ Mar. 19 2003,18:22)</td></tr><tr><td id="QUOTE">This addon is a blast! Â I really like how you set the dispersion on the MG... Â I think it's important for plane addon makers to make their MGs fire more like this, and less like BIS' A10 (in real life that cannon fires a few thousand RPM). Â The handling is fine IMHO, although it does get to stalling on the sharp turns, but wasn't that it's real life disadvantage against the zero?<span id='postcolor'> I have set the values for the P51D and P40 exactly the same (I talked with Bratz about it.. its good that we have the same values... )
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Mar. 16 2003,21:17)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ Mar. 16 2003,18:12)</td></tr><tr><td id="QUOTE">aah some dutch stuff we need it Vixer Vixer are u planning to make some belgian or dutch troops I mean alone not with BAS ??<span id='postcolor'> "maybe" i release something in the future but i dont know for sure yet<span id='postcolor'> hey Vix.. Are you talking about you know what?? You know, that what we , DDFM ,are working on?? FW200
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shashman @ Mar. 15 2003,02:42)</td></tr><tr><td id="QUOTE">Is this the same addonl, yours? ---Image----<span id='postcolor'> That was actually the old pic .. right before My ofp cd was broken so i couldnt work on it.. heres the new one: P40 Kittyhawk III Â British Desert version (warning 180kb) and this is also an old one.. ive got the bottome remade and the numbers on the side are added (changable with setobjecttexture) and the wing roundels are changed..
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havent downed it yet.. im on the wrong comp.. But it looks nice... i loved the last version and il like this one too PS.. Gunship the name is FW200 not FW2000 and i havent build the P40.. Skinmez did i just made an reskin (look more down at our page)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Mar. 08 2003,22:38)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rastavovich @ Mar. 08 2003,23:35)</td></tr><tr><td id="QUOTE">We have a major MP bug, we try to fix it atm, please don't download the Comanche till we fixed it (shouldn't take that long, I guess around 1 hour).<span id='postcolor'> Please change the file version number to 1.2 and update the README.<span id='postcolor'> and plz dont BIN the CPP !!! We n00bs need it as an example!!
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It looks great and flies even better!! but: question.. why do you guys bin the cpp ?? I wanted to see how to code certain animations etc.. Could it be possible that you guys release the cpp ? Im not trying to steal stuff.. im just curious how you did it..
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hmm then I'l choose the Fury.. that did flew in WW2 im sure..
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yes.. after all he made this Hawk as a tank And Evis.. yes it can also be used for varied load outs..
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Although im tempted to say P-51D Mustang.. I still think the Sea Fury is the best plane.. it was fast.. manoevrable.. had good guns (4x20mm) And carrier borne
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Evis?? *Cough* //EDIT sry colonel you were faster
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We (WW2EC) have recruited his ass So il talk things over with him and add all sorts of nice features the P51 also has..
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Have you tried a T72 and a jeep ingame? see how they both move differently ?? the T72/80 can turn on its place.. the jeep cannot.. the jeep has front wheels which tun when you go to the left/right.. The tanks havent got that
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Looks Great...!! Â and dont make a fuss about the Japanese one.. its just until he or someone else makes a Zero.. no prob with it.. I cant wait!!
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Dont know.. me and my clan (BBE) do have a AN14 / AN28 in progress.. AN-14 Resistance Version
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Psssst.. you can open the 1997 demo models in O2
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actually the WW2 teams wanted to have a meeting about it in january .. but people have personal lives etc etc.. and we still havent had the meeting..
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No probs with bandwith now
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how about you make the upper selection the steering wheel ? and only the wheel selected as a wheel i dont know if they move correctly..... i think you can alter the way they move...
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Hi, I searched but i couldnt find an answer.. When I put my unit down in the editor and try to preview it crashes with the error: no entry 'config.bin/CFGVehicles/EVI_P51D/Animations/eventhandlers.type' This is my cpp: // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class EVI_P51D { units[]={EVI_P51D}; weapons[]={FW50cal}; requiredVersion=1.70; }; }; class CfgModels { class Default {}; class Vehicle: Default {}; class EVI_P51D { sectionsInherit="Vehicle"; sections[]={"zasleh"}; }; }; class cfgammo { class Default {}; class BulletSingle : Default {}; class Bullet7_6: BulletSingle {}; class ExplosiveBullet: BulletSingle {}; class Bullet30: ExplosiveBullet {}; class FW50cal : Bullet7_6 { hit=18;indirectHit=8;indirectHitRange=2.2; minRange=500; minRangeProbab=0.80; midRange=1000; midRangeProbab=0.95; maxRange=2000; maxRangeProbab=0.50; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class FW50cal: MachineGun30 { displayName="6 x Browning .50 cal"; displayNameMagazine="6 x Browning .50 cal"; shortNameMagazine="6 x Browning .50 cal"; ammo="FW50cal"; count=1800; reloadTime=0.002; initSpeed=2000; sound[]={"EVI_PLANES\mg.wav",3.162278,1}; soundContinuous=1; flashSize=0.000000; maxLeadSpeed=950; optics=1; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Air: AllVehicles {}; class Plane: Air {}; class A10: Plane {}; class EVI_P51D: A10 { displayName="P-51D Mustang"; model="\EVI_PLANES\EVI_P51D"; weapons[]={FW50cal}; magazines[]={FW50cal}; precision=200; brakeDistance=100; aileronSensitivity = 1.0; elevatorSensitivity = 1.0; noseDownCoef = 1.0; maxSpeed = 699; armor=25; scope=2; side=1; landingSpeed=120; landingAoa="3.5*3.1415/180"; flapsFrictionCoef=2; soundEngine[]={EVI_PLANES\P51.wav,db-10,1}; soundEnviron[]={Objects\noise,db-60,1.0}; soundServo[]={Vehicles\gun_elevate,db-40,0.4}; class Animations { class CanopyAnimation { type = "rotation"; animperiod = 3; selection ="Canopy"; axis = "osa_Canopy"; angle0 = 0; angle1= 0.787266; }; class eventhandlers { init = [_this select 0] exec "\EVI_PLANES\canopy.sqs"; }; }; }; PS (if you are wondering why it says EVI_PLANES.. im changing his P51 addon.. the classnames wil be changed later.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @ Feb. 06 2003,18:45)</td></tr><tr><td id="QUOTE">Miles Teg, damn, I had been thinking for a few days to post a topic about a MiG-21, but you did it first Good job! I made a post about modelling a MiG-21 a few months ago, some people were very active posting into that thread and even created some models. The question is, where are those peoples now? I love shooting these planes down in SF:P1 ...<span id='postcolor'> Cough.. that would be me... However.. my model was full of bugs.. i used double sided faces.. it was a quick job etc etc.. the point is that its crap
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Finally an update at ww2 team
FW200 replied to Tales_From_Topographic_Oceans's topic in ADDONS & MODS: COMPLETE
Busy on evis' P51.. fixing it, making lods , good gear making etc after this: FW190.. after that one.. il get back to my own Me109G10 -
How many addons are lying on peoples hard drives
FW200 replied to lukemax's topic in ADDONS & MODS: DISCUSSION
Well you could have a nice model.. maybe some textures.. but thats not it... you need a lot more... example.. My P51 is done (model+tex's) but it has the strangest bugs and you really dont want to use it... And i too have a lot of addons which are 75% complete or so..