Fr1day
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This ought to be added to the FAQ. That boolean error occurs all too frequently.
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The wonderful description.ext file
Fr1day replied to Fr1day's topic in OFP : MISSION EDITING & SCRIPTING
Heh heh yeah thanks, that's a start (of course, none of the sounds would be playing if the directory was spelt "sounds" and not "sound"). Anyone else? What happens if you use the sideradio command in a script and you have a variable with the same name as one of the strings? -
This sort of question has probably been on heaps of times, but I'm looking for some sort of resource that REALLY looks into the description.ext file and how to trouble-shoot any problems with it. Something that's stuck it under the microscope and prodded the little imp until it squeals in agony! I'm getting dozens upon dozens of problems getting it to work: 1) Some radio-chatter strings appear while others don't, even though they've been declared EXACTLY the same way in the description.ext file and the stringtable.csv file (I've checked this repeatedly). 2) OGG sound files come through and others don't (made sure they're 22Khz, 8 bit, "16 lin" OGG format and in the "sounds" directory. They're all over a second long, too). It seems like it's easier to get an A10 to fly through the eye of a needle (using scripts) than it is to get a soldier to sideradio one SIMPLE radio message!! If you can't post anything useful, please feel free to vent your frustrations on this thread. Any clues no matter how pointless are still helpful. Thanks, guys.
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MP Respawn - respawn with Steyr
Fr1day replied to Priest's topic in OFP : MISSION EDITING & SCRIPTING
Wow! I had no idea that was possible. Keep bumping this thread! -
Does anyone know if there's any situations where radio command strings simply won't appear when they're given by a unit? I'm getting this wierd problem where the Radio Message string isn't appearing on the screen but I can hear the OGG file assigned to it in the description.ext. The strings and voices run fine when the player jumps in a chopper with his team (he's leading the squad, but not the pilots of the chopper) and fly's over to an eject point, but when he ejects, the radio strings SIMPLY WILL NOT APPEAR!! Is there anything I have to set up first? I'm totally lost as to how it suddenly stops working halfway through the game.
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I've figured out what's up with the markers. It's because the distance an aircraft has to be from it's waypoint before it's counted as crossed is MUCH further than it is for a soldier. Any choppers only have to be around 500 meters from the waypoint before it's counted as crossed whereas a soldier needs to be less than a meter. So what was happening was that the chopper was crossing the waypoints the soldiers should've been crossing. To fix this, I created a waypoint near the eject point and synchonized it with a west-detection trigger. As long as the blackhawk doesn't fly directly over it, it'll only change when the soldiers reach it.
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Thanks everyone for your suggestions. Kipper Lips, I'll give your method a go as it is a bit of nuisance to order your men into choppers at the start of every mission and having them do it automatically would be ideal. As for the eject script, I think I'll just get the chopper to land and make things less complicated. The mission should still be just as fun.
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I'm trying to get a UH60s to collect one squad and fly over to the battlezone. Once the chopper passes over a certain area, the squad ejects, floats to the ground and then runs to it's next waypoint. The chopper starts in the air, lands on a helipad using a LOAD waypoint and then a MOVE to the battleground. The squad, lead by Squad_leader, has a GET-IN waypoint on the UH60. Squad_leader is the player. 1. When Squad_Leader gets the UH60 without ordering his men to get in as well, the chopper takes off and leaves the others behind. Why is this? 2. When the chopper is travelling to the battleground, the player can see the marker of his next waypoint on the ground. But when the squad ejects from the UH60 using the eject script, this marker disappears, even if the marker is miles away from the eject point. Has this happened to anyone before?
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To get Steyr ammo, use "SteyrMag"
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Weapon Selection in Mission Briefing?
Fr1day replied to JabberJaw's topic in OFP : MISSION EDITING & SCRIPTING
I guess everyone getting irritated with hearing the same questions over and over. Did a search of these forums and found the tute to do it: http://www.ofpeditingcenter.com/tutorial.shtml Look for the link "Description.ext" File Description -
Weapon Selection in Mission Briefing?
Fr1day replied to JabberJaw's topic in OFP : MISSION EDITING & SCRIPTING
I'd love to know this one, too. Is the solution in the stringtable files or what? -
Some of the new weapons in 1.40
Fr1day replied to Fr1day's topic in OFP : MISSION EDITING & SCRIPTING
Thanks for the resource. Now I can get more sleep! -
Some of the new weapons in 1.40
Fr1day replied to Fr1day's topic in OFP : MISSION EDITING & SCRIPTING
Add one more weapon to that: Bizon BizonMag -
Hi guys, I don't know if this has been brought up before, but I discovered a few of the names for the weapons in Version 1.40. I haven't been able to find a reference anywhere else that gives them. Weapon Ammunition Steyr SteyrMag G36A G36AMag 6G30 6G30Magazine MM1 MM1Magazine (I don't think there's no soldier that can be picked in the Mission editor that holds the MM1 Grenade Launcher, which is a shame. The friggin thing has a 12 GRENADE MAGAZINE. Think of the gun Big Arnie was holding when he walked out of the Cyberdine Systems building in Terminator 2) I still don't know what the Magazine is for the XMS optical rifle, but the rifle itse;f is "XMS" Also I'd love to know the script name for the bombs carried by the A10 LGB. T80 tanks use "shell125" but what are those utterly mind-blowing bombs the A10s carry. I want to set up a scripted high-altitude bombing run in a later mission.
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I haven't played many online games but the coolest death me and a fellower LANer saw was when we planted our entire supply of satchel charges under all our tanks and triggers them simultaniously. One of the tanks flew past me so close it flattened my poor sniper!