FA Dalai Lamar
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Everything posted by FA Dalai Lamar
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East vs West (OFP inspired mod)
FA Dalai Lamar replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are awesome man...With the M113 and Btr60 My wishlist is complete! Lamar -
East Static Weapons Pack
FA Dalai Lamar replied to reyhard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A t55, a functional BTR 60 and an M113 would make my year complete. -
East Static Weapons Pack
FA Dalai Lamar replied to reyhard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't wait for new stuff....You were right on the SPG9. I did notice that the gunner does not die when hit though. He remains attached to the weapon. I will research that solution and get back to you. -
East Static Weapons Pack
FA Dalai Lamar replied to reyhard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Just tinkering around with the SPG9 because I noticed it didn't have any back blast. I fixed it if you would like to include it in future versions. It has to do with the coding of the ammo. I did this back in Arma and Arma 2 days for our mod....basically same principle here. class RDS_R_PG9_AT : M_Titan_AT { hit = 320; indirectHit = 10; indirectHitRange = 1; model = "\RDS_StaticW\SPG9\PG9_Projectile"; initTime = 0.05; irLock = 0; manualControl = 0; timeToLive = 3; cost = 400; maxSpeed = 700; thrustTime = 1; thrust = 500; fuseDistance = 5; CraterEffects = "ATRocketCrater"; explosionEffects = "ATRocketExplosion"; effectsMissile = "missile2"; whistleDist = 2; }; just put that in and it works. Best, Lamar -
East Static Weapons Pack
FA Dalai Lamar replied to reyhard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seriously Reynard if I could hug you right now I would. Game Is coming together now! Lamar -
Kaelies' South Zagorian Army Mod
FA Dalai Lamar replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The arrangement you mentioned sounds great Kaelies.... I have a ton of models I made years ago that I would love to share with this mod. Tons and Tons. Let me know if I can help. In addition to some vehicles I have a bunch of Helmet models and that sort of thing. I am a little Rusty but would be willing to help as best I can. Lamar -
Kaelies' South Zagorian Army Mod
FA Dalai Lamar replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey man you just made my year. Looks great. On thing Could you please put the old leather flap holster (which I have been waiting for forever) up on the belt. It looks a little weird on the leg. This is what I have been waiting for a long time. Let me know if I can help. Lamar -
German Weapon Pack for A3
FA Dalai Lamar replied to marseille77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Go bless you dude. Your weapon pack is one of my favorite in Arma. Hoping for your RPD and Uzi! Keep up the awesome work. Lamar -
Hellenic Armed Forces MOD (HAFM) - ArmA 3 Final v1.0
FA Dalai Lamar replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To Get the flares working just change to this works like a champ LockDetectionSystem = "2 + 8 + 4"; incomingMissileDetectionSystem = 16; -
any chance to get an M16A1 with 30 Round mag. Need one for some 3rd World Government forces. Lamar
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Hellenic Armed Forces MOD (HAFM) - ArmA 3 Final v1.0
FA Dalai Lamar replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any way to get flares working on aircraft...Awesome planes!! Lamar ---------- Post added at 21:29 ---------- Previous post was at 21:26 ---------- @apilon Planes cannot be locked on because you have IRtarget=1 on the planes Cfgvehicles. just put to O and it's fine. Any help you need just let me know. I would like some help porting some old vehix of ours into Arma 3 if you could message me. Thanks for great work. Lamar -
German Weapons Pack by Marseille77
FA Dalai Lamar replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Will somebody please convert these to Arma 3!! I love this weapon pack. Ryan -
The Green Sea Expansion Project (GSEP)
FA Dalai Lamar replied to jakerod's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Recently Wld427 and I have been talking about some ne Takistan and CDF forces. We started project RACS together and while I can't speak for him I know I would like to help. I am sure he will too though he is still pumping out RACS units of super high quality. I just made police units for CDF. I have also started making ethnic Chernarusian units for the border region. You know kind of a ethnic spill over into takistan. As a persecuted minority in Takistan they are supported and armed by Chernarus in an attempt to destablilize the regime.They will be a CDF sponsored proxy in takistan but I am also working on the ethnic takistanis in Chrenarus as well. have a great scenarionwhere takistan is harboring insurgents for chernarus too. Let you know how there coming along and let me know what i can do to help. Lamar -
The Green Sea Expansion Project (GSEP)
FA Dalai Lamar replied to jakerod's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
One very cool expansion on the Green Sea region would e the Chernarus/Takistan Border. This could really allow some sweet border dispute scenarios. Lamar -
Arma 2 Addon request thread
FA Dalai Lamar replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What we need is a map of the Chernarus/Takistan Border so they can play out border disputes in a Takistan Army vs. Chrenarus battle royale. You can have kind of an interesting ethnic clash with militias, police and civilians too since border regions often have spill over populations from neighboring countries. Great mission potential! -
Location of Chernarus in the world
FA Dalai Lamar replied to Imperator[TFD]'s topic in ARMA 2 & OA - GENERAL
Actually I am pretty sure Chernarus is supposed to be Republic of Georgia. Georgia has two separatists factions and borders middle Eastern Countries. -
Invasion 1944 - DDay 2.0
FA Dalai Lamar replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Really great MOD. Cannot wait till the final version is out. Completely me bak to actually playing the game again. Any chance of releasing your amazing Wounded function and animation as a standalone. It adds so much to the game. Lamar -
VILAS addons release thread
FA Dalai Lamar replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Since last beta patch the hand anims on the akm_gl and the amd do wierd things to the player models. The arms appear to be 10 foot stilts and the gun floats aound the chest? Lamar -
RHS BTR-70 by Manfred (+ promo-missions from Our Army)/RHS Cargo System/RHS Decals
FA Dalai Lamar replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
God almighty guys, been dreaming of this one for 2 years. You guys as alway naileed it. Please tell me the BMP1 is on the way and redoing the 152. Thank you guys for your awesome work. Lamar -
You still need the BAF stuff? Let me know and send me your info on messnger. Lamar
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JTD Mines 05a public beta
FA Dalai Lamar replied to TRexian's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any way to get troops from walking around the bouncing betties. Put like 50 of them in close concentration and the AI uncharacteristically wove through them like they were going through a maze. The AI really do well avoiding them all. Maybe increasing the trip radius? Amazing addon though. Lamar -
If you need any help with BAF expansion sounds let me know... The L85 sound matchs up with your sounds pretty good, but the SAW, M2 and Vehcle weapons need updating
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Most US casualties in War in Iraq and Afghanistan happened and happen during convoy operations. So i ask why would a game that touts ultrarealistic combat not fix the major flaw in the game that prevents vehicles from operating in a convoy. In OFP i had 12 truck convoys that worked perfectly. FIX THIS PLEASE!!! Other than that game is terrific.
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The fix for the G36A problem is that it's missing some code that defins the modes. muzzles[] = {"MuzzleFar"}; class MuzzleFar : G36C { optics = true; opticsDisablePeripherialVision = true; modelOptics = "\ca\weapons\G36\G36_optics"; opticsPPEffects[] = {"OpticsCHAbera1", "OpticsBlur2"}; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; distanceZoomMin = 100; distanceZoomMax = 100; modes[] = {"Single", "Burst", "Fullauto"}; Another problem I have found is the zu23, the burst does not match the sound. The 2A14 is not coded right. Manual is the only moddefined and it's not defined like the original. Thought this could help. Will post corrected code when i fix that. Lamar
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G36A camo has stock sounds as well. Didn't see it posted. Btw My favorite sound mod ever. Lamar