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furia

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Posts posted by furia


  1. I just want to lety you know that your sentence "OFP will hit you hard again" has never been so true.

    With your FFUR mod, I feel like 5 years ago when I got the first OFP box in my hands.

    Even with the FFUR 2005 that is supposed to not MP compatible, we are playing daily MP games having great fun.

    lo, we even added some of the new avalaivle add ons like the new Mi-8 and it just work great.

    I wish this one would be the one incorporated on your 2006 release.

    We are missing by the way some transport plane, since I have seen you use some CLSA models, would it be possible to use their excellent Let 410 transport airplane?

    It would just be great.

    Anyway just let me thank you for the EXCELLENT work you are doing. Your contribution to the OFP comunity is really impressive!! welcome.gif


  2. Yes I know we can create scripts for this, actually almost anything can be scripted in OFP, however the main point is that having to add manually scripts is not the best way to use an add on and sometimes they do not work as expected .

    I prefer such kind of options be enabled on the add on itself.

    I have the old scripts used by Hawck on his early models of C-130 and those can be used but if everytime we have to create a map we have to add 3 scripts for each add on unit that we use, maps would bee too complicated and it surely disourages its use for non advanced scripters.

    BAS are masters on this field, they create the add on with its animations and scripts avalaible on the Action Menu.

    So any time you place a BAS unit on a map you do not have to add a script for paradroping, cargo loading, cargo parachuting.......

    Would be beautiful if this C-130 comes with integrated scripts for this smile_o.gif


  3. Is there any update on the cargo scripts incorporated on the airplane andas well about the paradrop scripts and annimated rear door?

    So far this is the best East Transport plane released but we still lack a build in cargo load/paradrop script and a renewed Soldiers paradrop script.

    Also some cockpit gauges will be most welcomed by night flying.


  4. haha!!

    I tried that cheat thing a few times.  What I did was made my m60 machine gun, bis version and bas version, with explosive rounds.  went into game, started playing, people were wondering where the fuck that was coming from.......they though I had a shilka or something, but it was in CTI so no one really caught on  tounge_o.gif

    Get yourself some help.

    If this is your sense of fun, you are surely in trouble.

    People like you cheating on MP should be banned forever, you are really not worth for gaming along us.


  5. Actually it can be done through scripts, but if the map have several vehicles and characters, the scripting becomes larger and complex. You must do a script for every vehicle and group the soldiers into categories.

    We need something we can just actiavte it or disable it, no matter how many vehicles there are or what kind of soldiers. Just select it on realism on server for instance or when editing a map. Dunno the best approach for this but I hope BIS take a look at this.


  6. BIS in order to have realistic playing I would like to have the OPTION (those fast readers, please understand it as OPTION, not as default) to enable that specialized soldiers can use ONLY their kind of vehicles, that is that an infantry soldier character  cannot fly a plane as pilot or that a pilot cannot man a tank. Or an Infantryman cannot pilot planes and choppers or man tanks.

    Real life high tech machines are so complex that even for being a tank gunner of todays actual tanks you need months of training, not to mention what it takes to fly planes or helos.

    Also it is very unlikely that a US pilot have can fly a russian designed plane unless he went through specific training. Same goes for tankers and so. So this option should also prevent using enemy hardware.

    So I request we enable a feature (for map, or server) to define that vehicles can only be used by actually specialized soldiers.

    This will avoid the super Rambo, Ranger soldier with a large sniper rifle, a AT weapon and many ammo, sitting on an A-10 and actually deliver precission strikes.

    Of course not all people like this option dissabled so my request is that we have a way to enable it or not, thus rendering maps much more realistic.


  7. Quote[/b] ]I always think it's ironic when i see Kegetys's sig and see he is a dedicated pilot for LDD kylliki as anyone can jump in the aircraft and control the plane with the keyboard.

    On our Squad we do have specialist training, specially for pilots. Surely anyone can take off on a chopper and drop 30 rockets on dismounted infantry on open field, but what about take off an A-10 from a small island by night with 600 visibility by night, cross the full Nogova, kill an specific tgt and retourn safely and land back on same island without external view. That is what specialized pilot means.

    Have you tried to make a combat landing with Chinnok by night on a confined area with all your team onboard (no external view) while under fire? On some squads we take this seriously, if the pilot screws up the whole team gets killed and the squad looses the combat (maybe a tournament one) no room for neewies.  wink_o.gif


  8. Hi Jz.

    I am not sure if this will help.

    I also run OFP res with XP pro and have no troubles at all.

    I have now a AMD 1800+ with 576 mg RAM HD of 40 GiG and most important a Getforce 4 TI 4400 of 128 mg video card.

    I can run the game a max setting without crash although perfomance is not goos so I ususally set it for high although not highest visual perfomances.

    I do not have McAfee but Panda Titanium as Anti virus.

    So far my system works nice with OFP Res.

    How are you installing OFP?

    You have been among us many time so I guess you are not using GOTY or such stuff.

    You sure you are moy missing any patch intall on the way or that you install them properly?

    You have a capable system and surely XP should not be the trouble so I would aimd for the installation process.

    Those of us that have the original OFP almost version 1.00 have to be careful if upgrading to 1.91.

    Your system worked fine before so I guess it should work fine now. Try to verify your installation and add ons.

    just an idea


  9. IMPORTANT NOTE

    THIS LAST RELEASE HAVE NOT BEEN AUTHORIZED BY HAWK NEITHER I HAD PREVIOS KWOLEDGE ABOUT IT.

    Somebody got access to the link Hawck and I were using to trade beta versions for test and released this version without HAwk or myself knowledge or approval.

    this version is absolutely uncompleted, you can even see that it has a README from version 1.15.

    We are working actually on the exterlan details of both Cammo version , what you see there is just a beta stage specially on grey version.

    Fligh model plus fully functional scripts for cargo release and Mid air refuelling are already on the works.

    To avoid you more hassle and confussion I suggest you do not waste your time downloading other C-130 versions from HAwk you may find on the net unless released by HAwk himself or me.

    Sorry for all confusion and troubles. I just can tell you one thing. When we release final version it will be bug free and with all relevant issues addressed.


  10. This add on is really good and nice.

    I enjoy it very much. One of the things  I do not like is that it has a very high armour level requiring several 30mm gun hit to destroy it.

    This plane had no armour at all, being done on coarrugated aluminium. It should have a lower damage resistance.

    The smoke from dammage is nice anyway. We are working something similar on HAWK C-130 but with "extra effects"

    tounge_o.gif

    I am just puzzled to discover on the pic above so much high quality WWII Add ons. Maybe I'll give them a try

    smile_o.gif

    Good job on the Junkers  smile_o.gif


  11. Neither HAwk or me are Portuguese.

    HAwk is Polish and I am Spanish.

    We are using Portuguese scheme because it was a setup of cammo very detailled from FS plane. So we used that scheme as reference.

    I see no problem to use Portuguese markings as well I have no troubles flying American A-10 or Russian M1-17.

    On the game I doubt anybody really cares about the national insignia on most planes.

    OFP most of the time makes a confrontation NATO vs Warsaw Pact countries back on the 80's.

    Portugal is a NATO country so I really see no rason to discard that scheme.

    I have seen nobody complaining about add ons with US or British or German Markings (neither I will complian for that because I think that is just fine) so I see no reason we cannot keep that Portuguese scheme.

    This cammo colours were very ususal on early Hercules models and back on the 80's many countries used that cammo colours.

    tounge_o.gif  Besides I think only 3% of OFP comunity would have known that it was a Portuguese Scheme if we have not told on our post.  tounge_o.gif

    So do not worry about that, enjoy the textures and the add on.

    biggrin_o.gif


  12. Yes of course, anyone can eject using the conventional way. This Grupu Parachute script allows the team leader or the pilot to paradrop all troops on his command on a desiganted areas.

    Of course a soldier can jum at any time using "Eject" however he will not get the ramp open neither the side text or red and green lights.

    smile_o.gif


  13. As I already told, we are working on this and other bugs.

    HAwk is really making an excellent job addressing all bug one by one.

    Be sure the flight model will be changed for a more acceptable one.

    Also some other "nice stuff" is being implemented.

    Now, when you release defensive flares, instead of just a single super flare that stopped any missile under any condition, we have a more realistic flare scheme release that is not 100% effective, so you should not just sit flying around while enemy planes waste all missiles on you and you got never hit  wink_o.gif

    You also can see here a more realistic flare dispersion pattern.

    GCS0049.jpg

    Hawk is also implementing a grey version at this time (still need some minnor touches about colour and markings)

    grey2.jpg

    grey.jpg

    The refueling is still on the works, plus MANY other stuff and issues.

    Here is a screenie from a Chinook Cockpit while reueling from probe.

    GCS0017.jpg

    As you see Hawk is working and aiming for a definitive and complte bug free version (I am helping as much as I can but most of the merit goes to Hawk)

    Work is well advanced with new (different from released version) scripting.

    So be patient we will make it worth the wait.  smile_o.gif


  14. An A-1 Skyraider is a must for most Vietnam missions.

    One of the most effective CAS planes ever, no doubt the USAF choose it among Phantoms, Supersabre, Thud and many other fast and modern jets to deliver heavy ordnance REAL CLOSE to friendly troops.

    I would like to ask thos  mod makes, who have made a Corsair and other Prop driven fighters if they can take a look at the "Sandy" idea.

    TC043-2.JPG

    hazyh.jpg

    gmj029.jpg

    Can you imagine the effect this may have on Sebnampak missions  wink_o.gif ?


  15. Congrats to the map creator!! biggrin_o.gif

    Surely a new view on OFP possibilities.

    I have not been able to complte the map yet but I have to tell you so far the experience was "intense", unique to what I have experienced on other OFP combat maps.

    I really recommend it to try it.

    just one note, if you are not good on map naviagting make sure you have cadet mode enabled bacuse navigation is hard on this one (but I like it this way tounge_o.gif )


  16. Just one note about cargo inside.

    This add on is not designed to carry physically the cargo inside cargo bay. Transporting cargo is done through scripts.

    So to load one jeep inside the plane, a script will come along the add on. This script will allow you while in game to select via action menu to load that jeep inside C-130. You will not see it inside, but it will be "inside".

    Once you reach the delivery point you only have to order drop cargo. The rear doer will open and "voila" there is your jeep with a parachute.

    HAwk has considered a script such the one used by BAS on MH-47 that enabled you to drive the jeep inside and "lock it" inside. He finally decided to use other approach due the huge load on CPU by that option (contant script loop checking)

    This add on uses a different approach. To load such cargo you need to have the jeep close to a C-130 and select this option. Jeep dissapears but it is inside the plane although you cannot see it.

    Despite this, C-130 is limited on number and size of cargo to realistic figures, so no M1A1 paradrop from C-130.

    I want you all to know that HAwk and I resumed work on a much completed version of the plane.

    On this version  we are practically addressing ALL reported bugs plus some other stuff that was left behind on the released version. I hope this time we can announce you a FINAL version with all stuff working and fixed.

    I am not sure how long will it take, couple of weeks probably but I hope it will be worth the wait.


  17. I want to make an statement.

    After contacting Hawk we agreed the plane have not been properly released. It still lacks many fixing and refinements.

    I was not even aware of its released until I saw it here.

    HAwk and I will fix all this and produce a clear read me file explainig all functions and scripts.

    I am not sure how long will take to have the final version, but I do not expect much time, about 2 weeks for a good and precise work.

    What I can tell you is that all bug reported will be fixed.

    Aircraflt handling will be fixed too and a USAF grey version will come along.

    Sorry for all inconveniences.

    I am sure the waiting will be worth.

    smile_o.gif


  18. The Hercules have a max speed of 600+ Knots that is about 1200 km/h (subsonic all the way)

    Get your facts straight - the max speed is 348 knots (644 km/h) - nearly half of your claim.

    http://www.lmaeronautics.com/products/airmobility/c-130/specs.html

    Yes you are right, I apologize a stupid mistake. I was aware of the proper figures but I was rather upset by other issues whenI did the post so I rushed my answer confusing units. Hehe just a mishap on numbers, sorry.

    I want to make an statement anyway.

    I had no idea that Hawk, (if Hawk has been the person who has released the plane) have planned to release the plane yesterday, it still contains several "issues" I was expecting to be corrected.

    I also see that in some conditions the turning is not as tight as it was on the bet version I tested lately. LOL I have just DL this public released version.

    Anyway the plane can be flown nicely provided you use full controls that is ailerons, rudder and elevator to coordinate your turns.

    AI can nicely fly the plane, they just cannot take off as far as I know. If you place the plane with AI pilot from start you can even asign him an altitude to hold on init line "this flyInHeight 1000" and create an orbit circuit.

    The AI also lands the plane in long runways on original BIS islands if properly commanded.

    I am trying to contact HAwk to find out what is going on, who released the plane at this stage and if the other modifications we were talking about including the grey version will be released or what.


  19. Just a brief note.

    The flying characteristics have been very tested. If the plane do not fly as you expect, it does not mean, it is not realistic, unless you have 3000 hours multiengine flight time to produce a qualified oppinion.

    For tigher circling radious you need to use also elevator imput coordinated with ailerons and rudder. That is bank the plane apply rudder and PULL back your joystick.

    With this plane you can make close turning radious if you know how to fly.

    And yes, landing the thing is hard, this is not OFP Cessna, but I did most of the testing landing on Sebnam Island using Special Operation forces Camp runway, and you can surely land there, make tight patterns and low level combat insertions. But you need to get practice, cause as I told you we tried this does not fly like Cessna, but as a high wing multiengine cargo plane.

    About speed, we have scaled down, as most OFP models.

    The Hercules have a max speed of 600+ Knots that is about 1200 km/h (subsonic all the way)

    Most OFP aircraft are a bit scaled down casue the limited visibility and island size does not allow for such speeds.

    Also some runways are very small, for proper operations at this speeds. So the plane is scaled down on speed, not much but enough to do not exceed perfomance of actual OFP jets.

    About AI taking off, well, this is a common trouble with many new add ons. Hawk was aiming for human control of the plane not for AI. We all know that OFP Ai sometimes have troubles even driving a jeep, not to mention take of planes.


  20. Thank you Eviscerator, surely this post was moving out of way.

    While we give the final touches to the Hercules and to relax the atmosphere I am pasting here some pics:

    130a_2f.jpg

    130a_21f.jpg

    Hehe this are not from our C-130 tounge_o.gif as you know OFP cannot handle such high ressolution on textures. Although we will do our best. HAwk is really working hard to have very cool textures.

    The pics above, and this will surely interest the Hercky fanatics like me, are for the new FS2004 thwt will be released this month. You can see more info HERE this way you keep busy while we complete the add on.

    Of course those high quality pics will help too our project wink_o.gif


  21. Gentlemen.

    HAwk and I are aiming for a high quality addon. However lets not forget this is OFP, not Flight SImulator 2002 or Falcon 40.

    No room for auxiliary hydraulic punps, neither for standby generators or TACAN naviagtion.

    The C-130 purpose on this game is a cargo hauler and Parachute operations besides Air refueling. All this will be done nicely and I am sure most of you will be satisfied with the outcome. However lets do not expect drops of JP-4 leaking from the fuel hose after both planes disconect from an air refuleing or to see the sweat on the receiving pilot forehead after such operation wink_o.gif

    Our C-130 will have a very complete set of possibilities, much more than most OFP add ons, but over complicating it would be of no benefit for anyone. So far the Add on is now about 5 mgs, surely not a simple one tounge_o.gif

    Be patient, C-130 is turning base for final approach.

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