FlipeR
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Everything posted by FlipeR
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Ofp staff: please release a patch with these fixes
FlipeR replied to Gen.Carnage's topic in OFP : O2 MODELLING
Gen.Carnage: you could read the posts before adding something! I already requested the "turrett" class on Planes! Lets try not to double our requests! FlipeR -
HEHE Thats a common Italian "Vespa" - a little motorcycle for city use! Depending on its engine - for a 50ccm engine -> top speed arround 55 km/h, for a 80ccm version -> 80-90km/h! There are also 125ccm engined versions but those are realy crazy -> 120 km/h and more - its a suicide Anyhow, my neighbour has a 50 ccm Vespa and I took a ride with it some time ago...I must say its realy easy and a pleasure to drive! You should all try it FlipeR
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...and if you still cant make it work...send it to fliperone@volja.net! FlipeR
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Go on Zwadar...
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Ofp staff: please release a patch with these fixes
FlipeR replied to Gen.Carnage's topic in OFP : O2 MODELLING
I would also add this features to the WISHES LIST: - Add the possibility of "zasleh" section to Secondary Weapons - The possibility to have another RIFFLE as a "Secondary Weapon" and handle it like it is a "Primary Weapon" - Add the possibility of having turrets on Plane class vehicles (simulation="airplane") - We would need the possibility to lock targets with simulation="shotshell" ammunition for precision (laser) guided Arty ammo like Russian "Snypir" or U.S. M712 "Copperhead" FlipeR -
If you dont try you+ll never know.... But I think that it wouldnt work very well - too much clipping(bouncing)! I was myself thinking of making an experiment with the CH47 - making its doors openable with the new OpenDoors function in Res., adapting the Geometry LOD and then trying to drive a jeep into it...but I had no time so far... Try! FlipeR
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Miles Teg: That his m4 doenst look like any of mine M4A1s is clear by looking at them (sad but true )! Today I opened his models in O2 and guess what - the SD model uses the very same (here I should write only "the") suppressor model as my on M4A1 SD models... Hmm! A coincidence? Yeah sure FlipeR
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Emmm...Tracer18: since I dont see Frandsen posting here in this thread - tell him that I have that "strange feeling" that some parts of his M4 SOPMOD are taken from my M4A1s...without asking, off course...and that I want an explanation! FlipeR
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Scorpio: Ctrl+* is for centering all 4 windows at once FlipeR
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The "rockets-on-wheeled-vehicles" problem seems to be related to the "wheels" and "raketa" sections not beeing compatible in a SINGLE model! And as Araon said...there's nothing we can do... FlipeR
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Lav-25, piranha iv... 8 wheeled armoured vehicles.
FlipeR replied to killagee's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (killagee @ Aug. 22 2002,05:37)</td></tr><tr><td id="QUOTE">...So who's gonna make the addons for them? In real life these units are very effective. Surely somebody must have made add-ons for them. Also has anybody made any New Zealand infantry add-ons? I'm sick of being an Australian (the closest thing I can find to an NZ kit.). My god, the Barret M82A1 Anti Material Rifle is wicked. You can find it at www.ofpeditingcentre.com Cheers <span id='postcolor'> Which Barrett is wicked??? Mine or someone else's? FlipeR -
I'm with you guys! Just that I'll wait for you to post all that you know, to avoid myself writing posts all the day I already have some documentation about LODs (which includes selections, proxys and Memory LOD points - all Advanced Info part by KTottE classification) that I wrote myself so I dont have to remember all those names, techniques, etc... Also I have some extra info that I got from BiS guys and from exploring the ODOL models... FlipeR
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I'm with you guys! Just that I'll wait for you to post all that you know, to avoid myself writing posts all the day I already have some documentation about LODs (which includes selections, proxys and Memory LOD points - all Advanced Info part by KTottE classification) that I wrote myself so I dont have to remember all those names, techniques, etc... Also I have some extra info that I got from BiS guys and from exploring the ODOL models... FlipeR
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I'm with you guys! Just that I'll wait for you to post all that you know, to avoid myself writing posts all the day I already have some documentation about LODs (which includes selections, proxys and Memory LOD points - all Advanced Info part by KTottE classification) that I wrote myself so I dont have to remember all those names, techniques, etc... Also I have some extra info that I got from BiS guys and from exploring the ODOL models... FlipeR
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Evis&Vixer: Its not what you 2 guys think! The understandindg of the format is well advanced now meaning no extra texturing is needed... thats all for now FlipeR
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 18 2002,18:10)</td></tr><tr><td id="QUOTE">and i think the tool wont be so usefull for people without oxygen  <span id='postcolor'> Exactly! So MrCrispPacket, you dont have to worry about the quality of future addons! This *thing* can only improove them... FlipeR
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Oh please, stop with this DOOR thing! Whats the point of opening doors of the hummer or any other wehicle when you still cant enter it by convential mean - walking in!?! (1st of all because of Geometry LOD) Again, Kege prooved that he's a smart guy...read his post...he got the point of all this mess;) P.S.: In case you didnt noticed- that chopper is the OH58D Kiowa Warrior, based on BiS OH58 but with improoved model, textures and - the mose important - Hellfire missiles in combination with FFAR pod! P.S.2: P3DEdit wasnt used for editing this model! But again, I'm not negating any relation to OFPInternals! I used O2L for those models! Everything will be explained in the coming week... FlipeR
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OK, I realy have to interfeer and stop this thing! 1.) The "Mechanical Workshop MOD" thingie...it's a JOKE, yes, but that hummer isn't a FAKE! Thats desert hummer addon from Marfy&Mac, edited by me, but again, its NOT a fake! 2.) Those who are loosing trust in me - DON'T! Have I ever dissapointed you? Give me some more time and you'll see! 3.) Since the MOD doesn't exist, there is no venture between me and OFPInternals (WRPEdit, P3DEdit) Thats for sure... On the other hand I cant negate that we have excelent relations 4.) I still dont want to tell you what is this all about, but I guess most of you are starting to understand... To the unbelievers: What are those two? FAKES? OK, how about this: Now I think I told you everything And yes, I'm leaving the comunity as soon as I finish *this* project, thats true too... FlipeR
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1.) I wonder , why are the FFAR rockets beeing fired from the TOW laucher on the AH-1 Cobra!?! Thats a BUG that was already present in OFP v.1.46!!! FlipeR
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I bet thats becuase you didnt added the cfgModels section! Add this code right after the cfgPatches section: class CfgModels { class Default {}; class Vehicle : Default {}; class Car : Vehicle {}; class *** : Car {}; }; Where *** is the name of your .P3D model! FlipeR
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hehe Thats not a big deal! You have to DePBO Data.pbo (*OFPdir*\DTA\Data.pbo) and move all those files to *BuldozerDIR*\Data\ directory! Thats all... FlipeR
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You have the answer for the wheels problem in the other thread - about your Kamaz trucks! FlipeR
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No TGA or GIF OFP uses either PAA or PAC file formats! FlipeR
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I like your work Antichrist, so I'll help you! Here is a screenshot, showing how are wheels selection names defined on the 8x8 chasis of the SCUD launcher: Example: The highlighted wheel selection name is "levy dalsi"! Razumes? FlipeR
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First of all, make sure you're trying to open a MLOD model (OFP v.0.36 - DEMO)! FlipeR