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Posts posted by EMSI
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Actually the last video-cut from MP testing
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8 hours ago, kaject said:The map looks excellent! I love the attention to detail in the forests, reminds of the changes DayZ devs are currently working on remastering the forests of Chernarus :)
Btw, I'd love to see a full HD quality 60 FPS CSLA gameplay video.
AFAIR, Jeza specializes in doing great gameplay videos with top-notch quality and framerate mostly without any commentary, so maybe you could get in touch with him? :) (https://www.youtube.com/user/JezaGooner/videos)
kaject, those videos are from our internal MP tesing - it's marked at the begining.
They are clearly not assigned as a promo videos to show some awesome super HD gameplay.
And this is for sure something different as Jeza is doing.
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9 hours ago, orcinus said:EMSI, is that minimap in the videos part of the mod or a 3rd-party addon?
As souldrinker wrote - it's in-game feature of A3.
If I remember, you need to have a map and a GPS in your equipment - then this minimap is available.
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After a short break here are some in-game videos from MP testing of Homeland map + CSLA addons.
All of the shown addons and portions of map are still in WIP.
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Hi guys ... here are some actual screens from our map Homeland - "update Trains"
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On 15. 1. 2017 at 2:07 AM, GieNkoV said:Gorgeous!
May I ask about Homeland map size?
It's approx 64 square kms.
EDIT:
Guys, my mistake - it's 251,92 square kms.
Those 64 km2 was only the part of map which is now complete with all surfaces and objects.
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Short video from MP testing of models and map Homeland.
Some of the locations can be recognizable from previous screens ;)
For more screens from testing see the gallery on our official FB profile: https://www.facebook.com/pg/cslastudio/photos/?tab=album&album_id=1304082369602920
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Note that as was mentioned before (somewhere in the thread), Homeland map is inspired by the real area(s) in former Czechoslovakia and also this amazing castle was inspired by the existing Spis castle, located in Slovakia.
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Hey folks!
Just only few hours to the New Year, so here are the last screens of our terrain in ending year 2016.
To see the pics in full resolution click here: http://www.moddb.com/mods/csla-mod-for-arma-3/images/corners-of-homeland#imagebox
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Hey folks,
the year 2016 is comming to its end but the development of our modification for Arma 3 is still alive.
Here is another set of screens from our actual WIP - summary for November and December.
To see much more and to be permanently updated, please follow our official Facebook profile here: https://www.facebook.com/pg/cslastudio/photos/?tab=album&album_id=1411906418820514- 23
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Thanks guys.
The Homeland terrain is the priority :)
And as this our country is w/o ocean Oscar is at the end of our "roadmap".
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Hey folks,
another month - another WIP report ... actually from October.
To see much more, please follow our official Facebook profile here: https://www.facebook.com/cslastudio/photos/?tab=album&album_id=1336705849673905- 26
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Hey folks,
here is another set of screens from our actual WIP.
To see much more, please follow our official Facebook profile here: https://www.facebook.com/cslastudio/photos/?tab=album&album_id=1305004182844072
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Made a screencap http://i.imgur.com/IwKXuSQ.pngI´ve also tried it on my mobile and i get the same.
Is this correct? http://imgur.com/FvdRA7r
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It works. From various devices and various places in EU.
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Is the submarine that was in Arma 2 going to be in Arma 3?
Yes, it is in our plans, but as the Homeland is from the central part of Europe (former Czechoslovakia), submarine is at the end of the roadmap.
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@ineptaphid:
It's a part of a static AT launcher 9P135M (for missiles 9K113 Konkurs).
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All the buildings on the Homeland map will be enterable - for now approx. 60 new houses/buildings and approx. 800 brand new models (or partially ported from A2) dedicated only for the map
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Hey folks!
after a "short" pause, here are some WIP pics from our Homeland and '80 stuff ... enjoy (and don't ask for release :) )For large pics follow this link: http://www.moddb.com/mods/csla-mod-for-arma-3/images/summer-update-20169#imagebox
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Due to limited resources in our team we have in plans only CSLA as a main OPFOR faction.Mod is looking fantastic so far guys. BDU on the US troops looks awesome.Been enjoying CSLA ever since the first release back in the OFP days.
So is Czechoslovakia the main OPFOR? Or are there some Soviets to fight as well?
But in the far future, maybe some SpecNaz units will be released
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Thanks.
On that screenshot are troops holding standard MG M60.
This will be the opponent of CSLA's MG (Uk vz.59) - for US (BLUFOR) side.
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Hey folks!
All the best in the New Year 2016 from the CSLA Studio team ... and here are some good news regarding to our current status of modification for Arma 3.
As you have probably noticed, into our Facebook galleries were added several new in-game screenshots with the content on which we are currently working on.
Among others, I would like to point on a few news:
- separated ponds and reservoirs on the new map Homeland (based on the real terrain in former Czechoslovakia)
- the possibility of shooting from helicopters, cargo positions, apcs (also with opening of hoods for crew), cars, trucks and other vehicles
- brand new buildings/houses on the new map contains few hidden positions and locations suitable for preparation of ambushes or sniping
- we are going back to the US Army along with the currently "in-Mod/ex-AFMC" existing and a brand new vehicles/equipment
- improved and extended number of various bunkers (mainly used in multiplayer missions)
PS: ... and release date? Soon :)
Facebook gallery for Homeland
Facebook gallery for Arma 3 Modification- 15
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Mission has been updated
- changed key for opening of Special Actions Menu (from "SPACEBAR" to "U")
- respawn of planes is now separated and in assigned area (dedicated marker)- respawned planes are now in adjusted direction "Ready to taxi"- respawn of helicopters is now separated and in assigned area (dedicated marker)- fixed issues with respawn of boats in near port- localization of labels for respawn points, MHQ and base structures- shortened respawn time for units (from 30 to 15 seconds)- implemented BIS Revive system
CSLA Studio - A3 WIP
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Hey guys ... what to say? :)
Just ... the border has raised over the Homeland