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EMSI

CDLC Developer
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Posts posted by EMSI


  1. 8 hours ago, kaject said:

    The map looks excellent! I love the attention to detail in the forests, reminds of the changes DayZ devs are currently working on remastering the forests of Chernarus :)

     

    Btw, I'd love to see a full HD quality 60 FPS CSLA gameplay video.

     

    AFAIR, Jeza specializes in doing great gameplay videos with top-notch quality and framerate mostly without any commentary, so maybe you could get in touch with him? :) (https://www.youtube.com/user/JezaGooner/videos)

    kaject, those videos are from our internal MP tesing - it's marked at the begining.

    They are clearly not assigned as a promo videos to show some awesome super HD gameplay.

    And this is for sure something different as Jeza is doing.

    • Like 2

  2. Hey folks,
    the year 2016 is comming to its end but the development of our modification for Arma 3 is still alive.
    Here is another set of screens from our actual WIP - summary for November and December.
    To see much more and to be permanently updated, please follow our official Facebook profile here: https://www.facebook.com/pg/cslastudio/photos/?tab=album&album_id=1411906418820514

     

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    15675661_1411909178820238_39463107241138

     

    15731845_1411909048820251_10734983701094

     

    15626535_1411908395486983_65313919783570

     

    15626129_1411908738820282_54338325448012

    • Like 23

  3. Mod is looking fantastic so far guys. BDU on the US troops looks awesome.Been enjoying CSLA ever since the first release back in the OFP days.

     

    So is Czechoslovakia the main OPFOR? Or are there some Soviets to fight as well?

    Due to limited resources in our team we have in plans only CSLA as a main OPFOR faction.

    But in the far future, maybe some SpecNaz units will be released

    • Like 5

  4. Hey folks!
    All the best in the New Year 2016 from the CSLA Studio team ... and here are some good news regarding to our current status of modification for Arma 3.
     
    As you have probably noticed, into our Facebook galleries were added several new in-game screenshots with the content on which we are currently working on.
     
    Among others, I would like to point on a few news:
    - separated ponds and reservoirs on the new map Homeland (based on the real terrain in former Czechoslovakia)
    - the possibility of shooting from helicopters, cargo positions, apcs (also with opening of hoods for crew), cars, trucks and other vehicles
    - brand new buildings/houses on the new map contains few hidden positions and locations suitable for preparation of ambushes or sniping
    - we are going back to the US Army along with the currently "in-Mod/ex-AFMC" existing and a brand new vehicles/equipment
    - improved and extended number of various bunkers (mainly used in multiplayer missions)
     
    PS: ... and release date? Soon  :)
     
    CSLA_A3_wip_01012016_005.jpg
     
    CSLA_A3_wip_01012016_015.jpg
     
    CSLA_A3_wip_01012016_017.jpg
     
    CSLA_A3_wip_01012016_022.jpg
     
    CSLA_A3_wip_01012016_032.jpg
     
    Facebook gallery for Homeland
     
    Facebook gallery for Arma 3 Modification

    • Like 15

  5. Mission has been updated

     

    - changed key for opening of Special Actions Menu (from "SPACEBAR" to "U")

    - respawn of planes is now separated and in assigned area (dedicated marker)
    - respawned planes are now in adjusted direction "Ready to taxi"
    - respawn of helicopters is now separated and in assigned area (dedicated marker)
    - fixed issues with respawn of boats in near port
    - localization of labels for respawn points, MHQ and base structures
    - shortened respawn time for units (from 30 to 15 seconds)
    - implemented BIS Revive system
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