-
Content Count
637 -
Joined
-
Last visited
-
Medals
Posts posted by EMSI
-
-
Small FREE application for managing MODs created for games Operation Flashpoint, ArmA:Armed Assault (Combat Operations) and soon for ArmA2.
Main features:
- Each MOD has own configuration file
- Full control over MODs (Add, Edit, Copy, Remove, Start)
- Supported Drag & Drop function for adding new MODs
- Supported startup parameters for each MOD
- Supported doubleclick to quick launch directly from the list of MODs
- Application doesn't need any version of Microsoft .NET Framework !
How to install:
Extract all files and subdirectory called "MODs" with its files into any directory.
For example "C:\Program Files\ArmA MOD Launcher".
How to launch:
Double click on "ArmA MOD Launcher.exe".
For detailed info double click on "ArmA MOD Launcher Help.chm" or use direct shortcut from application menu (Help -> Help Contents).
Download v1.2 ( *.zip, 246kiB )
-
Small FREE application for managing MODs created for games Operation Flashpoint, ArmA:Armed Assault (Combat Operations) and soon for ArmA2.
Main features:
- Each MOD has own configuration file
- Full control over MODs (Add, Edit, Copy, Remove, Start)
- Supported Drag & Drop function for adding new MODs
- Supported startup parameters for each MOD
- Supported doubleclick to quick launch directly from the list of MODs
- Application doesn't need any version of Microsoft .NET Framework !
How to install:
Extract all files and subdirectory called "MODs" with its files into any directory.
For example "C:\Program Files\ArmA MOD Launcher".
How to launch:
Double click on "ArmA MOD Launcher.exe".
For detailed info double click on "ArmA MOD Launcher Help.chm" or use direct shortcut from application menu (Help -> Help Contents).
Download v1.2 ( *.zip, 246kiB )
-
Everything works fine ... maybe small webhosting drop-out
-
... and here are some weapons for our ÄŒSLA troops:
RPG vz.75 by TheSun
Pi-52 and Pi-82 pistols by Pochyst
You can find more promotional and WIP screens on our new web: http://www.csla-studio.info
Stay tuned, ÄŒSLA 3 Mod Team
-
Hi folks,
we are proudly to present a few new promotional screens from our Mod, which shows another big steps in progress ...
Ingame action pics from mission taken by Martinius (ÄŒSLA infantry and OT-64 Skot)
PLdvK-53/59 Ještěrka (Lizard) by MAA
ShKH-77 Dana by Jirkus
... this was some vehicles ...
-
-
Sorry, probably you have problem with your Predator called as "predator" and not as "uav" ...
My mistake in manual ... please, read this first post ...
-
UAV M/RQ-1 Predator have crew of two men.
First is the pilot-operator which may see surroundings only through nose camera of UAV (if you are a driver in UAV).
Second is a sensor-operator which commands UAV camera through recon terminal (UAV management) and he may move with camera with num pad keys.
Replacing of an A-10 to Predator is one of a basics in editor, and it was written here ...
-
Another option is if you want to fly also with UAV, set him "Playable" option and than you may switch (Teamswitch - defaut key "E") to his "cockpit".
-
Just simply change this in editor.
Click on A-10 and than change it to UAV -> M or RQ-1 Predator ...
-
My little piece for community:
<span style='font-size:7pt;line-height:100%'>Mission also released: Sutech</span>
-
I hope you will be satisfied
-
Yes, everything is in stringtable.csv and briefing.html.
-
Thanx
<span style='font-size:8pt;line-height:100%'>English translations are sometimes difficult for me ...</span>
-
SP mission <span style='font-size:16pt;line-height:100%'><span style='color:red'>Sutech</span></span>
SLA officier Nikolaj Beryayev (called - Sutech) must die !
Mjr. Lucas and his boys are back again on Sahrani.
This mission is direct sequel of SP mission Day of Days ...
Side: west - USA
Type of mission: infantry - stealth
Location: Sahrani
Features: selectable advances during mission , complete dubbing (CZ/SK), ENG/SK/CZ subtitles, alternative endings ...
For correct playing is recomended ArmA in minimal version 1.08 (full compatibility with 1.12 Beta) and Queen's Gambit datadisc ...
Needed addons EMSI_cac.pbo and emsi_mgg.pbo are packed in both versions (also with BIsigns) ...
Thanx to Terablick, RaZoR, Matias, pochyst, AL ...
Special thanx to MAA ...
Trailer:
Armaholic mirror: Download (*.zip) <span style='color:brown'>( 8 713 kiB )</span>
ArmedAssault.info mirror: Download (*.zip) <span style='color:brown'>( 8 713 kiB )</span>
ArmA.BIgames.info mirror: Download (*.zip) <span style='color:brown'>( 8 713 kiB )</span>
MHstudio mirror: Download (*.zip) <span style='color:brown'>( 8 713 kiB )</span>
MHstudio mirror: Download (*.exe) <span style='color:brown'>( 9 081 kiB )</span>
-
I think this is all about CEX, try to ask his authors. My UAV management is (I think ) clear and easy to understand.
Determination of WPs in UAV managemet is provided only through simple "onMapSingleClick" commnad. So when you remove both scripts (with button atc.) correctly, I think everything must work fine.
Maybe you use any other addons or Mods which may create some errors.
-
Easy ... remove all commands, buttons and scripts for WP assignement and then use this with CEX without problems
-
@LBpilot1 & mrcash2009:
Aerial speed of this UAV is typically 130-165 km/h and flight level is up to 25,000 feet (7,620 meters) , but this isn't useful in ArmA. Here is better flightlevel over 1000 m.
@dwringer:
Yes, now I'm thinking about this manual firing from UAV management. Anyway, best way for this time is to use Predator as "Playable" unit.
-
Thanx to all for updated links
@scubaman3D:
ok, many thanx also to Rocko ... arrive to Slovakia and we make take some beer
Now, I'm thinking about system how to implement firing rockets from UAV management.
Anyway, as mrcash2009 wrote, easiest and effective way how to use Predator is to set him as "playable" unit. Then you have control over recon systems and also weapons.
-
Hey, all ...
We finished second - armed (MQ) version of this amazing UAV.
Now the download links in first post are modified to current ZIP and EXE archives. They has both updated versions.
Enjoy It
PS: special thanx for help belong to scubaman3D
EMSI & pochyst
-
Thanx
It's nice to hear something like this, from people which working with this.
-
Yes, of course !
Read first post (especialy note at down) and see preview video
This version is already done, but we have some little trouble with definition of an custom magazine (only 2 rockets) or all weapon (?)
-
Thanx to all for other mirrors ...
Enjoy it and see what SLA soldiers has on supper !
EDIT: @xav
The FLIR view is active only for pilot-operator and only if he is on board. So if he eject form it, Auto-FLIR function is off. And pilot-operator can see only through small camera at nose. Try it ...
If you want to lock any target, you must use (for this time not-updated) UAV management ... this is work for other member of the crew - sensor operator.
-
No, everything is ok.
This UAV may command only pilot-operator and his view is provided through small camera in nose. If you want provide recon (through sensor turret), you must reach MRU as sensor operator and then connect to this plane.
This is provided through UAV management, but for this time isn't updated. This system will be updated after released MQ-1 (armed) version.
ArmA MOD Launcher
in ARMA - ADDONS & MODS: COMPLETE
Posted
@El nino Foxhound:
I'm not sure if this is possible, because if you assign more MODs (for example -mod=DBE1;CSLA3;XAM;FDF) which one is launched first, second etc. ?
But it has some logic. DBE1 loaded first ... etc.
@all:
Thanks for the mirrors and information for another members of "our" community