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ericfr

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Everything posted by ericfr

  1. No mods, beta always tested with vanilla Arma2Co Strange with me in Danger mode the units reach me one by one, the entire squad is Ok after around 4 minutes, 30 secs with 1.57.
  2. AIs get stuck in Danger Mode. Lead a squad on Desert, Danger Mode, run forward 200m away, the squad don't move or move very slowly, the entire squad reach me after few minutes even with order "return in formation", only order "move to" works well.
  3. ericfr

    ARMA 2: OA beta build 77159

    Danger Mode : Formation is defenitly bad with this beta. Only 8-8 and 8-9 work well and perhaps 8-6. With the others formations, my squad stays always front of me (like a form V), it's very annoying in combat.(this not happens with 1.57) It's a pity because i prefer this new AI behaviour.
  4. ericfr

    ARMA 2: OA beta build 77159

    @Alwarren You're right for the bad formation in Danger Mode Tested (wedge formation) several times in Desert No ennemy, No object : Run fast 100m stop and order "return in formation", my squad move and stay front of me with this Beta, with 1.57 they stay always behind me. @Maruk For me it's much better now but there is this bug above.
  5. Capture Col Aziz and Don't harm Aziz's family never become green when completed.
  6. Yes for my group but Stalker Two not possible in the briefing. Yes i kill the pilot lol, i complete the mission by the north, i captured Aziz near a truck but escape was also very difficult. One thing when i complete a task no green square in the briefing. Great mission, replayable of many different ways.
  7. ericfr

    ARMA 2: OA beta build 77159

    Thanks Suma Great improvements in Combat/Danger mode And Ai repeats much less "Go, go" "covering fire" "......... Well done. One question : I don't see any difference between Danger and stealth apart the way of speaking ?
  8. Very well done playing in SP CO 1.57 Two things :- add some AC launchers to the group 2 (HC) - I found an ennemy pilot alone at east 100m away the villa before the assault.
  9. Bad NonLocalVram ? XP32 2Gb Ram ATI 1Gb Vram localVRAM=1073741824; correct 1Gb nonlocalVRAM=123076608; 117 Mb ??? This Beta or 1.57 same values (i delete Arma2OA.cfg before test)
  10. Your mission test : 1.57 you must force them to regroup again and again, otherwise they don't move, because they are engaged but the same thing happens with no ennemy when they are in danger mode, it's very annoying. Danger and probably stealth are broken. I'll try with that Beta later.
  11. Yes still true http://dev-heaven.net/issues/5216 Only solution don't use PgUp or PgDown with the change of stance.
  12. ???? ARMA2 CO = ARMA2 + OA Why you bought Arma2 OA ??? I guess you bought Arma2 and OA Install Arma2 (Run ArmA2 at least once), install OA (same directory) and the last patch 1.57 (updated both automatically)
  13. ericfr

    Your Favorite Missions

    My Top six Mission-makers -Bardosy -Rejenorst -Sick1 -Laggy -Chneemann -Keiro
  14. ericfr

    exThreads

    I know all this, but why until beta 74630 exthreads=0 or no sartup parameters worked fine and after 74630 i have to put exthreads=7, something has changed in the engine but nothing in my hardware
  15. ericfr

    exThreads

    What has changed in the engine after 74630 beta, you've spent time in finding "a solution". For me with a dualcore exthreads = 7 is the Best.
  16. ericfr

    ARMA 2:OA beta patch 76067

    I have Dualcore 3Ghz, 7 is the best, with default=0 i have full of missing objects and textures after a few minutes, everything worked fine until Beta 74630 (without any startup parameters).
  17. ericfr

    ARMA 2:OA beta patch 76067

    I have a Dualcore-exThreads=7, it's the better for me :p So there is a problem :D with the latest Betas :confused:
  18. ericfr

    ARMA 2:OA beta patch 76067

    I agree +++++ This Beta didn't resolve anything. Only -exthreads=7 (or 3 a little less) fixes the problem. XP 32 - Dualcore 3Ghz - HD4670 1G
  19. The worst for me graphically Random flickering on trees, Flashing footprints. After a few minutes -> map view and back plenty of missing objects (trees, houses...) and very bad and missing textures of vehicles, houses..., require to force "flush" each time approx 10 mins (never had that before):mad:. Game settings: - View Distance : 1600 - Texture: Normal - Video Memory: Very High - Anisotropic filtering: Very High - Antialias: off - Objects and Terrain detail: Normal - Shadow detail: High - Post Process: off - HDR : Normal - Vsync : Off - Resolution and 3D Resolution 1280 X 1024
  20. ericfr

    Patch 1.55 Issues

    Me too i love these "fix it" videos JYc05gZFly0
  21. ericfr

    New patch issues

    An other version very funny. fI0zwAYz044&NR=1 at least this patch makes me laugh.
  22. ericfr

    ARMA 2:OA beta patch 75666

    :bounce3: :party: In addition to graphics problems still present (flashings, missing objects, missing textures after 10 minutes) now the game begins to freeze up completely around 15 minutes. I'm not pissed off now , but for me (perahps only for me :D) the latest beta which was fine graphically is 74630. :bounce3:
  23. ericfr

    Patch 1.55 Issues

    74630 ok 74858 Constant CTD 75545 the worst just read the topics on the betas :banghead:
  24. Yes Carl We have pointed out the graphics problems in the beta topic, now full of players have graphics problems for me now the game is virtually unplayable. Why they ask our opinion ? to make a bad patch. A very disappointed "Beta-tester" Before feature and features, we want a stable game without bugs and very old bugs never fixed.
  25. No more CTD wilth Alt+Tab (like the previous beta) but... random flickering on trees, after a few minutes -> map view and back plenty of missing objects and texture on vehicules, require to force "flush" each time Game settings: - View Distance : 1600 - Texture: Normal - Video Memory: Very High - Anisotropic filtering: Very High - Antialias: off - Objects and Terrain detail: Normal - Shadow detail: High - Post Process: off - HDR : Normal - Vsync : Off Resolution and 3D Resolution 1280 X 1024
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