ericfr
Member-
Content Count
350 -
Joined
-
Last visited
-
Medals
Everything posted by ericfr
-
I noticed the same thing with the last betas. Do you use them? Sometime the ennemy are face to face and nobody open fire.(only 30 AI, never seen this problem before) It seems the ai is more gluttonous now.
-
ARMA 2: OA beta build 96476 (1.62 MP build)
ericfr replied to gossamersolid's topic in ARMA 2 & OA - BETA PATCH TESTING
Holidays:cancan: -
I play with a wireless keyboard without numpad, without mousewheel, let us the choice to setup all the functions.
-
SP: Tankistan Control / work in progress
ericfr replied to smacker909's topic in ARMA 2 & OA - USER MISSIONS
Lol, that's the problem ! Don't understand why ? Run 1.62 lasted Beta. No addons. -
SP: Tankistan Control / work in progress
ericfr replied to smacker909's topic in ARMA 2 & OA - USER MISSIONS
I have no problem with the civilians but only with the insurgent will spawn after i interrogate, my units do not recognize the insurgent as a hostile, don't react and they are killed. -
SP: Tankistan Control / work in progress
ericfr replied to smacker909's topic in ARMA 2 & OA - USER MISSIONS
Ok the last time, he was an insurgent Rpg, he destroyed our two vehicles, all units disembark, he comes near us 5m, killed everyone with his rifle, strange. -
SP: Tankistan Control / work in progress
ericfr replied to smacker909's topic in ARMA 2 & OA - USER MISSIONS
Often, some armed (rifle,rpg) Civilians or whatever are invisible (not hostile), they kill all my team. This makes the mission unplayable. -
Seems resolved with Beta 95819, no more CTD.
-
I play only with necessary addons, i will try with Beta 95660 ( some crash hotfixes + some memory leak fixes) EDIT : Unfortunately got CTD with the latest Beta after 40 min. I tried to stress my rig with other missions and I did not had a crash.
-
I tried two others missions, random CTDs after an hour. Don't know why, because 1.62 or addons, scripts,ACR ? Unfortunately without some user savegames, i can't play this campaign. -EventLog :arma2oa.exe, version 1.62.95.248, faulting module unknown, version 0.0.0.0, -RPT :Version 1.62.95248 Fault address: CB1E761E C16400:0000000C Unknown module file: DS_7 world: takistan campaign: DesertStorm\Campaign battle: thecampaign mission: DS_7
-
Got 2 CTD with 1.62, in the middle mission 1 Rescue, unable to finish it, don't know why. Seems a great campaign with good atmosphere, (i don't like music along mission, it's a pain)
-
ARMA 2: OA beta build 95054 (1.61 MP build)
ericfr replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Is it backward-compatible because the new BE installers ? -
ARMA 2: OA beta build 94209 (1.60 MP compatible build, post 1.60 release)
ericfr replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
2 bugs SP Missions - Gear from map in briefing before starting the mission : if i remove handgun from me or AI, guns ammunitions are deleted instead of handgun ammunitions. - Channel group (green color) on the bottom left appears when mission begins. -
ARMA 2: OA beta build 93616 (1.60 MP compatible build, post 1.60 release)
ericfr replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Impossible to manage Ai gear on map, disappear after one second. -
[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
ericfr replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
An issue -
[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
ericfr replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
A very great Campaign. Mission 11 - A bug, can't use my Svd (no scope, no reload...) it works only if i leave it and take it again. -
[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
ericfr replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
01-02 Before the D-Day no bugs found. Very nice cutscenes, great atmosphere. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
ericfr replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
2- At start before the briefing 1- Perhaps we have no options difficulty because 2 3 - known bug never completely resolved, in your mission i saw 9 get stuck with his pistol 4 - Ok, after orders, team red can stand up or stay crouch but not copy my stance (they go prone) -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
ericfr replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Edit: Enemy infantry accuracy very bad, i and my team are invincible. Few others bugs : - Resource Dlg-cipher-options no found - Remove all pistols to prevent bug "AI stuck" - Team red don't follow my stance, they stay prone Thanks -
[SP/A2CO] En Route (v3.3) by Mad_Cheese
ericfr replied to mad_cheese's topic in ARMA 2 & OA - USER MISSIONS
Unfortunately again defend the airport is too easy, do nothing, wait and win. -
Co06_SP - Special Ops: Pre-emptive Strike
ericfr replied to b00tsy's topic in ARMA 2 & OA - USER MISSIONS
Good job, mission complete (SP), no bugs. Thanks. -
well and the others languages available?
-
Don't see languages available ?
-
[SP/A2CO] En Route (v3.3) by Mad_Cheese
ericfr replied to mad_cheese's topic in ARMA 2 & OA - USER MISSIONS
Great mission, very well done, no bugs found. Defend airfield is too easy and too short (i didn't use artillery support), an enemy infantery wave after ? Thanks. -
[SP/MP] Dynamic Whole Map Missions by SaOk
ericfr replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
Pistol Bug : Not in your mission because I remove all pistols AI at the start up. But i've seen AI with pistol stucked, 1.60 and Betas. I don't use MMA and Minefield too, the truck is an easy target for ennemies. I say that to "slim" the mission scripts..