ericfr
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Everything posted by ericfr
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Forest In the house (dead girl) : '2 |#|_fadeMusic 0': Error Operator unknown _fadeMusic Brothers Sometimes triggers don't work very well or bads Wpts For information i play with TerrainGrid very low.
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Mission Solide evidence Another hard mission No bugs found
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I saw Only the Mi17 go to the NE airport .For the rest impossible to see, the time to take off with the cesna and to land... For the "box" I am affirmative it is invisible in the building
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yes I know for the transport of object but the boxe it seems by magic, it is not on the ground before (thus it is under ground). Impossible to cross the bridge with the boxe, I am inserted below, I sent 2 men to take a boat. finished in the church with outstanding job.
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Mayor mission After many tests only one of the soldiers patrol react only if he is injured. I found the second box, strange nothing in the building and the box appear on my head when i arrive in the center ! I love every things in yours missions: atmosphere, surprises... I continue...
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In the terrorist base, the first patrol resistance-like soldiers don't react, they look at us and sometimes stop to move, and when i order to open fire that's easy to kill all of them ( i think they don't have the time to react). the guards and the other group near the building react normaly after a shoot or if they see us. Yes i already joined with the reinforcements comming from main island. Yes of course i already recovered the first chemical warhead
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Mayor Mission : the patrol of resistant on the second airport which moves in the closed sector don't react, they look at us, perhaps is this volunteer?
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I am far from to have finished, the missions are longs and sometimes difficults. I do not have download the campaign but the missions individually
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Very good job, I got an error, Mayor Mission when i arrive at the airport with a yellow sport car : "vehicle (list this select|#| 0) setfuel 0': Error list: Type Bool, waited object
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I don't understand for what this conversion is used. When it's know that "AA" leaves in four months. I think all Ofp's fan will buy "AA"
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I saw in the editor (1.96) the function CheatsEnabled. Obsolete command ?
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I found in the campaign Resistance, Mission 4 Init.sqs : ............ ? CheatsEnabled : Hint "DEBUG:\nNot defined - initializing" ; DESIGNER VERSION ONLY ............
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Official Site ESA
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Changing default soldier names
ericfr replied to cnivison's topic in OFP : MISSION EDITING & SCRIPTING
Very strange Novellus, you play to answer all the old posts ? A new game for you ? -
In a Trigger : Condition: Getpos Soldier select 2 <0 Tested
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On a flat ground work's 100% On a slope work's random.
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@ VOID_False Before answering Test
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Salut, I think a space between the 2 words : "Engine On"
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I'm agree with Gazmen. The bug always exist. If you "the player" put down some ammo, the soldier never take it, the soldier reply to the order of the Officer : "Roger","Ready" but he don't move ! He only take ammo in an ammos crate, cars or on a dead man.
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-1.95 - Â Fixed: Â AI units could not take any magazines. Â The bug always exists. Â -1.95 - Â Fixed: Â Rendering artifact: Â White dowries gold lines one has ground when using HW T&L. Â For me it is worse: Â flash of large white bandages like flash-laser -1.95 - Â Improved: Â AI Airplane dogfight evasive tactics. Â Certain planes become unusable by AI, in particular too low fly - > Crash - Bug with the scud!
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BAS =Bullet Arnold Schwarzenegger Not Normalized Bullet
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It can carry ammunitions (and move). "StrokeFist" causes a large smoke. How can it attack ?
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Where is this mission "Eden life" I didn't find anywhere, not in the Mission's Section ? in your site