EagleEye(SW)
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Everything posted by EagleEye(SW)
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Tales of war rangers released...
EagleEye(SW) replied to (T)r@cer's topic in ADDONS & MODS: COMPLETE
Nice ones -
Nice! Looks great!
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Rotor downwash effects for all bis choppers
EagleEye(SW) replied to Gen.Carnage's topic in ADDONS & MODS: COMPLETE
You guys are really good ones! Keep up the good work, and the good results ! -
Download console for ofp:r
EagleEye(SW) replied to vektorboson's topic in OFP : MISSION EDITING & SCRIPTING
Very, very good! Really usefull  -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Aug. 19 2002,20:09)</td></tr><tr><td id="QUOTE">I'll give you something better. Â (Havent I done this before?) Place a V80 on map. call it v1 then place a radio trigger, in the on activation put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">hint format ["%1\n%2", weapons v1, magazines v1];<span id='postcolor'> When you use the radio trigger, the name of the weapons of the V80 will be displayed... u can use this for any vehicle object.<span id='postcolor'> Cool, really cool
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Well, here's the script: Here are the music-track names (if anyone needs to know): Code Sample </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Â ;Camera Script _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["Internal", "back"] _cam camsettarget affe _cam camsetrelpos [4,-7,5] _cam camcommit 0 titletext ["What the f**k is going on?","PLAIN DOWN"] ~3 titletext ["The russians forces has depoyed roadblocks, and we cant\n deliver our weapon supplies","PLAIN DOWN"] ~5 _cam camsetrelpos [20,30,2] _cam camcommit 7 @camcommitted _cam ~1 titletext ["And?\n I mean, why did you pick me up?","PLAIN DOWN"] ~3 titletext ["Becuase you can fly","PLAIN DOWN"] ~2 titletext ["FLY? IT WAS TO YEARS AGO! AND HOW DO YOU GOING TO FIND\n CHOPPER OR PLANE ANYWAY?","PLAIN DOWN"] ~3 titletext ["You'll see...","PLAIN DOWN"] ~4 _cam camsetrelpos[1,1,20] _cam camcommit 7 @camcommitted _cam ~1 titlecut [" ","BLACK OUT",6] titletext ["EagleEye Presents","PLAIN"] ~3 titletext ["A Operation Flashpoint: Resistance mission","PLAIN"] ~5 titletext ["The Day\n Which all started","PLAIN"] ~6 titlecut [" ","BLACK IN",6] ~6 _cam camsetrelpos [22,2,30] _cam camcommit 15 @camcommitted _cam ~2 _cam camsettarget roadblock _cam camsetrelpos [56,90,10] _cam camcommit 23 @camcommitted _cam ~2 _cam camsetrelpos [20,30,10] _cam camcommit 0 @camcommitted _cam ~2 _cam camsetrelpos [10,40,50] _cam camcommit 0 @camcommitted _cam ~2 _cam camsettarget ammo _cam camsetrelpos [20,60,100] _cam camcommit 0 @camcommitted _cam _cam camsetrelpos [23,40,1.4] _cam camcommit 0 @camcommitted _cam _cam camsettarget sol1 sol1 setmimic "agresive" _cam camsetrelpos [0.3,0.3,1.5] _cam camcommit 12 @camcommitted _cam sol1 switchmove "effectstandtalk" titletext ["Move boys, move!","PLAIN DOWN"] ~6 _cam camsettarget chopper _cam camsetrelpos [12,0,4] _cam camcommit 10 @camcommitted _cam ~1 _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE OUT",2] skiptime 1 ~1 _cam camsettarget affe _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE IN",2] ~20 _cam camsetrelpos [2,170,20] _cam camcommit 15 @camcommitted _cam ~1 titletext ["We have been traveling an hour now...","PLAIN DOWN"] ~3 titletext ["Well, heh, we are here right now!\n Our secret base is in this forest...","PLAIN DOWN"] ~2 titletext ["Okey","PLAIN DOWN"] _cam camsetrelpos [2,10,3] _cam camcommit 5 @camcommitted _cam ~2 camdestroy _cam ;exit the script exit <--- dont work <span id='postcolor'> I am using Resistance Expansion (it's great ). If you see more problems plz write them to. I am rather new in camera scripting. /EagleEye
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Thank you all! So, the final script will be: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">;Camera Script _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["Internal", "back"] _cam camsettarget affe _cam camsetrelpos [4,-7,5] _cam camcommit 0 titletext ["What the f**k is going on?","PLAIN DOWN"] ~3 titletext ["The russians forces has depoyed roadblocks, and we cant\n deliver our weapon supplies","PLAIN DOWN"] ~5 _cam camsetrelpos [20,30,2] _cam camcommit 7 @camcommitted _cam ~1 titletext ["And?\n I mean, why did you pick me up?","PLAIN DOWN"] ~3 titletext ["Becuase you can fly","PLAIN DOWN"] ~2 titletext ["FLY? IT WAS TO YEARS AGO! AND HOW DO YOU GOING TO FIND\n CHOPPER OR PLANE ANYWAY?","PLAIN DOWN"] ~3 titletext ["You'll see...","PLAIN DOWN"] ~4 _cam camsetrelpos[1,1,20] _cam camcommit 7 @camcommitted _cam ~1 titlecut [" ","BLACK OUT",6] titletext ["EagleEye Presents","PLAIN"] ~3 titletext ["A Operation Flashpoint: Resistance mission","PLAIN"] ~5 titletext ["The Day\n Which all started","PLAIN"] ~6 titlecut [" ","BLACK IN",6] ~6 _cam camsetrelpos [22,2,30] _cam camcommit 15 @camcommitted _cam ~2 _cam camsettarget roadblock _cam camsetrelpos [56,90,10] _cam camcommit 23 @camcommitted _cam ~2 _cam camsetrelpos [20,30,10] _cam camcommit 0 @camcommitted _cam ~2 _cam camsetrelpos [10,40,50] _cam camcommit 0 @camcommitted _cam ~2 _cam camsettarget ammo _cam camsetrelpos [20,60,100] _cam camcommit 0 @camcommitted _cam _cam camsetrelpos [23,40,1.4] _cam camcommit 0 @camcommitted _cam _cam camsettarget sol1 sol1 setmimic "agresive" _cam camsetrelpos [0.3,0.3,1.5] _cam camcommit 12 @camcommitted _cam sol1 switchmove "effectstandtalk" titletext ["Move boys, move!","PLAIN DOWN"] ~6 _cam camsettarget chopper _cam camsetrelpos [12,0,4] _cam camcommit 10 @camcommitted _cam ~1 _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE OUT",2] skiptime 1 ~1 _cam camsettarget affe _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE IN",2] ~20 _cam camsetrelpos [2,170,20] _cam camcommit 15 @camcommitted _cam ~1 titletext ["We have been traveling an hour now...","PLAIN DOWN"] ~3 titletext ["Well, heh, we are here right now!\n Our secret base is in this forest...","PLAIN DOWN"] ~2 titletext ["Okey","PLAIN DOWN"] _cam camsetrelpos [2,10,3] _cam camcommit 5 @camcommitted _cam ~2 _cam cameraEffect[ "terminate", "BACK" ] camdestroy _cam cutscene_over = true <span id='postcolor'> Then add a trigger, remove true, and write in: cutscene_over And set it to: End1 or End 5 etc. So, that's the proper script! Thank you all!
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Nice, very nice.
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When can I find Operation Flashpoint: Resistance in the computergames store? In Sweden, of course... Can't wait until release, seems to be great!
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I've using Terragen then Wilbour then WRP editor. When I import the island edited in Wilbour, the island does'nt create! But a small warning pop's up: Data Successfully readed, but there are still data in the file. Do you wan't to continue? The options are: Yes/no I press yes: too many level's need to be drawn. It's may system Hang-On, "Show Levels" options turned off for prevent it. Can't find "Show Levels" in Options, well, I don't even find options. Is there any thing I can do to make this work? Plz answer if you have a similar warning and fixed it... I'm a complete newbie (n00b) in that program, just was following the guide in [CiA] homepage! /EagleEye
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ June 09 2002,21:13)</td></tr><tr><td id="QUOTE">Check out this site instead http://www.ciahome.net/modules....EditTut<span id='postcolor'> thanks, that was helpful
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I've downloaded the wrp editor... It seems to be great, if you master it of course. I just wan't to ask some questions to the masters of wrp editor. Question number. 1. Must I downloaded "MicroDEM" to create my own islands? 2.a If i must, how do I use it? It seem's to be hard to learn... b If not, how do I create a landmass? 3. How do I make the island ready for OFP? 4. How do I see the exakt coordinates in the WRP-editor? 5. How do I add houses (I've only found units to place out, no buildings). And at last: 6. How do I apply textures into the ground? Like if I wan't a desertisland, how do I make the ground to look like sand using textures... Is there any good tutorial's out there? On English or (even better) Swedish? http://www.ofp-ojr.info/wrp.html I already tested, not good for me...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MDRZulu @ June 04 2002,04:39)</td></tr><tr><td id="QUOTE">Well I might be able to make up for that wasted minute, but you have probably seen these. If that doesnt work then I dont know how to make up for it. The skyhawk just caught my eye its from ofp-zone.de<span id='postcolor'> Looks damn good, mate. The ship looks best, Operation Flashpoint don't has enough ship. Nice missile too When are you thinking to release that AddOns? /EagleEye
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Man, that was really irritating... If you are bored, plz go out and hit a tree for an example! /EagleEye
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I've tested it, and it really rox! Good work, man. Today it's almost only releases goooooood addons! That's really nice... /EagleEye
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Someone make a eurocopter tiger!
EagleEye(SW) replied to SpetsnazWarriorX's topic in ADDONS & MODS: COMPLETE
Cool. That's nice, can't wait until it going to be relseased! That BW-MOD must be sooooo fun, but hope that they don't make TO much, so the mod almost never going to be released. /EagleEye -
Cool, that's nice. Keep on working, dude! /EagleEye
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Looks great, man. That will really fit into Operation Flashpoint.
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You can add a dock near the boat. Then, the soldier will automaticly disembark on the dock. Well, atleast it worked when I tested it. But for adding docks and buildings you need Editor Upgrade 1.02. (when you klick on the link, a small "download" window will pop up. You are currenty downloading from Operation Flashpoint. CZ) Hope that it will help you! /EagleEye
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Addamo's c-130 - getting there
EagleEye(SW) replied to theavonlady's topic in ADDONS & MODS: COMPLETE
Man, that plane look awesome! When does it going to be released? -
OPERATION FLASHPOINT: RESISTANCE
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Is'nt this chopper fantastic? Vote!</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"><span id='postcolor'>
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I just wonder if anybody can make a LST, or another big boat, with: *Destroyable (LST is invournable (don't really know how to spell it, lol). *Driveable (start engine, stop engine, turn around.) *A helipad which choppers CAN land on (remember the original LST, lol!. *A nice "Captains Deck". *make the cannons work (that must be hard, but maybe a fun challenge ) Anyone? /EagleEye(SW)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ May 19 2002,14:35)</td></tr><tr><td id="QUOTE"> Eg: _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["Internal", "front"] _cam camsettarget officer1 _cam camsetrelpos [-1,3,2] _cam camcommit 0 TitleText ["I just got word, Goisse was captured","PLAIN DOWN"] _cam camsetrelpos [1,3,2] _cam camcommit 7 @camcommitted _cam ~0 _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["Internal", "front"] _cam camsettarget aP_1 _cam camsetrelpos [-1,3,2] _cam camcommit 0 TitleText ["Then I guess you don't need us here?","PLAIN DOWN"] _cam camsetrelpos [1,3,2] _cam camcommit 7 @camcommitted _cam ~0 <span id='postcolor'> Thanks for your answer  Now I'm ready for complete my new mission! Next challenge: Zooming and Rotate! Thanks again, dude! /EagleEye(SW)
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I newly has learned to script cutscenes. Thats fun, really fun, but I need to learn one more thing to complete my "test script". This is a test scene I wan't to add some text inside this script. Ex: you are moving around a guy, when it's done, a text will show up, ex: the first fase is done... Or just wan't to film a conversation, it MUST be text.... There I put a "T" wan't I some textscript. kamera = "camera" camcreate[0,0,0] kamera cameraeffect["internal","back"] kamera camsettarget soldat1 kamera camsetrelpos [-2,-10,3] kamera camcommit 0 titlecut ["","BLACK IN"] ~2 T kamera camsetrelpos [-2,-5,0.5] kamera camcommit 10 @camcommitted kamera ~2 kamera camsetrelpos [-3,10,1] kamera camcommit 10 @camcommitted kamera ~2 T kamera camsettarget pansar1 kamera camsetrelpos [-3,10,1] kamera camcommit 6 @camcommitted kamera ~3 cutrsc ["binocular","PLAIN",0] kamera camsetrelpos [-13,10,100] kamera camcommit 10 @camcommitted kamera ~2 kamera camsettarget soldat1 kamera camsetrelpos [-6,8,2] kamera camcommit 12 @camcommitted kamera ~2 T titlecut ["","BLACK OUT"] ~4 Endintro=true What is the script you use to show a small textmessage in a cutscene? /EagleEye