EagleEye(SW)
Member-
Content Count
57 -
Joined
-
Last visited
Never -
Medals
Community Reputation
-1 PoorAbout EagleEye(SW)
-
Rank
Lance Corporal
-
Tales of war rangers released...
EagleEye(SW) replied to (T)r@cer's topic in ADDONS & MODS: COMPLETE
Nice ones -
Nice! Looks great!
-
Rotor downwash effects for all bis choppers
EagleEye(SW) replied to Gen.Carnage's topic in ADDONS & MODS: COMPLETE
You guys are really good ones! Keep up the good work, and the good results ! -
Download console for ofp:r
EagleEye(SW) replied to vektorboson's topic in OFP : MISSION EDITING & SCRIPTING
Very, very good! Really usefull  -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Aug. 19 2002,20:09)</td></tr><tr><td id="QUOTE">I'll give you something better. Â (Havent I done this before?) Place a V80 on map. call it v1 then place a radio trigger, in the on activation put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">hint format ["%1\n%2", weapons v1, magazines v1];<span id='postcolor'> When you use the radio trigger, the name of the weapons of the V80 will be displayed... u can use this for any vehicle object.<span id='postcolor'> Cool, really cool
-
Thank you all! So, the final script will be: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">;Camera Script _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["Internal", "back"] _cam camsettarget affe _cam camsetrelpos [4,-7,5] _cam camcommit 0 titletext ["What the f**k is going on?","PLAIN DOWN"] ~3 titletext ["The russians forces has depoyed roadblocks, and we cant\n deliver our weapon supplies","PLAIN DOWN"] ~5 _cam camsetrelpos [20,30,2] _cam camcommit 7 @camcommitted _cam ~1 titletext ["And?\n I mean, why did you pick me up?","PLAIN DOWN"] ~3 titletext ["Becuase you can fly","PLAIN DOWN"] ~2 titletext ["FLY? IT WAS TO YEARS AGO! AND HOW DO YOU GOING TO FIND\n CHOPPER OR PLANE ANYWAY?","PLAIN DOWN"] ~3 titletext ["You'll see...","PLAIN DOWN"] ~4 _cam camsetrelpos[1,1,20] _cam camcommit 7 @camcommitted _cam ~1 titlecut [" ","BLACK OUT",6] titletext ["EagleEye Presents","PLAIN"] ~3 titletext ["A Operation Flashpoint: Resistance mission","PLAIN"] ~5 titletext ["The Day\n Which all started","PLAIN"] ~6 titlecut [" ","BLACK IN",6] ~6 _cam camsetrelpos [22,2,30] _cam camcommit 15 @camcommitted _cam ~2 _cam camsettarget roadblock _cam camsetrelpos [56,90,10] _cam camcommit 23 @camcommitted _cam ~2 _cam camsetrelpos [20,30,10] _cam camcommit 0 @camcommitted _cam ~2 _cam camsetrelpos [10,40,50] _cam camcommit 0 @camcommitted _cam ~2 _cam camsettarget ammo _cam camsetrelpos [20,60,100] _cam camcommit 0 @camcommitted _cam _cam camsetrelpos [23,40,1.4] _cam camcommit 0 @camcommitted _cam _cam camsettarget sol1 sol1 setmimic "agresive" _cam camsetrelpos [0.3,0.3,1.5] _cam camcommit 12 @camcommitted _cam sol1 switchmove "effectstandtalk" titletext ["Move boys, move!","PLAIN DOWN"] ~6 _cam camsettarget chopper _cam camsetrelpos [12,0,4] _cam camcommit 10 @camcommitted _cam ~1 _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE OUT",2] skiptime 1 ~1 _cam camsettarget affe _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE IN",2] ~20 _cam camsetrelpos [2,170,20] _cam camcommit 15 @camcommitted _cam ~1 titletext ["We have been traveling an hour now...","PLAIN DOWN"] ~3 titletext ["Well, heh, we are here right now!\n Our secret base is in this forest...","PLAIN DOWN"] ~2 titletext ["Okey","PLAIN DOWN"] _cam camsetrelpos [2,10,3] _cam camcommit 5 @camcommitted _cam ~2 _cam cameraEffect[ "terminate", "BACK" ] camdestroy _cam cutscene_over = true <span id='postcolor'> Then add a trigger, remove true, and write in: cutscene_over And set it to: End1 or End 5 etc. So, that's the proper script! Thank you all!
-
Nice, very nice.
-
Well, here's the script: Here are the music-track names (if anyone needs to know): Code Sample </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Â ;Camera Script _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["Internal", "back"] _cam camsettarget affe _cam camsetrelpos [4,-7,5] _cam camcommit 0 titletext ["What the f**k is going on?","PLAIN DOWN"] ~3 titletext ["The russians forces has depoyed roadblocks, and we cant\n deliver our weapon supplies","PLAIN DOWN"] ~5 _cam camsetrelpos [20,30,2] _cam camcommit 7 @camcommitted _cam ~1 titletext ["And?\n I mean, why did you pick me up?","PLAIN DOWN"] ~3 titletext ["Becuase you can fly","PLAIN DOWN"] ~2 titletext ["FLY? IT WAS TO YEARS AGO! AND HOW DO YOU GOING TO FIND\n CHOPPER OR PLANE ANYWAY?","PLAIN DOWN"] ~3 titletext ["You'll see...","PLAIN DOWN"] ~4 _cam camsetrelpos[1,1,20] _cam camcommit 7 @camcommitted _cam ~1 titlecut [" ","BLACK OUT",6] titletext ["EagleEye Presents","PLAIN"] ~3 titletext ["A Operation Flashpoint: Resistance mission","PLAIN"] ~5 titletext ["The Day\n Which all started","PLAIN"] ~6 titlecut [" ","BLACK IN",6] ~6 _cam camsetrelpos [22,2,30] _cam camcommit 15 @camcommitted _cam ~2 _cam camsettarget roadblock _cam camsetrelpos [56,90,10] _cam camcommit 23 @camcommitted _cam ~2 _cam camsetrelpos [20,30,10] _cam camcommit 0 @camcommitted _cam ~2 _cam camsetrelpos [10,40,50] _cam camcommit 0 @camcommitted _cam ~2 _cam camsettarget ammo _cam camsetrelpos [20,60,100] _cam camcommit 0 @camcommitted _cam _cam camsetrelpos [23,40,1.4] _cam camcommit 0 @camcommitted _cam _cam camsettarget sol1 sol1 setmimic "agresive" _cam camsetrelpos [0.3,0.3,1.5] _cam camcommit 12 @camcommitted _cam sol1 switchmove "effectstandtalk" titletext ["Move boys, move!","PLAIN DOWN"] ~6 _cam camsettarget chopper _cam camsetrelpos [12,0,4] _cam camcommit 10 @camcommitted _cam ~1 _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE OUT",2] skiptime 1 ~1 _cam camsettarget affe _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE IN",2] ~20 _cam camsetrelpos [2,170,20] _cam camcommit 15 @camcommitted _cam ~1 titletext ["We have been traveling an hour now...","PLAIN DOWN"] ~3 titletext ["Well, heh, we are here right now!\n Our secret base is in this forest...","PLAIN DOWN"] ~2 titletext ["Okey","PLAIN DOWN"] _cam camsetrelpos [2,10,3] _cam camcommit 5 @camcommitted _cam ~2 camdestroy _cam ;exit the script exit <--- dont work <span id='postcolor'> I am using Resistance Expansion (it's great ). If you see more problems plz write them to. I am rather new in camera scripting. /EagleEye
-
When can I find Operation Flashpoint: Resistance in the computergames store? In Sweden, of course... Can't wait until release, seems to be great!
-
I've using Terragen then Wilbour then WRP editor. When I import the island edited in Wilbour, the island does'nt create! But a small warning pop's up: Data Successfully readed, but there are still data in the file. Do you wan't to continue? The options are: Yes/no I press yes: too many level's need to be drawn. It's may system Hang-On, "Show Levels" options turned off for prevent it. Can't find "Show Levels" in Options, well, I don't even find options. Is there any thing I can do to make this work? Plz answer if you have a similar warning and fixed it... I'm a complete newbie (n00b) in that program, just was following the guide in [CiA] homepage! /EagleEye
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ June 09 2002,21:13)</td></tr><tr><td id="QUOTE">Check out this site instead http://www.ciahome.net/modules....EditTut<span id='postcolor'> thanks, that was helpful
-
I've downloaded the wrp editor... It seems to be great, if you master it of course. I just wan't to ask some questions to the masters of wrp editor. Question number. 1. Must I downloaded "MicroDEM" to create my own islands? 2.a If i must, how do I use it? It seem's to be hard to learn... b If not, how do I create a landmass? 3. How do I make the island ready for OFP? 4. How do I see the exakt coordinates in the WRP-editor? 5. How do I add houses (I've only found units to place out, no buildings). And at last: 6. How do I apply textures into the ground? Like if I wan't a desertisland, how do I make the ground to look like sand using textures... Is there any good tutorial's out there? On English or (even better) Swedish? http://www.ofp-ojr.info/wrp.html I already tested, not good for me...
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MDRZulu @ June 04 2002,04:39)</td></tr><tr><td id="QUOTE">Well I might be able to make up for that wasted minute, but you have probably seen these. If that doesnt work then I dont know how to make up for it. The skyhawk just caught my eye its from ofp-zone.de<span id='postcolor'> Looks damn good, mate. The ship looks best, Operation Flashpoint don't has enough ship. Nice missile too When are you thinking to release that AddOns? /EagleEye
-
Man, that was really irritating... If you are bored, plz go out and hit a tree for an example! /EagleEye
-
I've tested it, and it really rox! Good work, man. Today it's almost only releases goooooood addons! That's really nice... /EagleEye