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evilnate

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Everything posted by evilnate

  1. The more stock addons the better, that way user mission designers have more freedom to form their scenarios with. In particular, I would like to see multiple islands/worlds included with the game. I'm starting to sound like a broken record on these boards but the more content the better, especially for this game. It's a shame to see so many excellent addons/islands made from the community go to waste since nobody will make quality missions that use them. I think that's why most people don't like investing massive quantities of time and effort into something that will get played until the next revision of an addon. If OA happened to include all commercially available models, texts, islands, and technologies from the VBS series, OFP series, ArmA series, and ArmA 2, I would spend twice as much on the game than just 50 bucks. I think many others would too.
  2. How do you get windows XP 32b to support 12GB of RAM?
  3. So this is the end of my search options and I haven't seen a clear answer. I am in the same boat, I want to select the teams that I assigned without 4 key presses and I think there must be a way. Is there a button I can push to quickly select red, blue, or green teams?
  4. evilnate

    FP : DR - News & Discussion

    I am most defiantly buying ofpdr. I want investors to know there is a market for these gaming genres. I doubt it will be as realistic as the arma series, but if we buy the milsim products today we'll be able to see what software engineering technology will bring to tomorrow's military sims. Competition is good, it drives technology and users will reap the benefits.
  5. Most of the people are saying the same things, and it's been the same for as long as I can remember playing ofp. People want to get something going and play organized instead of running around looking for what to do. I remember being a part of razor squad (the people who developed ECS), and they had a massive selection of single objective, user created coop missions. They edited the mission names to have the mission list naming convention perfect. If I had a server and time, I would try to make something that was similar to that. Also, the goal wasn't to try and appease the larger community with missions like domination and evolution - the goal was to find people who just wanted to have simple, cooperative, organized games. Tactical Gamer is the only arma 2 server that i've seen so far that is close to what i'm trying to describe.
  6. My first off-topic thread! :) I wanted to make sure that those of us that happened to be lucky enough to know about BI's awesome military games, give remembrance to the great military simulators of the past before we burn our next years playing ArmA 2. I'm positive that some will have their own definitions or opinions about what is deserved to be titled as such, but I would like to share some of my favorite military simulators from the past (that includes infantry type simulation), and I hope you guys have some to share too. 1998 Digital Image Design's Wargasm was my favorite war game for quite some time. Like BI's games, you could play as a grunt, operate tanks, and fly aircraft. For it's time it had great graphics, awesome explosion effects, huge playing field, and most importantly no predetermined path to complete missions. Oh and it had a hot chick with a big gun for the box cover! :D 1993 Electronic Art's Seal Team was my earliest milsim favorite. In this game you couldn't operate tanks or fly harriers, but the terrain was big, there were no boundaries for what path you have to take, and there was big consequences for playing it like traditional FPS games.
  7. evilnate

    Red Dawn: Endgame Arma 2 Trailer

    BI needs to make their trailers like that! I nominate trini to make the official OA trailer.
  8. evilnate

    Patience is a virtue

    In my opinion.. There is obviously a market for mil-sims that are like OFP/ArmA, no doubt about that. There was one developer that made the game "soldner", and if you ever played it in it's initial stages you will see what real bugs are made of. The BF series was released by dice, and I don't think it comes close to what BI's series offer. So many people shun BI for all the bugs, they just want game that is 100% stable with 0% bugs. I'm sure they can provide that but I doubt it will have all the features that they are trying impliment. Point is, I would rather have BI continue to set a ultra-high standard with mil-sims with the bugs than carve out the features that would bring it to a bugless state. Kudos to BI for thier continued development for something most devs wouldn't even attempt.
  9. evilnate

    Limited number of activations??

    I've requested an activaion from them several times but no replies, even included all information they requested on their site. No more purchases from shady digi-distributers for me. :mad:
  10. evilnate

    ArmA 2 tip's & trick's for heli pilots.

    Cool video (and music). Personaly I like to come in straight on, drop the collective all the way then pull back hard. This prevents too much climb and slows down the helo pretty quickly. Then I set it down with just a little bit of foward speed (like 10).
  11. evilnate

    Processors

    3.99 Ghz i7 should do the trick. Happy gaming :)
  12. The answer to the question about Ai seeing trough trees and bushes as "nonsense" make me think that the devs don't see this as a problem with A2. I think that's very ineresting. Otherwise, it sounds like a interesting "expansion" and look foward to seeing more updates. :)
  13. evilnate

    Patch 1.03 Satisfaction Survey

    I haven't voted yet, because I haven't gone through the game enough to see if all of the things I consider bugs are fixed due to lack of time. My biggest concern is the Ai behaviour. To me I expected the Ai to have more "i". Instead of just saying "the ai aren't realistic enough" I will try to be specific. - I place a group of RU solders with a move waypoint and shoot at them. Some of the solders respond (find cover, counter-attack) but most of them either stand there or simply drop to the ground without cover and wait for their death. - Driving still seems like it needs more improvements. I haven't done enough testing to see how the Ai fly vehicles. - Ai still have abilities to see through grass even though i'm prone in a wheat field. I could add more but i'm off to drink beer in Belvaria. Thinking about going to prauge this weekend, maybe I'll locate the BI office with my laptop and demonstrate. ;) Overall I am happy with the system performance of the game but I have a 4Ghz i7 with 4890. Please don't give up on us BIS, we still love you and know you'll figure it out.
  14. evilnate

    Directions shouted by AI

    With the OFP o'clock method, an annoying o'clock "compass" would pop up for a few seconds so you could see what o'clock really is. Left, right, rear contact reporting is horrible. Bearing, or N-E-S-W descriptions work soo much better! As far as distances, I really like close, near, far since it's single syllables and gets communicated quickly instead of "CON-TACT AT ONE-EIGHT-ZERO".
  15. evilnate

    Can someone upload a CQB video to youtube?

    Download the demo and check it out for yourself. Or, you can check out the BIS editor tutorial, it kinda shows how Ai react. As far as that video, when the Ai are given a hold waypoint or similar it's true that they dont move around, find cover, and flank. Funny subs though :D
  16. evilnate

    Patch 1.02 Satisfaction Survey

    I'm mostly satisfied but: I think it would be nice if more modules work in MP environments. It would also be nice if the AI had the same visual limitations as humans (i.e. seeing through objects, vegetation, etc.)
  17. evilnate

    Which vehicle do you like most?

    Chevrolegs, and the off-road trucks.
  18. evilnate

    Patch 1.02 Satisfaction Survey

    The patch is good, it fixed some issues but I think there is more work to be done. My biggest gripe is with the AI. To me it seems that they still have the ability to see through vegitation, superior accuracy, abilities to see through walls on occasion, etc. Turning the terrainGrid down seems to balance things quite a bit, but it's a shame to lose that atmosphere. I'm hoping that BIS has the technology to correct this.
  19. I'm wondering if this is a feature or bug... When using a rifle with variable scope (i.e. DMR) if I fire at a object about 300M away without zooming the bullet drops a good foot. When I zoom in and fire at the same exact spot the bullet only drops a inch or so. So.. this either means that elevation is adjusted automatically when zooming in or it's a bug. Anyone else notice this?
  20. If we were talking about arma 1 I would agree. The thing is that when microphones record actual gun fire it's a bit over modulated. When I fire 5.56 and 7.62 IRL, I can tell the game (A2) replicates it much better than the news footage.
  21. evilnate

    unlocking weapons in armory. what for?

    Did anyone notice that when you unlock everything and beat the final challenge you get the .50AE Desert Eagle? The only way I could get it was finishing ALL the challenges without cheating though.. I bet my AK74 skeet shooting scores PWN yours! ;)
  22. evilnate

    Arma2 Russian trailer music

    Want the ArmA II sound track? Solution: 1.) Open mission editor 2.) Place your blufor self on the map 3.) Create a trigger over your player and have it be activated with "blufor present" 4.) Go to effects, then select the track you want to hear, then hit preview. 5.) Record music with some sort of sound recorder, see windows accessories. 6.) Convert music to whatever you want. 7.) Burn audio files to CD. 8.) Cruise the strip with your hommies blasting ArmA 2 pickin' up all teh ladies. 9.) Take teh ladies home and show off your new quadraphonic stereo with some ArmA 2 tunes. Tell them it's Chech music, they'll think your hip and worldly.
  23. It's my understanding that SOM must be used, but you can set the "settings" so that SOM is deactivated. Check mission editing and scripting for SOM and/or arty.
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