Eviscerator
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Everything posted by Eviscerator
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the ids is being made and ive been told it will be finished by the end of the week...its all i know so no point pestering me and scorpio: im thinking crazy man
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oh and they havent changed anything about it with resistance...must be with the actual engine or something as its not in the res config
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oh and they havent changed anything about it with resistance...must be with the actual engine or something as its not in the res config
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brakeDistance=15; // vehicle movement precision from the ofp config, this is for all wanks moving at max speed im guessing, so ingame it takes 15 metres, unless of course it bounces where it probably starts again
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brakeDistance=15; // vehicle movement precision from the ofp config, this is for all wanks moving at max speed im guessing, so ingame it takes 15 metres, unless of course it bounces where it probably starts again
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Cargo plane, troop carriers, any large plane
Eviscerator replied to VerySolidSnake's topic in ADDONS & MODS: COMPLETE
heh i got quoted... -
well..more like a ofp1.75
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i dont think bis will do that, to have a 1.75 patch they will need to include all the upgrades to the ofp engine/net code, it will also give you access to all the new units(retextures), so basically what you are asking is for them to give it to you for free :/
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i want to make the 2S6M Tunguska, now just to convince vixer 4 x 30mm and 8 SA-19/GRISON:
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i want to make the 2S6M Tunguska, now just to convince vixer 4 x 30mm and 8 SA-19/GRISON:
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what does this mean? ive never seen it before, can anyone help?
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Error loading btr152\btr152.p3d (magic)
Eviscerator replied to Eviscerator's topic in OFP : O2 MODELLING
yes the magic thing was part of the error message, it was resistance so thankfully it didnt punt me back to desktop, im just wondering if suma can tell me what this error means? -
Looking for custom armored vehicle
Eviscerator replied to starstreams's topic in ADDONS & MODS: COMPLETE
Armor, Turret Front (mm) 10 Applique Armor (mm) N/A Explosive Reactive Armor (mm) N/A (from fas.org on the brdm 2) -
im not sure how bis have coded the a10 ejection seat i cant find anything about it in the config...
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im not sure how bis have coded the a10 ejection seat i cant find anything about it in the config...
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Looking for custom armored vehicle
Eviscerator replied to starstreams's topic in ADDONS & MODS: COMPLETE
oh and the bmp in real life has 19mm armour in the hull and 23mm in the turret...not such a safe place to be now :/ bis have way over armoured the one ingame, an axe could penetrate this thing the brdm has 10mm of armour all over... -
Looking for custom armored vehicle
Eviscerator replied to starstreams's topic in ADDONS & MODS: COMPLETE
i think you are going the wrong way about it, instead of giving west another apc without a machine gun, you should give east an apc with a machine gun, and not the brdm, its not designed for carrying troops is a scout car, something from the btr family should do the trick, i have no idea why bis matched the bmp to the m113 its from a totally different class but i suppose they tried to rectify it with the m2a2 which then unbalanced things :/ -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prof.Wizard @ July 07 2002,21:31)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ July 07 2002,21:23)</td></tr><tr><td id="QUOTE">Well the hokum in game wont attack other helicopters in the air when it is controlled by ai, thats why it loses.<span id='postcolor'> I read this too in another thread. Are you sure it won't attack an air target if I place its Waypoint on the other target with the "DESTROY" command?! I think it attacks. At least, it showed like it attacked from the ground while I was watching the "dogfight"...<span id='postcolor'> heh actually you read it in this thread
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prof.Wizard @ July 07 2002,21:31)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ July 07 2002,21:23)</td></tr><tr><td id="QUOTE">Well the hokum in game wont attack other helicopters in the air when it is controlled by ai, thats why it loses.<span id='postcolor'> I read this too in another thread. Are you sure it won't attack an air target if I place its Waypoint on the other target with the "DESTROY" command?! I think it attacks. At least, it showed like it attacked from the ground while I was watching the "dogfight"...<span id='postcolor'> heh actually you read it in this thread
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i think he wants someone to make every single model from the game and replace it
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would anyone want to use the bis textured ka-50 with the new .cpp in any missions? as ill be able to make a new hokum and make it use the ka-50 model from the res .pbo easily, i was just wondering if anyone needed the normal camo for any reason
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http://talesofwar.ofpmatch.com the marines pack
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er...whats the point? the models already there are fine, more diverse selection is better than redone models we already have
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well ive only used 3ds max and milkshape so i suppose i dont have much of an objective opinion, but as far as i can see 3ds max is the easiest to use
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er...scorpio didnt you tell me this plane was 20,000 polygons?