Eviscerator
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Everything posted by Eviscerator
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F-15e (strike eagle) preview pic
Eviscerator replied to deadsoldier's topic in ADDONS & MODS: DISCUSSION
you might want to ask a mod to close this thread, as now its a complete addon theres no reason to update in both threads -
F-15e strike eagle released!
Eviscerator replied to NAA_Us_Marine's topic in ADDONS & MODS: COMPLETE
after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl -
F-15e strike eagle released!
Eviscerator replied to NAA_Us_Marine's topic in ADDONS & MODS: DISCUSSION
after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl -
from a quick glance ive seen at least 20 places to have as capture points, mainly LZ's, not all are marked on the map (only a couple are), theres also small villages/farms or the SF base (this is from the new version, they might not all be on the old one), there could also be some stolen choppers on the NVA/VC side, maybe just something like a loach((oh-6) although this would probably need to cost a hell of a lot to show the trouble it would have taken to get one), its definately something that would work, there are vehicles/weapons/men from the vietnam era, it wouldnt need a single modern day unit (not including things like repair trucks), its also a pretty large island, probably about the same size as nogova, also with the amphibious apcs/tanks and boats the two runway islands could be used, also ship yards etc, theres also vietnam style buildings that could be used for all the different factories
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from a quick glance ive seen at least 20 places to have as capture points, mainly LZ's, not all are marked on the map (only a couple are), theres also small villages/farms or the SF base (this is from the new version, they might not all be on the old one), there could also be some stolen choppers on the NVA/VC side, maybe just something like a loach((oh-6) although this would probably need to cost a hell of a lot to show the trouble it would have taken to get one), its definately something that would work, there are vehicles/weapons/men from the vietnam era, it wouldnt need a single modern day unit (not including things like repair trucks), its also a pretty large island, probably about the same size as nogova, also with the amphibious apcs/tanks and boats the two runway islands could be used, also ship yards etc, theres also vietnam style buildings that could be used for all the different factories
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F-15e (strike eagle) preview pic
Eviscerator replied to deadsoldier's topic in ADDONS & MODS: DISCUSSION
either my clock has gone seriously wrong and needs a few hits with the baseball bat, or its now 6 hours after you said 4 hours, so....where is it? -
i havent tried this out yet (as its gonna take a while on my 56k), but will it work for multiplayer? if not can you consider making a multiplayer compatible version with just a sound.pbo replacement?
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would you be willing to make a nam pack version once the new pack is out?
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would you be willing to make a nam pack version once the new pack is out?
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i think what would be best is to put all of the 3 main game islands on one big map, it might use a lot of memory, but for mid-high end users it would be great for things like MP with missions finally utilising the fast jets/C-130 or even some of the new boats
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ALDEGA @ Nov. 21 2002,11:03)</td></tr><tr><td id="QUOTE">Hasn't anyone noticed that you can only open/close the windows when you are within a small range of your original position (place where vehicle is set in mission editor). Apparently 1.85 doesn't support these actions for moving objects. It was designed for the housedoors (I believe) which ofcourse can't move. Maybe this could be addressed in a future patch?<span id='postcolor'> works fine for me, i also dont think its a 1.85 problem as the nam pack huey's door animation will work miles away from where you start, also, i noticed something really strange, if you use the command menu to make an ai driver/pilot/cargo activate the animation ( `(or F2/3/4etc) 6 (number of animation) ) then the animation is always selectable, whther you are going 300kph in the air as pilot, or then land 5km away from the start point as cargo and open the back door on the ch-47, and even stranger it is still there when i restart ofp, and on any vehicle, probably just a really weird bug but still an easy fix
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and it has better armour than the challenger 2?(undoubtedly the best armour in nato) or a better gun than the M1A2/3? (i have no idea, ive never heard anything about this tank)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Thank god we now have the worlds most advanced MBT (Strv.122)<span id='postcolor'> i think a lot of the world is going to argue that one... are you sure its better than the latest Abrams/Challenger/Merkava/Leopard?
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eeesh all this over that one comment? im english i know the para's have maroon berets, the guy doesnt seem english, so: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It's the unit where the officer has a red hat on his head.<span id='postcolor'> its bibmi's paras, there really was no point going into the fact they arent red but a shade of red...
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well i think after the TU-4/B-29 saga when something looks like a western aircraft, its assumed its a copy...
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it looks good, although what will it be used for? launching spec ops? oh and the D-30 and L7A2 look fantastic
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it looks good, although what will it be used for? launching spec ops? oh and the D-30 and L7A2 look fantastic
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but its ugly
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*boom* m109 for download @ ofp.info
Eviscerator replied to vade_101's topic in ADDONS & MODS: COMPLETE
thats some kind of live fire tester without actually firing the shells 24km into the nearest town or something, right? -
A-6 series of 2/4 man aircraft
Eviscerator replied to DragoFire's topic in ADDONS & MODS: DISCUSSION
why 28 mk 81's? why not 28 mk 82's? -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tovarish @ Nov. 19 2002,23:12)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 19 2002,23<!--emo&)</td></tr><tr><td id="QUOTE">i think either the SU-32 or SU-34 would be better, as two seat planes are much more fun in ofp than single seat planes<span id='postcolor'> The Su-30 IS a two seat fighter note I provided pics of front and rear cockpit. The 32/34 is simply a longer ranged, almost purely ground attack variant. The Su-30, like the F-15E has more flexibility for multirole (I realize some of the pics I posted aren't working, I'll fix that when I get home tonight, for now just copy and paste into your browser, and navigate to them)<span id='postcolor'> oh didnt notice that, but still i think a dedicated ground attack and the side by side seating would be better than the usual tandem seating, ofp doesnt really need multirole fighters....
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i think either the SU-32 or SU-34 would be better, as two seat planes are much more fun in ofp than single seat planes
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p3d edit and p3d view are definately not ficticious
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Falklands war mortar and royal marine models
Eviscerator replied to Morph's topic in ADDONS & MODS: DISCUSSION
i have no idea about this but im guessing in this case 94's dont mean 1994, because the current DPM (95's i believe) cant have been given out one year after the 94's, it would just be wasteful to do this -
if i was playing paintball and someone had one of these: THEN its time to be scared...