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Eviscerator

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Everything posted by Eviscerator

  1. Eviscerator

    Crime city is back on track!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Mar. 08 2003,01:22)</td></tr><tr><td id="QUOTE">and BAS and TOW dont really count cuz they make addons and not campaigns and shit like this.<span id='postcolor'> Looks like a campaign to me...
  2. Eviscerator

    Voice addons

    and dont make them sound like the queen, we dont speak like that...or with cockney rhyming slang all the time...go for someone without a defined accent....(there are a lot of us who dont actually have an accent per se)
  3. Eviscerator

    Which vietnam island is better

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mr. Duck @ Mar. 06 2003,23:54)</td></tr><tr><td id="QUOTE">It's based on a true Vietnamese Island so it is quite good.<span id='postcolor'> Well...its based on the Ia Trang Valley (Scene of the actions portrayed in We Were Soldiers), wasnt an island, but as ofp only allows islands it was made into one
  4. Eviscerator

    Which vietnam island is better

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (chris330 @ Mar. 06 2003,23:11)</td></tr><tr><td id="QUOTE">I need some help on this issue. I have SEB's first nam pack and just want to know is the second one better with regards to the island that comes with it? The units on the first are IMHO really,really good but I find that the inconsistencies with Ia Trang with regard to excessive bushes making it hard for the AI to navigate around (even in resistance) along with the bullet proof bushes make it almost unworkable. I do not play it anymore for those two reasons.<span id='postcolor'> The version in the nam pack fixes the AI manouvering problem, it also has quite a few changes...
  5. Eviscerator

    Higher quality c-130

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (waffendennis @ Mar. 06 2003,21:23)</td></tr><tr><td id="QUOTE">Well yea it would be proberley but BAS the script you are working on for the MH47E to walk in side when it's flying in mid air is it treu/fake and how far are you with it?<span id='postcolor'> There is a function on our MH-47E that, when the MH-47E is in a hover allows you to walk around inside, but if the MH-47E moves you will fall out, thats an engine problem, so in a moving C-130 you would fall out before you had the time to run out...
  6. Eviscerator

    Marine landing vehicle?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ Mar. 06 2003,21:11)</td></tr><tr><td id="QUOTE">Bis asked elvis for his  chopper? Would they really ask someolne else for that?<span id='postcolor'> And no, BIS arent using my UH-1N....
  7. Eviscerator

    Marine landing vehicle?

    Yes, its a very very old pic, not even the latest model...but when the project starts full time there will be a new better model along with better textures etc,, the marines helos will be started as soon as work on the spec ops helos is finished, first will be the AH-1W then the UH-1N (or possibly AH-1Z and UH-1Y), also the CH-53 is underway by Col Klink as we speak... So expect lots of Marine helicopters in the near future...
  8. Eviscerator

    Ferret ingame

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Mar. 06 2003,19:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ Mar. 05 2003,23:30)</td></tr><tr><td id="QUOTE">The HMMWV by Maac & Marfy is being held back until BIS decides to let non-armored-vehicles launch missles.... thats the rumor at least.<span id='postcolor'> ummm, why not classifiy it a an "armoured" vehical but still use the same model and stuff to make it a hummve, the only difference is that it will be in teh "armour" section and not the "car" section. just a thought<span id='postcolor'> Actually no, the line that defines whether it goes in "Men" or "Air" etc is a completely seperate line to the simulation it takes (how it acts), there are a few simulations in the armour class, like apc, tank, and scud (probably a few more), they all have limitations, they were made only for what bis needed, so as a rule of thumb, if the feature isnt in the BIS vehicles then it wont be available on your vehicle, so for a car, they didnt need missiles on it, or an airplane they didnt need a turret, or more than one gunner per vehicle.
  9. Eviscerator

    Greece3 completed!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Mar. 05 2003,12:25)</td></tr><tr><td id="QUOTE">England too.<span id='postcolor'> My postman uses a little red van, and a black and white ca-....well, he has a red van anyway, and parks at the end of the street and then walks to put the post in the letterbox...do you live in a time portal going back 50 years? i mean, im in a tiny little village and he uses a van...
  10. Eviscerator

    Greece3 completed!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Mar. 05 2003,12:25)</td></tr><tr><td id="QUOTE">England too.<span id='postcolor'> My postman uses a little red van, and a black and white ca-....well, he has a red van anyway, and parks at the end of the street and then walks to put the post in the letterbox...do you live in a time portal going back 50 years? i mean, im in a tiny little village and he uses a van...
  11. Eviscerator

    Greece3 completed!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Mar. 05 2003,12:25)</td></tr><tr><td id="QUOTE">England too.<span id='postcolor'> My postman uses a little red van, and a black and white ca-....well, he has a red van anyway, and parks at the end of the street and then walks to put the post in the letterbox...do you live in a time portal going back 50 years? i mean, im in a tiny little village and he uses a van...
  12. Eviscerator

    Seagull

    The seagull is actually in MLOD i believe, depbo your data3d and open racekT.p3d in o2, there dont seem to be any selections at all...
  13. Eviscerator

    Mi-2 beta release...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Johann "onn" Bitsoenn @ Mar. 05 2003,01:06)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Mar. 03 2003,18:18)</td></tr><tr><td id="QUOTE">you might try to make the small fan spin you can see the big rotorblades from the cockpit but you cant see the ones on the tail so you could configure the fan as the backrotor in the pilot view  <span id='postcolor'> Afaik current chopper addons can have more than one main rotor (V-80, CH-47), so the fan could be one of it...  if there are no restrictions on the multple rotors placement and align of axis :]<span id='postcolor'> you can only have one main rotor and one tail rotor on helicopters (planes can have as many as you like), the V-80/CH-47 just use the tail rotor and flip it on its side, also the config for it has to stay the same through all the LOD's so making it work the fan in one LOD but not in the others wont work as the game will still try to use the memory points for the animation, and if the model doesnt line up with them the tail rotor model would spin wildly
  14. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Commander-598 @ Mar. 05 2003,04:49)</td></tr><tr><td id="QUOTE">I doubt if some 83rd rate militia force knows about going prone.<span id='postcolor'> Because it takes months of training to learn to lie down? I've been going prone since i was about 10 seconds old...
  15. Eviscerator

    Modern usmc weapons

    How about this, instead of Earl having to sacrifice all his work on the M4's, BAS and Earl work on new/modified M4's that fit both's needs but in one addon, if you are up for this Earl please contact [email protected] There are also other weapons that this would work for, like the M249, i hope there will be a lot of cooperation between us (BAS) and Earl/Suchey, as their work will undoubtedly be used in conjunction with our upcoming helicopter addons by mission makers.
  16. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([A-V]Trekkie @ Mar. 04 2003,20:10)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @ Mar. 04 2003,19:46)</td></tr><tr><td id="QUOTE">I'm with Avon. It's not a bad idea, but I find out faster through my bookmarked web sites. (OFP AT, Flashpoint.RU and OFP CZ are all great news websites, even if they don't always have English pages.<span id='postcolor'> Don´t think so, because who can be faster than the author? You name it: Nobody!<span id='postcolor'> Theres no one quicker than a Quick Fit fitter!!
  17. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Mar. 03 2003,23:47)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Mar. 03 2003,02:20)</td></tr><tr><td id="QUOTE">The 2S19 was made by a guy called hawk i think ( <a href="" target="_blank">ftp://www.gamezone.cz/ofpd/unofaddons/2s19.zip</a> ), and the STTM16MK is Selectthis' (obviously) Masterkey addon ( http://www.ofpec.com/publicfiles/addfileaddon//STTMasterKey1_10.zip )<span id='postcolor'> Much appreciated thank you, re-checked the readme and there is no mention of those two being needed Edit: This is getting rediculous, thanks to the the links the intro plays, once that ends I get the following........ No wonder I haven't bothered in the past with missions that needed piles of addons *sniff* <span id='postcolor'> ah, not too sure what they are, only thing that springs to mind is the bunker pack, and i have no idea where you'd find that, the site where it was based is gone now...
  18. Eviscerator

    Did anybody ever find out

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cheeky monkey @ Mar. 03 2003,20:26)</td></tr><tr><td id="QUOTE">Could it have anything to do with the weapon models having no LODs? this would mean the AK47 in the hands of 40-50 enemy soldiers 300m away has exactly the same poly count as the model you are holding in 1st person mode. Have a look for yourself or test a level with BIS weapons and then with the SEB weapons, you certainly will get a higher frame rate using the BIS ones<span id='postcolor'> our weapons have LODs...as do all of our models, and GhettoP most people dont have crashes, it is only a few that do, although they go onto forums and talk about it, ive seen many many people that havent had a problem with the pack, one thing i have noticed is that ive never froze when playing MP, and ive played maybe 100+ hours of MP with the pack, however Selectthis is/will be working on a bug fix soon.
  19. Eviscerator

    A gret mod idea id love to see

    Isnt NASCAR that boring sport where they just drive round and round an oval for 300 laps?
  20. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Mar. 02 2003,21:38)</td></tr><tr><td id="QUOTE">What we could do with is a database of an addon's pbo name, actual name, and url for download, that way when we get the "addon missing" message they can be tracked down easily and quickly, that removes some of the frustration brought about by the plethora of individual addons being made, that's one of the things that has put me off in the past, still missing addons from Taliban Bodies and it's not the only mission I've been unable to play. Edit: This is what Opf says is missing from Taliban Bodies..... <span id='postcolor'> The 2S19 was made by a guy called hawk i think ( ftp://www.gamezone.cz/ofpd/unofaddons/2s19.zip ), and the STTM16MK is Selectthis' (obviously) Masterkey addon ( http://www.ofpec.com/publicfiles/addfileaddon//STTMasterKey1_10.zip )
  21. Eviscerator

    Deltas and rangers released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ Mar. 02 2003,21:54)</td></tr><tr><td id="QUOTE">Can I have the radio man call in evacs and noone else using scripts?<span id='postcolor'> Yes, you can, although i have absolutely no idea whats involved...try visiting the www.ofpec.com forums, im sure its been covered somewhere in there
  22. Eviscerator

    New ak-47 addon

    You could just depbo data3d.pbo and change the AK-47 p3d with the new ak-47 (making sure the name is the same), then pbo it back up, it should still work fine on multiplayer, of course not good for a mass addon as it needs work from the user, but anyone with a tiny bit of knowledge can do it
  23. Eviscerator

    Deltas and rangers released!

    9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The_Replicator @ Mar. 02 2003,139)</td></tr><tr><td id="QUOTE">http://pub6.picturehost.co.uk/blood42.jpg finally got the picture hosted<span id='postcolor'> I think we can rule that one out as 'not our fault'
  24. Eviscerator

    Deltas and rangers released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Mar. 02 2003,04:25)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Feb. 28 2003,22:31)</td></tr><tr><td id="QUOTE">It can go from 650 to 950 rpm (0.092 to 0.063 in terms of the config), so putting it on 0.11 (around 525-550rpm) would be wrong.<span id='postcolor'> 0.092 for 650 rpm? I think its around 0.01 for that. 0.063 as for 950? That's a bit too fast. Are the reloadtimes the amount of seconds in between shots?<span id='postcolor'> yes its the delay between shots, so for 600 rpm you would have 10 shots a second (600/60 = 10) and a tenth of a second is 0.1, and i worked these out on a calculator so they should be right.... oh and 0.01 is about 6000 rpm
  25. Eviscerator

    How do i use the mods then?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ Mar. 01 2003,04:22)</td></tr><tr><td id="QUOTE">Not quite correct...you don't need to put them in /Res/Addons folder....just the OperationFlashpoint/Addons folder. I've got about 600-700mb of addons and never put a single one (despite the read-me files) in the Res/Addons folder. They have always worked just fine....in fact it seems to run slightly smoother that way....especially on lower end computers.<span id='postcolor'> And i've had about the same number of addons and always put them in res/addons and never had a problem concerning the placement of the addon, i believe it is only when you start using both addons folders fully that things go wrong... Also as far as i can tell there would be no advantage to performance when using ofp/addons over /res/addons, /res/addons is there so you can use addons requiring resistance without messing up your 1.46 and under game, its also there because the addons folder feature was implemented with one of the ultimate upgrades, users buying ofp + res that install only 1.00 and then 1.75 (and whichever 1.75+ patches) will not have an ofp/addons folder, so the /res/addons folder allows them to use addons without having to download the ultimate upgrades and then no longer be able to play 1.46 and under...
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