Eviscerator
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Everything posted by Eviscerator
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Also, theres something slightly suspect about those latter models, the first 3 undoubtedly look amazing, however the OH-58 with the floating skids, the 214 and the 412 look vastly different in quality where they dont use parts from the original 3 models, if they were all made by the same person you would expect the quality to be consistent in all of the models, im not sure if this is an indication of something, but it does seem rather suspect...
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Ofp 2 plot - it's about evil russia (or u.s.s.r.)
Eviscerator replied to Goodspeed's topic in OFFTOPIC
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Azatoth @ 30 April 2003,08:40)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Swatdog @ 30 April 2003,08:36)</td></tr><tr><td id="QUOTE">How do you explain the Picture? It's in Vietnam. :\<span id='postcolor'> Ok Picture If BIS show OFP2 in E3.Why in official site of OFP2 screen - fake ? Hard to make normal screen? Need make fake ?? Sorrrry my english  <span id='postcolor'> They probably faked it because their soldier models are not complete, as far as i know in the production of OFP the coding of the engine came first, the aesthetics were an after thought, so i cant see it being any different, especially if OFP2 has some major engine changes, and possibly major netcode changes, as they mention full multiplayer support, the current netcode, although a lot better than the 1.00 version is still clumsy in places, and to any people hoping for another fictional setting on fictional islands, i think you should check the bis info about ofp 2: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Operation Flashpoint 2, a true sequel to the million-selling military simulator, is in design and development by Bohemia Interactive. Focussing on another theatre of modern-historical warfare, Operation Flashpoint 2 will introduce 2nd generation Flashpoint Engine for the ultimate military gaming experience with even more realism, freedom and immersion than the original Operation Flashpoint. Main Features Experience the intensity of modern-historical warfare Drive and fly authentic vehicles and aircraft Command large squads with plenty of tactical and strategic options Play the campaign or solo missions Explore large battlezones based on real locations Create your own mission and scenarios using intuitive built-in mission editor Full multiplayer support <span id='postcolor'> I think the several different pictures that are almost certainly vietnam, coupled with the BIS ofp2 site which is obviously 1950-1970's era tv, and the fact they call it modern-historical, which indicates it will be some kind of true setting, retelling some kind of story, and the fact its relatively modern is another clue, it really doesnt take a genius to work out where they are going with this, also, i mentioned the pictures, there is not just one picture, there are several, from both the bis site, the ofp 2 site, and the codemasters ofp2 site, all vietnam: BIS Site: Codemasters OFP2 Site: (and another here: http://www.codemasters.com/flashpoint2/uk/press.php ) And the one everyone knows from the ofp2 site Now, every single one of these is vietnam, 3 of them have 'Operation Flashpoint 2' on them, and one is made to look like a cd case for a game! The chances of it all being a big hoax are slim, very slim. Also, a quick search on 'Modern-Historical, got this: <a href="http://www.wkonline.com/a/Anatomy_of_a_War_Vietnam_the_United_States_and_the_Modern_Historical_Experience_1565842189 .htm" target='_blank'>http://www.wkonline.com/a....189.htm</a> -
Ofp 2 plot - it's about evil russia (or u.s.s.r.)
Eviscerator replied to Goodspeed's topic in ARMA 2 & OA - GENERAL
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Azatoth @ 30 April 2003,08:40)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Swatdog @ 30 April 2003,08:36)</td></tr><tr><td id="QUOTE">How do you explain the Picture? It's in Vietnam. :\<span id='postcolor'> Ok Picture If BIS show OFP2 in E3.Why in official site of OFP2 screen - fake ? Hard to make normal screen? Need make fake ?? Sorrrry my english  <span id='postcolor'> They probably faked it because their soldier models are not complete, as far as i know in the production of OFP the coding of the engine came first, the aesthetics were an after thought, so i cant see it being any different, especially if OFP2 has some major engine changes, and possibly major netcode changes, as they mention full multiplayer support, the current netcode, although a lot better than the 1.00 version is still clumsy in places, and to any people hoping for another fictional setting on fictional islands, i think you should check the bis info about ofp 2: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Operation Flashpoint 2, a true sequel to the million-selling military simulator, is in design and development by Bohemia Interactive. Focussing on another theatre of modern-historical warfare, Operation Flashpoint 2 will introduce 2nd generation Flashpoint Engine for the ultimate military gaming experience with even more realism, freedom and immersion than the original Operation Flashpoint. Main Features Experience the intensity of modern-historical warfare Drive and fly authentic vehicles and aircraft Command large squads with plenty of tactical and strategic options Play the campaign or solo missions Explore large battlezones based on real locations Create your own mission and scenarios using intuitive built-in mission editor Full multiplayer support <span id='postcolor'> I think the several different pictures that are almost certainly vietnam, coupled with the BIS ofp2 site which is obviously 1950-1970's era tv, and the fact they call it modern-historical, which indicates it will be some kind of true setting, retelling some kind of story, and the fact its relatively modern is another clue, it really doesnt take a genius to work out where they are going with this, also, i mentioned the pictures, there is not just one picture, there are several, from both the bis site, the ofp 2 site, and the codemasters ofp2 site, all vietnam: BIS Site: Codemasters OFP2 Site: (and another here: http://www.codemasters.com/flashpoint2/uk/press.php ) And the one everyone knows from the ofp2 site Now, every single one of these is vietnam, 3 of them have 'Operation Flashpoint 2' on them, and one is made to look like a cd case for a game! The chances of it all being a big hoax are slim, very slim. Also, a quick search on 'Modern-Historical, got this: <a href="http://www.wkonline.com/a/Anatomy_of_a_War_Vietnam_the_United_States_and_the_Modern_Historical_Experience_1565842189 .htm" target='_blank'>http://www.wkonline.com/a....189.htm</a> -
Faklands mod beta sea harrier release
Eviscerator replied to -Ash-'s topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shashman @ 28 April 2003,14:51)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ 28 April 2003,11:47)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Colonel_Klink @ 28 April 2003,04)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ExtracTioN @ 27 April 2003,16:19)</td></tr><tr><td id="QUOTE">Klink m8 in full version with the MOD are you planning to add dust while hovering??? And the Submarine you working is that to the MOD too or separate???<span id='postcolor'> Dust on the mod harrier = yes Submarine is my own project, but there will possibly be one with the mod too.<span id='postcolor'> <!--emo& Â *has visions of a sinking General Belgrano* Â <span id='postcolor'> Wasn't the Belgrano a battleship?Wasn't it the pride of the Argentinian Navy?<span id='postcolor'> Sunk by a British Nuclear Submarine... -
Making an assault aircraft carriers!
Eviscerator replied to bowzerdawg's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (coporal_punishment @ 28 April 2003,07:58)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (spad @ 28 April 2003,06:53)</td></tr><tr><td id="QUOTE">yes is mine and it need more work on the path lod and the roadway but if someone want it now to help me i can send it<span id='postcolor'> Why don't you get BAS to help you that's what they are for they will help bring that aircraft/helicopter carrier up to scratch and pretty much help you to "set the standard" in addon making. Why i'm pretty sure they'll evan help you to get those guns working.<span id='postcolor'> er, probably not, we are busy with our own projects... -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dave8 @ 27 April 2003,22:11)</td></tr><tr><td id="QUOTE">Also, is there a Bradley (desert camo) on the works?<span id='postcolor'> Yes, I included the Bradley in my last post...
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The big mystery is...why is it in english? English conspiracy to develop Panzerfausts for the Germans?!?!
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Around '93 i believe
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Marfy's agreement with ballistic addon studios!
Eviscerator replied to 9mm's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2. Will the makers try to at least simulate TOW mounted on hummer, or the idea was put down pemamently?<span id='postcolor'> There really is no point, all it will seem like is a recoilless rifle which kind of defeats the point of having a Tube-launched, Optically tracked, Wire-guided missile, but we are also making an M113 which can use a TOW in OFP, so youll just have to wait and see if it gets made....However, on the rest of your questions, information regarding the deal will be released in due course on our website, if you have any more queries please use this thread, it was made for exactly these questions and any other comments about our in-progress projects and also helps to keep the forums clear of thousands of BAS threads. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Landwarrior87 @ 22 April 2003)</td></tr><tr><td id="QUOTE">is it possible for u to make a CAR-15?<span id='postcolor'> Why do people want a CAR-15 so much? If its because of Blackhawk Down then the excitement is for the wrong gun... The 'CAR-15' in its civilian name, is based on the M16A1 receiver, and is pretty old and looks like this: The Carbine used in the BHD movie is a Colt Commando Model 733, based on an M16A2 receiver, as you can see it differs in barrel, flash hider and more importantly in the carrying handle, as you can see in this picture it has the M16A2 style carrying handle with windage dial, not seen on the 'CAR-15', this carbine also comes in a version with a detachable carrying handle, both pictures below have this (as seen by the two prominent knobs facing the camera), although this version wasnt in the movie: Carrying handle removed: And an M4A1 for reference: And just for the fun of it, the actual CAR-15 of military designation is the first ever carbine made of the AR-15 assault rifle, it was replaced by the XM-177 series and saw very little use compared to the XM-177's, and it looked like this: Also, if you watch the movie again, and look out for the different flash hiders you will see which gun they are using, i watched it about 2 hours ago and they were definately using the Colt Commando...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dave8 @ 26 April 2003,22)</td></tr><tr><td id="QUOTE"> WHAT WE CAN USE: 1. Desert Abrams 2. Desert Bradley 3. Desert Humvees w/ m2s on them 4. Desert M113A3s<span id='postcolor'> BAS/Marfy are woking together to produce these. Ill see if i can dig up a screenshot... Ah, found one, this shows the Hummer w/ M2 and the M113, also a 5t Truck, Bradley and Abrams are being worked on atm i believe... ooh, and another showing the Hummer closer up, it is the one everyones seen before (Marfy's) but we (BAS) are helping to finish it so it will finally be released...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (vade_101 @ 26 April 2003,03:25)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">dont you mean 22nd SAS?<span id='postcolor'> well with a flap cap? he could be a veteran of the 1st (or 2nd) Â SAS regt? you never know the 22 SAS only came about as a successor to 21 SAS (a combination of 1st and 2nd SAS after ww2, there was already a 12 in 12 PARA). 21 SAS (Artists) (V) are still a TA SAS Regiment (along with 23 SAS (V) , 264 (SAS) Signals and 63 (SAS) Signals (V)), and are quite proud that they are an "older" unit than 22 SAS.<span id='postcolor'> Well, not likely seeing as they are supposedly in Gulf War clothes...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (zverushka @ 26 April 2003,22:55)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">NVA were supplied by Russia and China and therefore had a lot of top of the line equipment... <span id='postcolor'> BWAHAHAHA! If you love me, you'll kill me.   First of all, Russia didn't supply the vietcong or NVA, second the Chinese didn't have much that could be considered top of the line equipment, no offense to any chinese here. The most advanced small arms they (the NVA) got were chicom type 56s, which had a wire stock that could  (IIRC) be folded for easier carrying, as southeast asians and chinese are usually shorter in height and smaller in general than most people of the nations of the warsaw pact.<span id='postcolor'> The Chicom Type 56 was just a chinese copy of the AK-47, the only difference being the wire stock you mentioned, however Russia did indeed supply the North Vietnamese which then trickled down to the VC... However, by 'top of the line' i was talking vehicles, they had Shilkas, SA-6's, T-55's, Mi-4's, Mig-21's, BTR-60's...Which at the time were some of the best available. Just a quick link i grabbed after searching on google ( http://vn.vladnews.ru/Arch/2002/ISS310/News/upd21_2.HTM ), as you'll see one of the paragraphs outlines the russian role... "The Soviet Union played a crucial role in the Vietnam War, assisting Ho Chi Minh's forces with supplies, arms and 22,000 military advisers. Soviet aid was loaded onto ships in Vladivostok, and local sailors were among the war-dead." Searching around google will find more mentions of it, this link here ( http://www.globalsecurity.org/military/ops/pocket_money.htm ) mentions an operation to mine North Vietnamese ports to prevent Soviet shipping from getting through, another paragraph highlighting the Soviet presence: "The 72-hour delay arming time on the initial mines laid at Haiphong was up at 120900H Vietnam time on 12 May. Nine ships at Haiphong had taken advantage of the grace period to depart the port. Twenty-seven ships remained. Both Soviet and Soviet-bloc ships headed for Haiphong at the time had diverted to different destinations, thus avoiding a direct confrontation with the mine fields." So i think its safe to say that the Russians did indeed supply the NVA/VC.
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Faklands mod beta sea harrier release
Eviscerator replied to -Ash-'s topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MLF @ 26 April 2003,18:51)</td></tr><tr><td id="QUOTE">NATO vs Russian forces<span id='postcolor'> Ahem, NATO vs Soviet Union forces Anyhoo, great addon guys! I've just been playing it and its great, any chance of seeing some ground attack versions with the full mod? -
I think we're saying that if it is Vietnam it will be balanced, maybe not technologically, but the terrain and numbers are in the favour of the NVA/VC, even saying that, as someone else mentioned the NVA were supplied by Russia and China and therefore had a lot of top of the line equipment...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tamme @ 26 April 2003,13:21)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Azatoth @ April 26 2003,04:28)</td></tr><tr><td id="QUOTE">NAM - dead for side balance ... What have NVA ? 95% have only AK47...<span id='postcolor'> Actually AK47 was one of the best rifles in its time these days the AK74 is even better. In Vietnam the M16 was in its early stages a crappy weapon because it was full of faults. My english isn't that good, but it had something to do with a gas exhaust mechanism (somebody who knows correct me if im wrong) that malfunctioned causing the weapon to jam. The Vietnamese didn't have any fancy stuff like that in their AK's but the guns worked. If I had to choose between an AK74 or an M16A2 i'd take the AK. The more simple a weapon the better it works.<span id='postcolor'> The M16A1 fixed many of the faults of the M16 (which was billed as a 'self-cleaning weapon' ), the M16 also used poorly made ammunition, which fouled the barrel badly, which caused stoppages, however the M16A1 changed most of this and as it was introduced in 1967 (and if the '68 on the dial on the site is anything to go by) then the M16A1 should pretty evenly match the AK-47, if used with the 30 round magazines which were also introduced in '67. And the NVA/VC had a huge variety of weapons, a 'short' list: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Weapons: (Bolt Action Rifles) Mauser K98  Mosin Nagant M91-30  Mosin Nagant M38  Mosin Nagant M44 (Chicom Type 53)  (Semi-Autos) Russian Tokarev SVT40  Russian SKS (also Chicom Type 56)  (Subguns) Russian PPsh-41 (also Chicom K50) Russian PPS-43  French Mat-49  US Thompson .45 Cal.  US Grease Gun .45 Cal. (also Chicom Model 37)  (Auto Rifles) M14 M16 German MP44  Russian AK47 (also Chicom Type 56)  Anti-Tank/Vehicle: Russian PTRS41  Russian PTRD41  RPG-2 (also Chicom Type 56)  RPG-7  LMGs: Russian DP, DPM (also Chicom Type 53)  Russian RP46  Russian RPD (also Chicom Type 56)  German MG34  Chicom copy of Danish Madsen  Chicom copy of Czech ZB-26  French 1924 Chatellerault 7.5mm  Crew Served Weapons: Russian SG43  Chicom Copy of Maxim MG 08  Russian Maxim M1910  Russian DShk 12.7mm (or Chicom copy)  US .30 Cal  US M2 .50 Cal  Grenades: Russian F1  Russian RGD33  Russian RPG40  Russian RG42  Russian RPG43  Russian RPG6  PAVN long and short handled stick grenades  US M26  Japanese type 98  and many more....  Pistols: (Officers only, VC?) Czech M1927, 1950 7.65, M52 7.62 German P38 9mm  Russian Marakov 9mm  Russian Tokarev TT-M1933 (and Chicom copies)<span id='postcolor'> I also absolutely agree with Schoeler, Vietnam is one of the few truly balanced conflicts, any East vs West cold war scenarios are pretty stupid unless bis go down the same route again with a 'rogue' leader, as any battle will escalate too quickly into nuclear war...even if it was a rogue leader, its pretty likely that they would have some kind of nuclear weapon in their arsenal, be it mobile launchers or nuclear artillery shells... Or if it was some other conflict, say... the invasion of Grenada, its all over too quickly, its unbelievably one sided, if they went into modern conflicts they would have too much CQB which we all know ofp does badly, and also the one sided-ness World War 2 is one of the only other conflicts that had enough fighting, was pretty even and had no chance of escalating into nuclear war, and im sure people dont want to go even further into the past...I would much rather it be Vietnam and it be realistic, the ofp campaign to me was just not entertaining, it was fiction, to me it was like a fairytale, and people may say Vietcong has already cornered the 'Nam market, but Vietcong isnt half the game OFP2 could be, imagine all the aesthetics of Vietcong but with all the extras of the OFP engine, being able to ride from one battle to the next in the back of a huey instead of being confined in a 1x1km map, being able to call in close air support, artillery, reinforcements (all possible with addons in OFP1, so imagine what it will be like in OFP2) All in all, i for one am pleased its Vietnam, i hope BIS blow the competition out of the water...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mrukas @ 25 April 2003,21:41)</td></tr><tr><td id="QUOTE">if their gonna make NAM out of it, they better make sure they include the AH-56 Cheyenne <span id='postcolor'> As far as i know the AH-56 never made it into combat as its contract was cancelled prior to production as the AH-1G was seen to be cheaper...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (vade_101 @ April 25 2003,16:33)</td></tr><tr><td id="QUOTE">1st Special Air Service (Whippet + Pint of Best) Regiment perhaps?<span id='postcolor'> dont you mean 22nd SAS?
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Faklands mod beta sea harrier release
Eviscerator replied to -Ash-'s topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([Ash] @ April 25 2003,21:42)</td></tr><tr><td id="QUOTE">The Sea Harrier is only used by the UK.. The US AV-8B (Harrier II) on the other hand is already being made by Vit I think....<span id='postcolor'> Col Klink mentioned he was halfway through a AV-8B a couple of days ago i think... -
Well, then they can just script it that it waits until the crew slow down before ejecting...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jackal326 @ April 25 2003,01:45)</td></tr><tr><td id="QUOTE">Yeah, I think a triggered overlay of the screen would be the way forward. At first I was thinking of an edited Pilot LOD on each of the models, that when the Raise/Lower Goggles action is performed, the "goggles" come over the players' eyes in 1st person...but this may look weird. I'll have to experiment, as this is just a form of "brainstorm of ideas" at the moment, no "real" work is being done <span id='postcolor'> It wouldnt work when they turned their heads, which, if you turn the heads of the Deltas/Rangers you'll see that the goggles dont follow it completely
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I wonder if they will model the classic horse/donkey male appendages, may be good for sniping lessons
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These were already shown here ( http://www.flashpoint1985.com/cgi-bin....;st=225 ) And im sure the Falklands Mod would rather keep track of one thread for their mod rather than 2.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Abrams @ April 23 2003,23:02)</td></tr><tr><td id="QUOTE">today i sent a bug report to BAS with some bugs with textures missing and other stuff and what did i got? completly nothing no answer that they got it or any other reaction....... nice............................ <span id='postcolor'> Jesus, less than a day? Give us a chance!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Landwarrior87 @ April 23 2003,15:58)</td></tr><tr><td id="QUOTE">i didnt spot this in the readme and this probably more of a Delta/Ranger question than a Mh47 one, but ill shoot anyway.. Does this happen to anyone else or is it just my computer bitching at me.. When in the Chinook when its full of Delta's or Rangers does your computer seem to "Lag" a little bit while looking at all the other rangers.. is this due to Poly's or Texture settings or ?? someone throw me a frickin bone here.. Global Problem? or Landwarrior87 Local Problem?<span id='postcolor'> You may need to lower your detail settings, its what its there for