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Emberwolf

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About Emberwolf

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  1. Emberwolf

    Grand Theft Auto V

    Well, I'm sure Rockstar still can't afford it. They're a tiny company after all, a PC port would strain their limited resources.
  2. Emberwolf

    2017 - Official Announcement!

    I prefer the Celery zombies over the DayZ zombies, because the gameplay mechanics are more consistent. The three-strikes system is brutal but it works. The player gets immediate feedback for everything. Two strikes from death, one strike from death, and then death. Bandages erase all strikes, but you can waste bandages by using them with only one strike (yet saving them for two strikes is a lot more risky). You also need to commit some time to apply a bandage, which makes you vulnerable. There's a bit of strategy involved. It may be simple, but it's consistent. In DayZ, you get a desaturation filter for health. Bandages don't always stop bleeding. A zombie can do a small amount of damage by biting your face, and then snap your legs in half by biting your face again. Zombies can also knock you out randomly. This is inconsistent randomness that seems to be at odds with ArmA's functionality, and I personally found this a lot less fun to deal with. Not to mention that either situation takes control away from the player (as opposed to the three strikes system, where the player has full control until they die, which is less grating). I can concede that having more types of injuries is more realistic, but I'd rather die outright than crawl two kilometers to a hostpital with broken legs and a black and white filter.
  3. Emberwolf

    Things you wish NOT to have in the game!

    I'd like to see less people who are pointlessly intolerant of how others play this highly moddable sandbox game.
  4. This reminds me a little bit of Echelon (1988). In that game, you also flew around in a hovership, puzzled out the story, and engaged in occasional combat. Here's the Moby page: http://www.mobygames.com/game/dos/echelon_ That really brings me back. I can't seem to find any gameplay footage though. :( I went ahead and bought A.I.M. and it's sequel off GG after reading the information in this post and looking up a bunch of gameplay footage. I had to set A.I.M. 1 to Windows 98 compatibility to fix a GUI display issue, but otherwise both games run well. Pretty fun so far. :)
  5. Emberwolf

    Why is this game not more popular?

    The oddest thing is I've worked with pilots in real life for about a decade and my experience with them has been overwhelmingly positive. Generaly, they're a great, upbeat group of folks. They love their sport/hobby/job and it shows. Why the flight simming communities are so insanely caustic and miserable completely bewilders me.
  6. Emberwolf

    Domination in Chernarus or Takistan?

    I've never had a positive or remotely enjoyable Domination experience in Takistan, while I've had plenty in Chernarus. Partially it may be the way the mission is set up, but my experiences so far are with what the popular servers ran: Chernarus: Mostly play as US, with roughly equal Russian forces and rolling hills/forests making engagements somewhat difficult (fun) and rather tactical. The map is pretty and varied (some towns have fields around, some have wooded mountains). Also, no FLIR weapons were available. Takistan: Always play as US, everybody takes FLIR sniper rifles and rushes to the nearest mountain to snipe as many untrained conscripts as possible. Rarely see an AO not completely steamrolled in under three minutes. Usually 1-2 minutes. It's very rare that I can actually get into a town and have a proper house-by-house firefight with the AI, and I'm usually racing to the AO as quickly as possible to experience this before the FLIR sniper horde happily skylines (evidently without danger) over the mountain. Any conscripts not in the town are on the opposite mountain, unshielded by anything. Even if the FLIR'n'stovepipe player horde didn't spiderman up and down the obscenely steep mountains, the AI will anyway. I'd rather much have Chernarus, especially without FLIR weapons. If the new Czech terrain is actually "summer 'Chernarus'", I'd love to see Domi on that.
  7. I haven't seen this on the roadmap, so I'd like to suggest it: A paramater to start with a moonless/newmoon night, a parameter where players can spawn with just G17s (or only weapons with flashlights), and a paramater to toggle whether all or some ammo boxes contain weapons with flashlights (even if they're just US guns and appear in Russian ammo crates). Recently I tried to set the paramaters up for a night crawl where players had to find weapons with flashlights before it got too dark, but never spawned in a town whose ammo boxes weapons with flashlights. Even if I were to get one occasionally, it's not the consistency I would have wanted setting the mission up specifically for flashlight hiking. Outside of that, the mission has been an absolute blast. I love how incredilby desolate Chernarus feels with volumetric fog turned on and the weather set to wintry mix. My favorite setup is no cars, ammo boxes in towns, zombies everywhere, helicopter finding with the marker on, and expert mode (partially to force proper map navigation).
  8. Emberwolf

    Army of the Czech Republic DLC

    I checked out some locations in the editor for ArmA2. The green house in the woods is definitely the house at the end of the dirt road in the middle of Black Forest (slightly East of the middle of Chernarus). You can even match up the size and spread of the three tree trunks against the left side of the house. The hill is angled the same as well. The only difference is the grass in the new screenshot is shorter. I was able to recreate the airfield scene by standing Southeast of the tower at the NW airfield and zooming in towards the hangars. While I was able to match up the exact count of window panes in the upper part of the hanger, as well as the street lamp, I'm still not sure if it says much. Airports could very well be very generic. As for the ruins screenshot, I'm quite sure that's in Kumyrna, which is South of Guglovo (slightly South of center). It's the same asphalt road type, with the same hill in the background, with the same layout of bushes and trees. I recommend visiting these locations in the editor and having a walk around, and zoom in with RMB where you think the shot might be taken from. It's uncanny. Having seen this stuff ingame, I would be surprised if we weren't getting a complete summer Chernarus.
  9. Finally beat this solo! I was freaking out by the end. aydUotlgqUQ Now it's time to wait for part 4.
  10. I've managed to get to the end of this mission twice while solo, on expert default with ACE2. It's taken a lot of attempts. So far, the two difficult parts of this mission getting to the cabin (the first third of the mission), and dealing with the very last task. I've found that once you get to the cabin, it's almost guaranteed you'll make it to the town at the end, unless you're very careless. Both times I've gotten into the safehouse, the mission asks me to kill the remaining zombies in the town. My only complaint about this mission is that the zombie counter actually goes up while running around outside but close to the safehouse. In my last run, I was overwhelmed and killed after killing more zombies than the initial zombie counter indicated, without going more than a couple houses away from the safehouse. Absolutely everything else, including parts 1 and 2, are brilliant. While I've managed to figure out the rest of part 3, I'm stumped on how to complete the end. I've seen the solo playthrough video, and he manages to get the counter to go down while running around town shooting zombies, so I'm just not sure what I'm doing wrong. I'm going to keep plugging away at it, since beating this mission solo/ace/expert is my goal. Every day I put in at least a couple attempts, and every day those insane zigzagging deflection shots with the G17 get just a little easier less hard.
  11. Emberwolf

    ToH + A2?

    I personally wouldn't mind the lack of ground fidelity using the Seattle map in ArmA2 or ArmA3, minus the traffic. It's a good spot for a Red Dawn type of scenario. Even if experiencing the scenery as infantry is a little too rough to bear, playing as a helicopter or fighter pilot is certainly feasible.
  12. Emberwolf

    Unlimited Detail wants to KILL graphics cards

    They admit to not being artists, but they sure as hell aren't presenters either. That was the same unprofessional condescending tone I'd expect from anyone trying to hard to be funny writing a game review or something. It's a good concept and I hope it's real, but they're going to have a difficult time trying to sell their tech if this is how they express themselves. On a positive note, the idea that something like this could be real makes for some happy thoughts. It would be an intense relief as an artist to not have to worry about polycount while modeling stuff. In recent projects I've had to spend most of my time thinking up ways to get an effect I want to be simple on resources, and then even more time taking a model and strategically stripping geometry off until the FPS is happy, as well as replacing former geometry with texture effects. Someday I'd like to actually stop worrying about this stuff.
  13. Emberwolf

    Aliens vs Predator

    Why did they even bother.
  14. Emberwolf

    Silent Hunter 5 announced!

    GWX3 is fairly all-encompassing. http://www.thegreywolves.com/gwx3/legacy.php Probably the best way to see the entire scope of the mod is to grab the PDF from near the bottom of this page: http://www.thegreywolves.com/downloads/
  15. Emberwolf

    Dragon Rising has been released

    What I've seen over the past several months are people who don't have the time, energy and willpower to conduct a little honest pre-purchase research, yet will spend several months complaining and begging on the game's forums. I see the DR people over there as having bought Barbie Horse Adventures (DR) and begging the shovelware developer (CM) to patch in an extensive mounted combat system, yet refuse to ever touch Mount & Blade (ArmA2) because they once saw an AI ride into a tree and the game lags if you have 600 combatants on the battlefield. Seriously, DR wish lists are literally all ArmA2 existing feature lists, but they have an irrational hatred of ArmA2 on the level of mental illness (at least judging by the lies, my favorite being that ArmA2 doesn't have jets. :D)
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