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De_little_Bubi

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Posts posted by De_little_Bubi


  1. I would put Chernarus/Takistan somewhere at the caspian sea.

    Here https://maps.google.com/maps?q=45.920587,48.050766&num=1&t=h&z=6 or here https://maps.google.com/maps?q=40.317232,49.558468&num=1&t=h&z=8

    Geographically this are the only places with a coastline from southwest to northeast. Political Georgia and Cechnya is very close and would make sense as well.

    For positioning the maps into the area this map will surely help: http://imgur.com/xQB4hdZ

    Edit: For ArmA 3 the position of Altis and Stratis shouldnt be difficult :)

    Edit2: As BiggerDave already found out, the Bis Wiki gives valuable informations:

    Arma0:

    Malden:

    • Malden is the southernmost island of the group.
    • Malden was a stop off point for seafarers and Russian fishermen.
    • The nearest major NATO base is Estonia
    • Topography of Malden is based on the Greek island of Lefkas in the Ionian sea.
    • Interesting i think is that most of the city names are based on french language

    Nogova: Nogova is located not far from the Malden islands, due west.

    Kolgujev: Name of island is based on real island in the Barents Sea. However, the topographic map belongs to Tenerife island.

    Desert Island: Topography of Desert Island is based on the Greek island of Meganisi in the Ionian sea, off the southeast coast of Lefkas/Malden.

    Everon: Everon is the easternmost island in the Malden group AND Everon's landscape is based on the Croatian island of Krk (but i would not put it there, still valuable information is "easternmost island of the Malden group"

    Politically i would put the island somewhere in the baltic sea or barents sea. I would prefer the barents sea as there we can have no close costlines (and still could be pretty close to estonia in terms of closest nato base).

    Maybe here or even a little bit more east.

    Arma1:

    Rahmadi: is an island located off the southwest coast of Sahrani

    Porto: Unfortunatly nothing, but i also cant remember this map?!?

    Sahrani: The "real world" coordinates of Sahrani are: 39° 57' 0" N / 40° 1' 12" W, placing it in the North Atlantic Ocean

    Southern Sahrani and United Sahrani: Same Position like Sahrani

    Arma2:

    Chernarus:

    • ...castle ruins... which were built at the turn of the 11th and 12th century ... attacked from the sea and by northern neighbours. ... fter the fall of Kozlov's Principate at the beginning of the 13th century ... -> Mongolian Invasion?
    • Jakub ÄŒert burned in the castle's main tower after he refused to surrender to Ataman Simurg -> Ottoman Empire?

    Takistan: History has similar dates for big changes like Chernarus.

    Utes: Nothing Important

    Zargabad: Nothing Important

    Here it still makes the most sense to place it in the caspian seas as already proposed using this layout

    Arma3:

    Couldn't find any articles, still: Altis and Stratis


  2. Was just about to say... It´s possible in other games aswell..

    Anyways, opened a Ticket for this..

    http://feedback.arma3.com/view.php?id=5577

    Any Opinions, Votes and critics are appreciated!

    Regards,

    Hammer

    Look at their blog post from June 2011: http://www.bistudio.com/english/company/developers-blog/230-experimental-betas-interpolating-the-future

    They do know what interpolation is, they use it, and as almost everything requested here: its by far not as easy as you would imagine.

    Interpolation between now and a future point in time can only be done by assuming the future movement (a carrier accelerating by the same as like 10 seconds ago for example), but as the vehicles are also player controlled no reliable assumption can be done! (for ai you could precalculate the future decision and even this is not 100% reliable unless the future decision is synced)

    so even when interpolation can smooth out the lag a little bit, a player controlled vehicle can always "beam" itself suddenly to the left as the player controlling the vehicle turned it to the left and the interpolation continued moving it forward.

    • Like 1

  3. a lot of highways have "extra large" strips whith easy to remove middle section just for the possibility to transform them into landing strips. (More infos: http://en.wikipedia.org/wiki/Highway_strip - look even greece has them :D )

    So saying that it is unrealistic to land on a street is just wrong. It would be much more unrealistic to have 2 big airports on a small island like altis. Also i think that there will be a secundary landing strip somewhere - as it was always the case since ArmA1. Just some small flat "gras" area - if not already you can imagine by yourself that they put som split or similar to stabilize the ground.


  4. I've forgot about how large Everon and Malden is, how would those compare to with stratis?

    I don't think you can compare with Everon and Malden.

    This website shows all of the old maps: http://blog.naver.com/PostView.nhn?blogId=jdw13579&logNo=140177513329

    The old ArmA CWA Maps seem to have 13kmx13km ( 169km² ) with half of it water. The reason why you can't directly compare their landmass is that they are much less populated then the newer maps. Huge areas are just countryside / empty fields without anything.

    Btw.: Why is the BIS WIki not containing all these maps inside the wiki entries of the maps? There are only pictures of specific spots on the island but no real map.


  5. First five hundred is actually more objective than a dev decision or fan voting due to the inevitable bias, especially when contributors just don't like each other... see a recent Reddit comment exchange between Xeno and CHKilroy/Dyslecxi for what I mean.

    can you provide a link? reddits structure is confusing


  6. is rtt really that expensive? will it really be imposible to make an rtt with a different resolution and level of detail?

    looking at the public materials ( http://img1.playm.de/wp-content/uploads/2012/02/0005-Arma3_screenshot_1202_20.jpg, also the undersea ship) there will be scenarious where the driver has direct access to 5 rtt areas, possible to see 3 at the same time.

    what if inside scope is the main renderer with full framerate and the outside the rtt with low framerate?


  7. the sad thing is that if bis delivers some basic interiours, maybe just a modelled room without textures etc. (which is totally enough as a change for the gunner for example) - the game papers will talk about the "unfinished" product and how bad it is and people will see the screenshots and agree.

    so its better to leave them out completly :(


  8. I'd like to have templates for basic gameplay scenarios, such as an AI ambush on an AI convey. Programming the AI to do that type of stuff can be difficult so it'd be nice if BIS included these within the editor.

    This could be easily done with just providing missions as templates (saved in the editor format not as ready compiled mission - so that you can load them in the editor).

    There is a mission merge function in the editor since ofp. You could just merge this scenarious in your mission and move it at the position you want.


  9. there was no enemy trapping them - i just wanted them to move through it as the main road was going through it - the houses trapped them, i guess they where corrupt and the enemy payed them to place themself in such a way that the ai couldnt drive around!


  10. why not counter that with "more realism"? i mean the reason this weapons are now that powerful is because the real life counter meassure is not implemented. whats with locking on enemies radar?

    i guess there is something for every threat.

    also making weapons systems more difficult to use - everybody can fire a rpg-7 but firing a javelin needs the pressing of some buttons at least. that takes up more time and therefore balances it out against its counterpart on the opfor side. (just as an example, the same applies to other game elements)

    for uberpowered weapons which are in the game for the story or maybe because its fun it should be excluded in the serious pvp mission.

    in call of duty you are also flying a c130 in the missions but dont have it in the mp (at least back in the days of modern warfare, dont know what happens now :P )

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