De_little_Bubi
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Everything posted by De_little_Bubi
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A couple questions before I buy this
De_little_Bubi replied to Dekier's topic in ARMA 2 & OA - GENERAL
there is "some" rotation. not much but some. use x and c keys. -
First getpos setpos door script - problem :/
De_little_Bubi posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah made my first real own script^^ Wanted a little door "open/close" script. Just lower the objects under the map and back again. (i used the hiik script from Cyborg11 to learn the basics, thx) Now the Problem: in singleplayer it works very goot but if im using it in multiplayer, only i (server and squadleader) can use it. If somebody else is using it, the action gets removed from the action menu but nothin else happend. Is there any special stuff to do for clients? // ******************************************** // Script File for ArmA2 // Made by: De_little_Bubi // Version: 0.9 // ******************************************** // Add Action in the Init of the door terminal: // this addaction ["Oeffne Tor","door.sqf",[false,HEIGHT,STEP_HEIGHT,OBJECT_COUNT,DOOR_OBJECT1,DOOR_OBJECT2,...]]; _terminal = _this select 0; _action = _this select 2; _params = _this select 3; //State of the door, true = open, false = closed _state = _params select 0; //Height of the door _height = _params select 1; //Stepheight - the height the door should be lowered each step _step = _params select 2; //Amount of Objects the door is using _door_obj_count = _params select 3; //Get all the objects out of the params _door_objs = []; for "_x" from 0 to _door_obj_count-1 do { _door_objs = _door_objs + [_params select _x+4]; }; //Determine the count of steps we need to lower the door _count = _height / _step; //Remove the old action from the terminal before the long lower process starts => no double action _terminal removeaction _action; //Set the new door state in the paramlist _params set [0, !_state]; //Initialize the data array for new action _new_action = ["","door.sqf"]; _new_action set [2,_params]; _hint = ""; if (!_state) then { _hint = "Tor geoeffnet"; _new_action set [0, "Schliesse Tor"]; //If door should be opened -> lower the door ( negativ value ) _step = _step * -1; } else { _hint = "Tor geschlossen."; _new_action set [0, "Oeffne Tor"]; }; //Lower,Upper the door //For each step for "_y" from 0 to _count do { //For each door object for "_x" from 0 to _door_obj_count-1 do { //Lower/Upper the Object _door_obj = _door_objs select _x; _door_obj setPos [ getPos _door_obj select 0, getPos _door_obj select 1, (getPos _door_obj select 2) + _step]; }; //Wait 50ms sleep 0.05; hint "ACHTUNG - TOR WIRD BEWEGT"; }; //Door open/closed, add new action to the terminal hint _hint; _terminal addaction _new_action; -
don't know if its on pirated versions, but it works in my legal one :O @legislator: thx for posting in german boards^^ didn't want to register for this 2 pics.
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Linux Port for BI Titles
De_little_Bubi replied to Milyardo's topic in BOHEMIA INTERACTIVE - GENERAL
tested ofp on ubuntu+wine and it worked more or less. i'm no linux guru so it was only try and error^^ Further information here: WineHQ - Operation Flashpoint GOTY 1.96 -
No, nothing. Installed Arma 1.0 -> 1.01 Beta. No modifcations or anything else.
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i can't install it on the beta patch error messages: Translated: Error in File XY, Abort/Retry/Ignore A friend said that his updater says that Patch 1.01 is already installed^^ Wait until evening, if theres no solution in the boards i would reinstall arma2.
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keep tasks after respawn
De_little_Bubi replied to der.hannes's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
got the same problem now. (respawn = 3;respawnDelay = 60;) i think you should add your own tasks via script again (just like the first time, but now check if they are succeeded or failed) but how to add the tasks of the som modul again i don't know (still i don't know if the som modul is synchronized to the spawned player) ah and dont ask how to trigger a spawned player, don't know either^^ -
ArmA 2's Artillery Module
De_little_Bubi replied to headspace's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
that works for the first time, but after i adds the request there is undefined time until the player is using the artillery. after that i have to restart the script but i dont know how. -
ArmA 2's Artillery Module
De_little_Bubi replied to headspace's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, im using this example ari mission (ArtyDemo_MLRS_SOM.zip for the BIS Wiki). You can add new ari requests via radio. Don't wanna do this. I want to add a new ari request ~10-20 minutes after the last one automaticaly. So you can fire artillery after the artillery reloaded. (Using mlrs launcher) Anybody an idea how to implement it? Any events of the ArtilleryModule i could use? -
patch 1.01: out of memory bug still exist (tested in koop gameplay) We are waiting for the next patch now.
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Buying the german version instead of english
De_little_Bubi replied to Midhaven's topic in ARMA 2 & OA - GENERAL
hahaha lol don't know how to switch languages (dont need it too^^) but you realy need to know german in the german version cause all subtitles are german. that isn't the problems for usmc dialoges (cause they are speaking english) but if you chat with some civilians or enemy units you need to know Czech or Russian (or German for subtitles^^) -
I just heard that there are to versions on the german market, on for 16year olds and one 18year olds. Can somebody confirm? What are the differences?
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
De_little_Bubi replied to EricM's topic in ARMA 2 & OA - GENERAL
First half of translated gamestar review (day 1) I used google translater to simplify my work. If there is something unclear please tell. Next half in the next hour :) -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
De_little_Bubi replied to EricM's topic in ARMA 2 & OA - GENERAL
For the Germans: http://www.gamestar.de/specials/spiele/1956417/arma_2.html (PCGames has his old bad article in again...) Some words: Gamestar dont score Arma2 cause they think the next patches would fix a lot of stuff. In my opinion its a very nice move from gamestar :) and i hadn't expect something like this. I'm writing the translation now. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
De_little_Bubi replied to EricM's topic in ARMA 2 & OA - GENERAL
wow more realistic than call of duty 4 O.o is this even possible? anyway. 20 minutes until press embargo ends. i think i will make some translations :) -
the gunner is looking in the opposite direction, so i think it isnt in his hands by now.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
De_little_Bubi replied to EricM's topic in ARMA 2 & OA - GENERAL
Realy Funny: http://www.gamestar.de/news/pc/action/taktik-shooter/1956420/arma_2.html (German) Gamestar said in the 1.01 Patch News that the Reviewo of 1.01 will be published on 0:01 29.05. They also said that this time "Gamestar.tv" would be for normal user (not only premium user) too. -
awesome! So XBOX360 Controller configuration *hind* hind* ^^
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
De_little_Bubi replied to EricM's topic in ARMA 2 & OA - GENERAL
no you don't need to know the cause. you don't need anything. but there are several reasons to provide more information. you want a bugfix as fast as possible, so helping the devs reconstruct the bug would help to solve it faster. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
De_little_Bubi replied to EricM's topic in ARMA 2 & OA - GENERAL
Update on PC Games. Statemant from BIS. English version: http://www.pcgames.de/aid,685486/ArmA-2-PC-Games-testet-die-Militaer-Simulation-Update/PC/News/?page=2 -
Morphicon (petergames.de) ArmA 2 Download Released
De_little_Bubi replied to OChristie's topic in ARMA 2 & OA - GENERAL
http://petergames.de/Downloads.5.0.html Edit: Well i responded to the Nexway discusson on site 2... -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
De_little_Bubi replied to EricM's topic in ARMA 2 & OA - GENERAL
some stores sold arma2 yesterday. official release is still friday -
yes nothing else has such front windows
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
De_little_Bubi replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
yeah less cpu and ram but more gfx power. where did you check? anyway all the things you said are very positive so why doubting anymore? i don't wanna say "yeah all things will work great on your pc" because i simply dont know.