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Everything posted by Dead3yez
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so 25 fps in chernogorsk missions - on normal and very high
Dead3yez replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
Me too. Whether I put my settings on very low or very high it doesn't make a difference. It's insane. This only seems to happen in intense MP though, I think. -
Time for Bis to allow language change to English - agree?
Dead3yez replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
Thank you for the definite answer. I have sent my email: I advise everyone else to send an email (copy mine if you wish). As one email from myself isn't going to do much. -
Time for Bis to allow language change to English - agree?
Dead3yez replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
You just say that it is probably a problem with the publishers. It's quite clear that if we were told by an official over at BIS about the situation regarding the contract policies that this whole issue over the signatures could have been avoided and many of us may have already sent an email. Are these little details confidential or something? In the meantime - however tempting - to send an email to petergames_de@nexway.com I am not going to look like an idiot just because it is 'probably' a problem with the publishers. -
A.C.E. Advanced Combat Environment - Public Beta!
Dead3yez replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Skyline You can edit them here: \ArmA 2\userconfig\ACE\ace_keys.hpp -
A.C.E. Advanced Combat Environment - Public Beta!
Dead3yez replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good job it's not so much of a complaint for me then. ;) Yes, I have the issue tracker page favourited and try to report and add info on any bugs I have found and already exist on the tracker. What I don't want to do is spam that page with 100s of requests for features and suggestions whilst the mod is still in beta stages and not all features have yet been implemented. -
A.C.E. Advanced Combat Environment - Public Beta!
Dead3yez replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:bitch: What an ironic approach to call people newbies and tell them to stop talking about the stamina system, then continue to talk about the stamina system... I do actually really like the system, but the blackouts to me are plain annoying and should be kept at the top end of the spectrum when you almost cannot run any further because you're so tired. Up until then, blurs or a faster and louder heartbeat would be much better IMO. But when your screen starts flashing and keeps on doing so even after like one minute when recovering it really gets to me. -
Game CPU-Optimization - no troubleshooting !
Dead3yez replied to Herbal Influence's topic in ARMA 2 & OA - SUGGESTIONS
Before the release of ArmAII in press releases and information about the game I was under the impression that ArmAII was only going to be fully supported for dual cores only. Found it.... http://www.armaholic.com/page.php?id=3807 http://www.bistudio.com/developers-blog/real-virtuality-going-multicore_en.html [edit] Wtf? What is happening at cpucount=3. Anyone want to show me what results they get after a fair test running ArmAII-mark two times in a row with the different cpucount number. Running phenom II X4 @3.4ghz here. -
Would You like to see Mumble's LINK - 'open plugin' implemented into ARMA 2?
Dead3yez replied to Dwarden's topic in ARMA 2 & OA - SUGGESTIONS
As I am not very familiar with mumble, until I read tcp's post I really had no idea on what you were suggesting. As I can read from some other peoples replies it's obvious they were not quite sure either. I don't get it, what is the point? What benefit would this actually give to mumble without the plugin? Positional radio only really needs to be supplemented for direct chat, and will this support even fade with the distance of the speaker from the player? Sure, I'm all for it if you're planning on creating a plugin yourself. But I'd rather like BIS themselves to spend time and resources into improving the VON that we have than providing a plug-in to simulate positional placement in-game of the speaker for mumble.- 132 replies
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A.C.E. Advanced Combat Environment - Public Beta!
Dead3yez replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
try following these steps: http://dev-heaven.net/wiki/ace-mod2/Lazy -
Actual real life cockpit bullet protection for helicopter pilots
Dead3yez replied to wasserkool's topic in ARMA 2 & OA - GENERAL
Some. But it's being worked on. I think. :) -
A.C.E. Advanced Combat Environment - Public Beta!
Dead3yez replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What do you think about the MH6/AH6, from outside the vehicle? :P This will drive you insane. -
Patch 1.05 "Announced". Includes AH-64
Dead3yez replied to roberthammer's topic in ARMA 2 & OA - GENERAL
You can find some more information (if it still counts) about the campaign here: http://ew.moricky.com/en/media/ -
Female Soldier [Feature request to BIS]
Dead3yez replied to rene.obermann's topic in ARMA 2 & OA - SUGGESTIONS
Sure, I don't mind if female soldiers are ingame. Just give them the appropriate classes and inventory slots. :ok: There has to be a line drawn somewhere with realism, unless you want ArmA2 turned into OFP2. I guess in the meantime there are infact some girls out there who would prefer to play as female. If they don't enjoy ArmAII as it stands then they could always play warrock, combatarms or tombraider if they don't like playing as a guy? -
Time for Bis to allow language change to English - agree?
Dead3yez replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
And remember to make at least one post each day so that it may actually stray further than this topic. :P -
A.C.E. Advanced Combat Environment - Public Beta!
Dead3yez replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://dev-heaven.net/wiki/ace-mod2/Lazy Go there. Once there download one of those files depending whether you're running a beta patch or not. Follow the instructions: Place file in six-updater folder. When done start sixupdater and run option 2. OK, one less for you to answer sickboy and ACE-team, I hope I made time for you to answer my question some posts back. :) -
On a Sunday I get on my knees and pray in the direction of Bohemia Interactive Studios. To not perform this act is blasphemy. Well, really, you signed up to tell us your friend has bought the game. I hope you sign back in one day to let us know how things go. :lookaround:
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Would it be feasable to eventually add unlimited grass?
Dead3yez replied to mon_diesle's topic in ARMA 2 & OA - GENERAL
:391: Grass rendered at such distances (6000 meters) in the current ARMA2 engine would be unnecessary and be the cause of major performance problems. There would be absolutely no real visual improvement having grass that is rendered and therefore rendered pointless at up to 6000meters. 1000meters? Maybe. This is common sense. However, most likely with a remake of the engine then grass could be viewable at super distances when only rendering it when zoomed in on the location/when necessary for visual impact . -
A.C.E. Advanced Combat Environment - Public Beta!
Dead3yez replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm wondering if there are any plans for islands in the future, like the ACE Island pack. That would be nice but I'd much prefer a couple of HQ islands than the old converts, not saying they would be bad though. A nice 'desert-like' afghan/iraq would be nice to help with some performance issues and to reflect upon modern ongoing conflits as a realism aspect. If new islands are released then will they be released under the current @ACE or @ACEX (presumably most viable option) folders? It would be nice to see it done this way as personally I fear that many servers will decide not to run the extra islands if they where separated. And also, many players will missed and not installed the appropriate files to join in servers that are using 3rd party islands. The downside of this is that servers or clients will not have a choice to enable or disable the islands when running Extras or mod, but really, there is no disadvantage in that. Secondly, islands are usually or sometimes consist of large data and distributing them through updates may not be as feasible, problems like this could be reduced by distributing a set of core files for each island first? I'm just saying this because I thought that the islands where a feature which were under-utilised in ArmA1 and could have been a great addition. -
Tips on performance: http://www.armaholic.com/forums.php?m=posts&p=54150#54150 or you can view it here, but it's not so good: http://forums.bistudio.com/showthread.php?t=73947
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A little hard on the criticism there, but I mostly agree.
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Would it be feasable to eventually add unlimited grass?
Dead3yez replied to mon_diesle's topic in ARMA 2 & OA - GENERAL
Some reason I couldn't get the grass to generate for distances of about 100meters, I think this is an engine limitation (not sure), will need viewdistance fix most probably. I can get the grass layer to work for distances up to about 400meters or so stable. When you're thinking 800meters or more then expect lockups in the game, it freezes. -
Time for Bis to allow language change to English - agree?
Dead3yez replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
Signed. :) ---------- Post added at 02:56 AM ---------- Previous post was at 02:47 AM ---------- I can't understand why someone wouldn't rather Buy a German version if they prefer English and it is AVAILABLE. But OBVIOUSLY a lot of people wanted the game right away, including myself. I have waited over 6 months now and still waiting for a patch to add the English language. Infact, I have even purchased a second copy of ArmAII just to have English. It would be nice to have two English versions so that my brother may use the second copy of the game. If I am not mistaken then the German version of ArmA1 was infact patched to have English (as I was told) which is one of the reasons I had no worries buying a German version of ArmAII. -
The (un)Official Freetrack Users Q&A Thread
Dead3yez replied to bushlurker's topic in ARMA 2 & OA - GENERAL
Please, post pictures of your grand 'designs'. I'm thinking of investing in this myself, I would like to see some options on how I can go about making one of these first. -
I have written a little more on improving performance. Altering these values in ArmA2.cfg may improve performance slightly: GPU_DetectedFramesAhead="80"; GPU_MaxFramesAhead="4"; Lowering mouse smoothing in profile.arma2profile values can reduce mouse lag and may improve FPS slightly: mouseSmoothing=1; Higher FOV increases performance, take your FOV values and multiply them both the same. E.g. values 0.75 and 1.20 become 0.975 and 1.56 when multiplied by 1.3. Use to your liking. This does not effect your zoom distances. fovTop=0.97500002; fovLeft=1.5599999; Click the link below for more information. http://www.armaholic.com/forums.php?m=posts&p=54150#54150 [edit] To speed up hard-disk see here: http://www.astahost.com/info.php/increase-hard-disk-speed-windows-xp2003_t12331.html
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A.C.E. Advanced Combat Environment - Public Beta!
Dead3yez replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Updating initial release from Yoma's tool, with rScync. http://www.armaholic.com/forums.php?m=posts&p=70891#70891 Worked for me. (My steps 1. modified since sickboy recommends updating to latest rSync)