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Everything posted by Defunkt
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Mando Missiles Help if possible
Defunkt replied to alpha9's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow, you have a gift, now can you say "Perhaps BIS will release the Linux binaries soon"! -
Is it possible to have a hud/gauge view of the helicopters camera?
Defunkt replied to p75's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
1. My PC has a hard enough time rendering the scene in one FOV let alone two. I don't think there's a PC around that could deal with this. 2. Unless p75 has actually learned how to make such a thing since registering Jun 2009 (and 'no', passing comment on other people's work doesn't count) then this is a nothing more than a rather thinly veiled Addon Request. -
Do you wish to have BattlEye in ArmA II?
Defunkt replied to HOPEnSPIRIT's topic in ARMA 2 & OA - SUGGESTIONS
I don't see how anybody can market a multi-player game today without a viable anti-hax system. -
Arma 2 Addon request thread
Defunkt replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I know of two WW2 mods for ArmA1 at least one of which has announced they will moving to ArmA2. Invasion 1944 and Liberation War 1941-5. Though I've never been much into WW2 before I'm really looking forward to a bit of Saving Private Ryan now ArmA2 is much improved as a shooter. -
Some serious ideas and suggestions from a mission maker
Defunkt replied to laggy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
People will make what they're inspired to make, what they have time to make and what damn well takes their fancy. Providing you with matching sets probably doesn't enter into their thinking a great deal nor, I would suggest, should it. To use it or not is your choice, to make it or not is theirs and if they care about having it used they can work out for themselves how and to whom it might be useful. -
*burp*
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ArmA Scripting Language
Defunkt replied to Pennywise's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
'Lua' -
Outstanding. I wonder if there might be release by 9 October. I don't wish OFP:DR anything other than success but it'd be fun to see comparison videos with comparable assets, especially as these are such a testament to the ArmA modding scene.
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Sorry, but you are deluded. Have a look at where your CPU and GPU chart (i.e. barely on the chart). You don't buy a notebook to play cutting edge games.
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Yeah, I don't get it, I think we've never had it so good. The proportion of sales for PC over console might be declining but surely both divisions of the market are still growing? Personally I think of consoles as an entirely different product more akin to home exercise videos or the like, not gaming as I know it.
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Lord, where do you people come from? 7-Zip (free) does RAR.
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OH-58 Kiowa Warrior comes to Arma2
Defunkt replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have you created a site user account and logged-in? -
Is it definitely the top speed? An airspeed indicator might start at 45 (knots).
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ANNOUNCE: PVP script pack released
Defunkt replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
What's wrong with using the stock GPS? It's already there, can be stickied or dismissed at will and at least provides some semblance of a rationale for a mini-map. To enable add ShowGPS=1; to description.ext and... player AddWeapon ("ItemGPS"); ...on spawn. -
-=SARMAT=- Studio presents: WIP screenshots of the new project "Wings of Russia".
Defunkt replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They are beautiful, I do look forward to the release of that transporter in particular. Why would it? They were FS ports and (originally) posted without any credits whatsoever despite that being a requirement of both the original creators and BIS forum rules (for this very reason). -
US Desert Vehicles (WIP)
Defunkt replied to Marc15yo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well if you PM me a link to the textures you've done I'll config & pbo it for you to trial. Vehicles-wise just the M1A1 and various HMMVW's applied by me but it might simplify permissions if you were to stick with your own versions ex-McNool. Pretty sure the BIS Marines were a late patch (after the MLOD release) and AFAIK there's no standing permission to distribute but hopefully BIS would agree if asked. -
US Desert Vehicles (WIP)
Defunkt replied to Marc15yo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I can help with the config work for you, in fact I have already done much of it... The vehicle textures pictured are from Mateck & T_Bone's M1A1, both Blondak & McNool's HMMVW's and the Marines are BIS' own textures (but not part of the MLOD release). You're welcome to include any of this in your release if you can get the permissions. -
I'm really baffled by the way people are playing the online multiplayer game.
Defunkt replied to cadmium77's topic in ARMA 2 & OA - MULTIPLAYER
Blame, blame, lame. The game you want to play is perfectly possible and largely exists within several established ArmA communities but rather than go find it you prefer to come here and run down everybody else because it didn't bother to seek you out. Then, rather than make it yourself you prefer to blame the tools (there's a saying about tools and blame) when you simply haven't invested enough in mastering them. I for one resent the tone of your post, for me personally gaming either with or against A.I. is boring and tedious. I might think many things about the prevalence of that (or your) style of play but wouldn't make the type of post you have attacking anybody who subscribes to it. -
Sounds nearly perfect gonza. Does the mission end when one side has all four objectives? I would suggest that it's not much fun to try and claw back from such a setback.
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RH heli sounds 1.01
Defunkt replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you. -
RH heli sounds 1.01
Defunkt replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
All I get is an empty file for this one kju. By-the-by, these fixed configs make the sound mods play together better? Or conform to mST perhaps? -
WIP: Stuff you are working on 2!
Defunkt replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's just a very early WIP. Why not leave forum moderating to the forum moderators? -
Yes, you're right, that would work better.
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Surely OPFOR? Less because of past tensions than because there's a swag of NATO partners that will no doubt make it into BLUFOR before very much longer.
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I have a 10-down/2-up connection and have hosted 8 visitors quite successfully.