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Everything posted by Defunkt
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I'm with you, even the very best AI is disappointment compared to human adversaries.
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Arma II Linux Server 1.04 Public Alpha
Defunkt replied to maruk's topic in ARMA 2 & OA - MULTIPLAYER
Woohoo! Thanks BI. -
*cough* *cough* Alex *cough*. Excuse me.
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RESEARCH - Non BIS made Helicopter Flight models, What do you want?
Defunkt replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I probably should have qualified my position by explaining that I tend to evaluate everything in terms of player-vs-player scenarios. The balance I speak of isn't really an issue in Human-vs-AI games. -
RESEARCH - Non BIS made Helicopter Flight models, What do you want?
Defunkt replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
At the risk of labouring my point, I'm all for more-realistic personally (and if that means harder that's even better) but I am yet more concerned about the consistency of the simulated battlefield. How do you deal with the disparity in difficulty when setting up a UK vs RU encounter for instance? In spite of the way people are voting here I think in practice you'd hear "don't use the Huey, it has an overly-simplistic flight model" less often than "don't use the Puma, it flies like a dog". Without knowing how much more work is entailed (could the values for 'easy' be derived from 'hard' or vice versa?), both versions would serve all uses. -
RESEARCH - Non BIS made Helicopter Flight models, What do you want?
Defunkt replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Group A! Aside from representing a well-informed opinion (pilots & aircrew), I (as a gamer) would ask, what is the point of introducing new assets that are not consistent with (and therefore do not stand alongside) those already in-game? That is unless you intend to modify the flight model for all of the defaults as well. -
Operation Arrowhead and DirectX 10/11 Support
Defunkt replied to Preacher1974's topic in ARMA 2 & OA - GENERAL
Yeah, I was undone by my spell-checker. -
ROFL. I think Alex already knows there's another PLA mod and I suspect it won't be all that surprising to him that "the people in charge are actually chinese" :). Plenty of room for both mods, in fact as luck would have it, both are of high quality and appear quite complimentary in terms of the units realised thus far.
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downloading from steam now. whats the first thing i should do?
Defunkt replied to Cobra Pilot's topic in ARMA 2 & OA - GENERAL
Get to know the vanilla game before worrying about mods. If you're anything like me it'll take you a week to get all the controls bound to your liking. -
-=SARMAT=- Studio presents: WIP screenshots of the new project "Wings of Russia".
Defunkt replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice, congratulations on a well made and useful release. -
Looking good Alex, updates are always very welcome.
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Operation Arrowhead and DirectX 10/11 Support
Defunkt replied to Preacher1974's topic in ARMA 2 & OA - GENERAL
It will benefit from the same improvements that are made to ArmA 2's executable and, as has been officially announced, will incorporate specific features brought across from VBS2. To suggest that these enhancements might signal a simultaneous jump by two DirectX versions is naive. I guess time will tell. -
Operation Arrowhead and DirectX 10/11 Support
Defunkt replied to Preacher1974's topic in ARMA 2 & OA - GENERAL
Seems like every time I see a post about Arrowhead more and more new features are attributed to it with little or none of it more than wishful thinking AFAIK. I predict there will be tears when these expectations (which somehow seem to grow in the telling) are not met. It has been explained ad-museum that the 'engine team' is still patching ArmA 2 and that Arrowhead is an opportunity to gainfully employ the content developers. -
Arma 2 dedicated server for freebsd/linux/etc.
Defunkt replied to _watcher's topic in ARMA 2 & OA - MULTIPLAYER
Hurrah! Well spotted than man. -
Monsters, zombies and so on
Defunkt replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I tried a few zombie mods in ArmA 1 and 28 Days Later zombies are much more intimidating when it comes to setting up tension and fear. Thanks heavens we now have an open thread to direct the repeated zombie enquires towards. Shame it's so hard to do, a real loss but I live in hope of the Terminator mod. -
Force map screen ?
Defunkt replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
IIRC "forceMap false" removes it but the map displayed in this fashion isn't all that useful, I seem to recall you cannot manipulate (zoom/pan/click) it. -
Addon free flare script
Defunkt replied to dupa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I haven't tried it yet but you are to be congratulated, mission-makers need more of this type of functionality deliverable with the mission files. You can do a little more with an add-on but you can reach many more players more easily with scripts. -
Scoped weapons: Is this possible?
Defunkt replied to yakavetta's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Erm... there are two types of blur; this type and the type that blurs the whole screen. -
Scoped weapons: Is this possible?
Defunkt replied to yakavetta's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
And real ultra-stutter brought about by rendering two 3D ArmA scenes at once. Just knocked up a script to apply radial blur when scoped and it looks like it's not going to be a runner: 1. This PP effect doesn't work at all when Post Process Effects are disabled in video options (where DynamicBlur, ColorCorrection and probably others still do). So when BIS provided this option to remove motion blur they just disabled this one effect globally. 2. The non-blurred area at centre is square and it doesn't scale with your FOV. -
Has the OP invested anything? Rented a server? Made a mod? Worked out how to turn his own crosshair off even? No. He'd just rather engage in uninformed whinging to the effect that it is up to BIS to force everybody to play as he would wish, what sort of reaction should he get?
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If BIS had invested more in the typical player's expectation of adversarial game modes we'd have something to tempt them with.
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I don't understand why 2D sprites can't be used beyond the current 3D clutter radius.
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Arma 2 Addon request thread
Defunkt replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You need to pester EddyD to finish his. -
Why didn't you trial the demo first?
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Is this what you're looking for http://forums.bistudio.com/showthread.php?t=75027?