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dren

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About dren

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  1. This getting REALLY frustrating. game runs fine in MP with 25-40fps and at one point drops to 3 fps. (Nvidia) Only thing that helps is restarting arma, but you might get the same bug after 3mins... Seemly this is VERY common problem right now and it makes the game unplayable...
  2. i keep getting error "Type Script, excpected Nothing" while using mr.burns method :/ (im adding buildings to mpmission, i have tried init.sqf and units init) EDIT: DOH!! :p Got it working now, in init.sqf type just execVM not this execVM :)
  3. Havent really played around with AI's and waypoints for long time. (to be honest, i didnt even know that theres a that kind of waypoint :) ) But most likey, as these are items in map, the waypoint wont regonize them as houses. Jhonnie, check armaholic page, they have VERY good guide how to install and get it working. Oh and wrecks and more coming soon ---------- Post added at 22:27 ---------- Previous post was at 20:35 ---------- Updated to "final" version with wrecks and things :)
  4. In editor place one soldier first (player). After that when placing 2nd unit, select empty, then you can see the objects
  5. Thanx fox. Yep these are just buildings allready in game, classnames stays the same so it works in MP and with people without this addon. Ill add the wrecks in next update :)
  6. transparent logo v1.2 (final) for Arma 3 Alpha I added wrecks and alot of walls. "Most" should be in it now. Feel free to use as you want :) Enjoy! + Military + Houses + Misc + Walls + Wrecks Download below (armaholic) (v.1.2 25/3/2013) (v.1.0 , 21/3/2013) reference for classnames: http://browser.six-projects.net/cfg_vehicles/tree?utf8=%E2%9C%93&version=67&commit=Change
  7. Is there a easy way to export items from 3D editor to normal mission? ie. if iv build a base
  8. Anyone currently making editor upgrade to get all the buildings etc?
  9. dren

    Config Setup

    ARGH, solved the probelm. theres space after the magazine and latest patch changed the classname of the vest to "U_O_CombatUniform_ocamo"
  10. dren

    Config Setup

    i hijack this thread a bit.. :) im getting these two errors and i have no idea why?! where is the ERROR!! here is the config file http://pastebin.com/vry9zvqA
  11. Finally got it working. So if you want different attachments to your custom units (aka reskinning and want to have machinegunner with ACO aim). you need to create new weapon class and add that to your unit. I added code belove inside my custom unit config.cpp to get MX SW with ACO optics Hope it helps someone class cfgWeapons { class arifle_MX_SW_F; class arifle_MX_SW_ACO_AToW: arifle_MX_SW_F { class LinkedItems { class LinkedItemsOptic { item = "optic_ACO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; };
  12. yes that would work for init, but not in config file. also PrimaryWeaponItem or PrimaryWeaponItems doesent seem to work ether.. So anyone had success in this? or do i need to create new weapon classes to get this working?
  13. Hello! How in earth i can add optic for soldier via conifg? as seemly linkedItems wont add it.. Here is one of the soldiers config Thanks!
  14. aight, crap. small explain, what it tried to do was changing the cobra to takistan (worked) and give it new skin WITHOUT HEX editing the p3d. But seemly that aint possible? so with just config file, its not possible to "retext" vehicles? ---------- Post added at 07:09 PM ---------- Previous post was at 05:52 PM ---------- btw, is there easy way of checking out if bis AH1Z model.cfg haves these? i assume it haves
  15. Thanks SA, you forced me to think (i had one wrong file in that folder....) Next thing, now that theres no RPT errors or anything, all "seems" to work fine, BUT the new skin wont load up. the texture stays the same old?
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