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DFA_Graywo1f

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About DFA_Graywo1f

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  1. I've done quite some googling and I keep coming out empty handed. I am a complete scripting nublet. I have an insurgent mission with most of us as OPFOR, and 2 player controlled civilians. Right now, the civilians can just waltz right up to an enemy base, plant an IED and just waltz out of there. What I would like to do, is attach a trigger to the player controlled civilians, so that when they get 50 to 100 meters from Bluefor, they turn hostile. That would prevent the game breaking part of them waltzing up and barfing IED's all over their base. How would I go about doing this? Also, would the trigger reattach to them after re-spawn?
  2. Ah HAH! Kylania! Thank you for the lead on the "ace_sys_interaction" my friend graciously, tested taking that line out and trying it. It did not work when he loaded back into the editor, for it would put the line back in.... But when he exited, took the line of code out, then PBO'd it strait away, and then loaded the PBO.... it WORKED! So quite an interesting issue..... from now on when i edit things, the final copy will have to have that line of code taken out before I PBO it i guess... thanks for the help everyone! I will still be investigating as to why the "ace_sys_interaction" bug happened in the first place, but at least the mission is working now. :)
  3. Thanks, I will remove that ace_sys_interaction, I have no idea how that got in there. About the bug report, similar, however i have not changed the keys that the self interaction menu uses.... I will look into it more.... more about the "ace_sys_interaction" a friend of mine just tried to take it out (bless his heart as I am at work) and when he saved it, it was added again? LOL this issue is going to cause me to go insane I fear. :)
  4. does the link not work in my original post above? if not, here it is without hyperlink https://dl.dropbox.com/u/15237862/Missions/FOB%2520Retake.clafghan.rar
  5. Thank you for your reply Kylania. I will make sure Ace clippi is running. I for sure have set it up and have played many a missions before this issue. However there also is the issue of where we test out a mission we know works (the self interaction menu), but then we load this one without closing the game it is broken! also I have sent this mission to others, and it breaks on them as well....
  6. Hello everyone! I am having an issue with a mission I crated to utilizing Ace Mod, like some others I have made. However this time, the ACE Self Interaction menu simply does not work and myself and some of my ArmA Guru buddies are completely stumped. The Mission requires "ace, acex, acex_ru, acex_usnavy, acre" and is on the "clafghan" map. I have no idea what caused the Ace self interaction menu to break and if anyone might have any ideas I would love to hear them. I was hoping to use this mission for a squad night between reddit.com/r/hoggit and /r/projectawesome soon as we greatly enjoy pwning the AI nubs. Mission here
  7. another big problem..... there is some kind of LOD bug with all the vehicles.... i usually have my view distance high like 3500 meters and after 250 meters or more vehicles disappear!?!?!?!?!?!? may be around 300 meters but when i hold down right click and zoom in they will re appear untill around 500 meters. :(
  8. Ground textures flicker at night looking through NVG's thats awesome! cant see a thing and it just flickers. OH yea!!! also..... leaves on trees and bushes apparently are made of bullet proof material. and bullets of course can not pass through paper thin leaves. i can see a guy right behind a bush and half his body is sticking out and i'll unload a clip accurately on him and it just does a "Bullet hitting a leaf" effect and wont hit him behind the bush. thats cool as well!
  9. DFA_Graywo1f

    Multiplayer

    i remember seeing a "grayed" out button for "Friends" is this going to be activated some time? because a friends list is a must have in todays games! :)
  10. Enemy AI can shoot through buildings. thats neat! :confused:
  11. you cant just download it from an online store?
  12. plenty of people have already reported that in this same topic. its amazing what the "Previous page" Button does. But yes AI driving has improved immensely.
  13. pretty much the same.... the patch was for some bugs and campaign fixes. lol anyone figure out how to get the screen door graphics artifact to go away? yes i have tried making my .cfg file non read only by reading through this thread
  14. DFA_Graywo1f

    ARMA 2 Healing System?

    hmmm. so most missions in multiplayer not using this complex script? because the healing in all multiplayer servers are just like ArmA 1 :confused:
  15. Hey ya'll.... loving the 1.02 patch already but i have a slight problem. i have scowered this topic and saw that a few others have it and there was a possible fix but it did not work for me... My problem is with FSAA turned on in the .cfg file and making sure that "Read Only" is unchecked. then by going into the game and turning shadows to disabled since they wont be used anyway......... i get graphic artifacts that look like my whole screen is a screen door........ :( i made sure the .cfg file is non read only. anyone have a clue? i'm at work now but i can post a screenshot when i get home.
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