dachevs
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Everything posted by dachevs
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PLEASE I need help with this
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I have it. But I can never get it to work. I even used a PAC from someones addon cuz I know it would work and that wouldn't even load.
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K. I don't have a paa creator on this computer though.
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Ok well I made one in paint saved it as 256x256 JPEG, uploaded it on photobucket and saved it as a tga to the desktop. But when I tried to open it in TexView 2 it said error loading your 55eblabla\Gloss_Black.tga
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Hi I checked other posts that had something like this as there name but couldn't quite understand it. What I want to do, I have a cop and I want to have an action on a civilian to arrest the civilian, but right now the civilian has the action too. I tried putting in the Civs init, Cop addaction arrest, but then the cop can arrest him from anywhere, I want the cop to have to be at the civilian to arrest him. Also I placed a building from Roleplay Objects where you can open cells, how do I remove the open cells action from the civilians? Can anyone help.
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YES! this is exactly what I needed. Thanks.
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Keeps returning an error missin { and }; and the script stops working. for example it is supposed to check if the player has the magazine but it just says both messages and stops. should I just use hints? instead of player specific messages (groupchat etc)
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Flags owned by unit in dead vehicle bug?
dachevs replied to fasad's topic in ARMA - MISSION EDITING & SCRIPTING
I know to solve the distance thing you would need something like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? (player distance flag) < 5 : flag addaction ["Take", "blank.sqs"] You would need to name the flag--flag. Not sure if this helps -
K I'll have a look around. Hopefully won't screw it up lol.
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Alright. So where would I add the recoils, the config?
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Alright, well I love the new pistols so I'll try to figure out how to get rid of the no recoil, cuz it has Uzi's SMG's Glocks and many more
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what about the isKindof command?
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Looking for scripting commands for civilians and a
dachevs replied to Craig's topic in ARMA - MISSION EDITING & SCRIPTING
well there is this link for a few more civilian like units. They are OPFOR. But in the trigger you can set the RACS to be friendly to everyone. Civilians Staffish Field Reporters People As for removing the helmets and everything, you would need to make that yourself or download it when it is released. -
Scripting help for a new person
dachevs replied to rip31st's topic in ARMA - MISSION EDITING & SCRIPTING
hmmmm...no that should create them. I'll try somethings out and see what I come up with -
I got like 20 new pistols/smg's but some of them don't have recoil at all? I can try and make them have it, or just leave it? Should I include them without recoil? Alright only a few things to finish up-- Heres the list <s>Paychecks</s> <s>Banks</s> <s>Houses</s> Accounts--just about done Car Shops--just about done <s>Arresting</s> Weapon Shops Licenses/DMV Drug Shops Air Vehicle Shops Mafia SWAT--need to choose units! which ones it gonna be? Work Places/Jobs--getting there Licensing is probably going to be a test you have to go through. Like cones, then when you finish that you have to parallel park and so on, then at the end you get your license, I'll try to get it to keep your license when you respawn, shouldn't be to hard. ---------------------------------- Think of anything else let me know.
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lol I am clueless Didn't even see who started the post and who released the fix.
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automatic placement init script thingy..
dachevs replied to stilton's topic in ARMA : CONFIGS AND SCRIPTING (addons)
hmmmmm...I'm not quite sure either. Yes exec only starts sqs scripts. To run a sqf you need script = [] execVM "blank.sqf"; -
Problem with ammo entries in some mods
dachevs replied to Warmoer's topic in ARMA : CONFIGS AND SCRIPTING (addons)
hmmm...I didn't create a new pbo, as for it is only editing the Config, so you can just open the one in your addons or modfolder and edit the config, then save it and u should be good. that is the error I got, but no longer got it when I added that line in. Maybe you changed the wrong part? -
k Well I'm lost of ideas... What does everyone want to have? Like fun things to do. Right now there is Go-Carts. and-- probably soccer.
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Yea, many of these cars/planes I have already The Police have a Colt The DEagle will be available to Civs. The SWAT have HK's as sidearms. CIA will either have HK's or another sidearm, not sure yet.
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Scripting help for a new person
dachevs replied to rip31st's topic in ARMA - MISSION EDITING & SCRIPTING
Did you create a marker named wave1, and place it where you want the enemies to spawn? If not, they won't show up, because the script spawns them at a marker, in this case wave1 -
Alright. i was going to try and retexture a Skoda. I have the pictures but I'm bad at O2. Also when I texture something and test it in game, it is just grey.
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There was a fix released recently. Fix
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thanks Bluevein thats one of the biggest things I have been trying to get in to the mission. I have noticed a couple of the cars flipping on bridges. Really appreciate all the help.
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wow, guess I won't include them... The Felicia works well as far as I know though.