dachevs
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Everything posted by dachevs
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Okay I need alot of help with the money script. I have it working to buy cars, weapons etc. But it just seems boring and easy. ANy ideas what I can do. It is hard because they are bases of 10, so I really don't have ways of checking odd numbers, everything is always even. 100,500,1,000,10,000 and so on. I feel like I'm writing pointless scripts. Like there is to much. It doesn't feel organized. Does anyone know alot about scripting who can help out here
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fixed
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Move unit into house position instantly
dachevs replied to namreg's topic in ARMA - MISSION EDITING & SCRIPTING
when they appear in the ocean that means you have the setPos to low or if it is a GetMarkerPos and SetPos that means the marker is named wrong in your script and it simply can't find your marker so it can't teleport you there. -
ugh nvr mind then
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Congrats
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try maybe "MOVE" waypoint towards the boat, then: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _unit1 moveInCargo _Boat
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Help with MP scripting: AI & dead bodies
dachevs replied to rip31st's topic in ARMA - MISSION EDITING & SCRIPTING
Coop Essential -
User Created Missions Not Deleting
dachevs replied to ddcp's topic in ARMA - MISSION EDITING & SCRIPTING
hmmm..that is strange. What about deleting from all the folders. Like the User Saved and all. -
no problem
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no problem
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User Created Missions Not Deleting
dachevs replied to ddcp's topic in ARMA - MISSION EDITING & SCRIPTING
did you actually go into the ArmA Folder? example: C:/Program Files/Atari/ArmA/MP Missions and delete it from there? and from your missions example: My Documents/ArmA Other Profiles/missions and delete the folder -
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okay. For sqs, files, scripts, you must create. Thats why there are none in your mission folder. So here-- open a new text document, and put this in it- <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#start @ (! alive player) _weapons = weapons player _magazines = magazines player @ (alive player) removeallweapons player {player addMagazine _x} foreach _magazines {player addWeapon _x} foreach _weapons goto "start" then Save As, Init.sqs BE SURE THE FILE TYPE IS SET TO ALL FILES, otherwise it will save as Init.sqs.txt--YOU DON'T WANT THIS, it will not work! place the file in the mission folder and you should be good to go.
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Help with MP scripting: AI & dead bodies
dachevs replied to rip31st's topic in ARMA - MISSION EDITING & SCRIPTING
Ah ok. -
try this out-- Save Gear Script
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try adding the script from wheeled.pbo, the name has dead in it, i don't remember what its named but when I looked inside, it had a bunch of stuff for smoking the car and having it burn and all.
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No problem blackgrain. @TexasBDA As for the : , I believe this is only needed when you are using it for a unit, just as you said Like ?(Unit1 == player) : GoTo "blank". Good luck Hope you get your scripts workin.
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Help with MP scripting: AI & dead bodies
dachevs replied to rip31st's topic in ARMA - MISSION EDITING & SCRIPTING
try adding a gamelogic called server. and in the script put-- <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(local Server): [] exec "deletebodies.sqs" or whatever the script is named. try this other body removing script: Body Remove and this AI spawn script: Spawn -
I have been making a police car for the City Life. not quite close to done
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Hide Action Menu and Weapon Bar
dachevs replied to rainbow's topic in ARMA : CONFIGS AND SCRIPTING (addons)
I believe he means, removing the shot count, like how many shots you have left. -
Help with MP scripting: AI & dead bodies
dachevs replied to rip31st's topic in ARMA - MISSION EDITING & SCRIPTING
could be yes, but you would have to switch the Init.sqf to sqs Because GoTo commands only work in sqs. Otherwise it will crash. -
this should , it doesn't?
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Try this Delete Dead Bodies/Vehicles Just verify in the files, to switch it to vehicles. Explains everything on the page.
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Help with MP scripting: AI & dead bodies
dachevs replied to rip31st's topic in ARMA - MISSION EDITING & SCRIPTING
You have to put the dead bodies sqs into your mission and set time and all in triggers or the description.ext I believe also check this out, may help with the AI spawning. Dynamic Group Creator -
Does anyone know the content of the config for an ammobox. I am trying to make an ammobox addon that is a magazine, but don't know how to make it a magazine. any help?