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dachevs

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Everything posted by dachevs

  1. dachevs

    The City Life

    Okay I need alot of help with the money script. I have it working to buy cars, weapons etc. But it just seems boring and easy. ANy ideas what I can do. It is hard because they are bases of 10, so I really don't have ways of checking odd numbers, everything is always even. 100,500,1,000,10,000 and so on. I feel like I'm writing pointless scripts. Like there is to much. It doesn't feel organized. Does anyone know alot about scripting who can help out here
  2. when they appear in the ocean that means you have the setPos to low or if it is a GetMarkerPos and SetPos that means the marker is named wrong in your script and it simply can't find your marker so it can't teleport you there.
  3. dachevs

    Get them wheels a spinnin'

    ugh nvr mind then
  4. dachevs

    Waypoints ignored

    try maybe "MOVE" waypoint towards the boat, then: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _unit1 moveInCargo _Boat
  5. hmmm..that is strange. What about deleting from all the folders. Like the User Saved and all.
  6. dachevs

    End mission?

    no problem
  7. dachevs

    End mission?

    no problem
  8. did you actually go into the ArmA Folder? example: C:/Program Files/Atari/ArmA/MP Missions and delete it from there? and from your missions example: My Documents/ArmA Other Profiles/missions and delete the folder
  9. dachevs

    Respawning Stuff.

    okay. For sqs, files, scripts, you must create. Thats why there are none in your mission folder. So here-- open a new text document, and put this in it- <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#start @ (! alive player) _weapons = weapons player _magazines = magazines player @ (alive player) removeallweapons player {player addMagazine _x} foreach _magazines {player addWeapon _x} foreach _weapons goto "start" then Save As, Init.sqs BE SURE THE FILE TYPE IS SET TO ALL FILES, otherwise it will save as Init.sqs.txt--YOU DON'T WANT THIS, it will not work! place the file in the mission folder and you should be good to go.
  10. dachevs

    Respawning Stuff.

    try this out-- Save Gear Script
  11. dachevs

    Dammage textures

    try adding the script from wheeled.pbo, the name has dead in it, i don't remember what its named but when I looked inside, it had a bunch of stuff for smoking the car and having it burn and all.
  12. dachevs

    Car Bomb Script Help

    No problem blackgrain. @TexasBDA As for the : , I believe this is only needed when you are using it for a unit, just as you said Like ?(Unit1 == player) : GoTo "blank". Good luck Hope you get your scripts workin.
  13. try adding a gamelogic called server. and in the script put-- <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(local Server): [] exec "deletebodies.sqs" or whatever the script is named. try this other body removing script: Body Remove and this AI spawn script: Spawn
  14. dachevs

    The City Life

    I have been making a police car for the City Life. not quite close to done
  15. I believe he means, removing the shot count, like how many shots you have left.
  16. could be yes, but you would have to switch the Init.sqf to sqs Because GoTo commands only work in sqs. Otherwise it will crash.
  17. this should , it doesn't?
  18. Try this Delete Dead Bodies/Vehicles Just verify in the files, to switch it to vehicles. Explains everything on the page.
  19. You have to put the dead bodies sqs into your mission and set time and all in triggers or the description.ext I believe also check this out, may help with the AI spawning. Dynamic Group Creator
  20. Does anyone know the content of the config for an ammobox. I am trying to make an ammobox addon that is a magazine, but don't know how to make it a magazine. any help?
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