dachevs
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Everything posted by dachevs
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skipTime this code says it doesn't effect units.
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I have set my Geometry Lod, I thought, yet I can still walk through my model. I have shadowed in the models for the Geo Lod and made sure they did not go through the other models. What am I doing wrong?
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Oxygen 2 Personal Edition Oxygen 2 Manual Addons tutorial ignore the first part, installing O2, on the brsseb tutorial, that you only had to do for OFP. Just use the O2 Personal Edition .exe and it does everything for your as far as installation. Sample Vehicles and Weapons to be opened in O2 Personal Edition
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I don't get it. I followed exactly this Tutorial selected the model, copied it. Made new lod, properties Geometry. pasted. moved all parts inside, so nothing was cutting through the original model. Deleted the selections that the copied model placed. ctrl + a, new selection, entered mass, new selection Component01. Saved. In game...still can walk through it
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ah so I must name my selections too, for what I highlight, not just put the Geo Lod. Thanks.
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lol. ok
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thanks. I can't get my Geo Lod working right. If I sent you the file, could u try and fix it for me? or do you know O2 at all? I'm not very experienced.
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Gore Limb Dismemberment Mod? WIP?
dachevs replied to =Spetsnaz='s topic in ARMA - ADDONS & MODS: DISCUSSION
yea. There is a somewhat more realistic dammage texture. PROPER Effects Damage he made a thing you had to edit your files to use, into a simple pbo. Just put it in any of your addon folders. PROPER Mods Webpage -
Gore Limb Dismemberment Mod? WIP?
dachevs replied to =Spetsnaz='s topic in ARMA - ADDONS & MODS: DISCUSSION
SLX Mod didn't see it posted. Sorry if it was. But for anyone who wants it. You need 1.09 -
placing magazine on the ground
dachevs replied to Albert Schweitzer's topic in ARMA - MISSION EDITING & SCRIPTING
did that work? you could also use Weapons/Magazine placer -
Max. recommended number of active triggers?
dachevs replied to beta's topic in ARMA - MISSION EDITING & SCRIPTING
what do u mean really? -
okay added markers that update every 10 seconds.
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hmmm...maybe, its just I don't really know how to have them disabled in certain areas. a poll? like on this post? I dont know how.
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yea that is what I was thinking. I think for the first version there will be no markers. I will see how that goes, then if it's not working, I will add in markers. Fair enough?
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placing magazine on the ground
dachevs replied to Albert Schweitzer's topic in ARMA - MISSION EDITING & SCRIPTING
yes they are magazines. Everything is listed in the readme document. Classnames etc. -
thanks.
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How do I make markers on players? would this work? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _marker= createMarkerLocal [Civilian1, position Civ1 ] and so on for the different players?
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last little debate. Markers or no markers on Civs and Cops? Yes or No
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I think it would be better to have C++ as one of the languages for scripting its so much easier and faster, i know u can do C++ but u cant do it for actual scripting but u can make cpp files.
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Might I suggest to not ask Issetea and Fewo directly to make an addon version as CAF Clan has already done this. I believe they are trying to keep Sahrani Life addonless as to it limits to whom may join. Also I tried RH Pistol pack and about half the guns don't have recoil
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there are a couple of different templates to use already but yes that would be neat. Yes the ability to choose the face would be awesome, or at least more than one custom face at once. sort of defeats the purpose of spending two hours perfecting a jungle face, then the majority of the maps are desert.
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maybe a more realistic parachute. controlableish and un-deployable at certain altitudes, like when your too low. I know you die if your not high enough in the air, but it would be neat if the parachute wouldn't fully deploy if you were too low.
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I have know idea what everyone is talking about here.