dachevs
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Everything posted by dachevs
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I'm not sure
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yah I'm not at the computer with it but I think my name on it is DaChevs or DaChevs123, i will check tomorrow. What is your name.
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Ok thanks for your help, I'll check it out.
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Alright will do. How familiarized are you with scripting?
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Thanks. MUCH APPRECIATED. THis is perfect! *EDIT* Get error message remove.sqs I probably did alot wrong.
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Heh ok. I'm using the whole island, I think . I would say...anywhere from 2 weeks to a month maybe shorter, just depends when I can work out the scripts correctly.
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I would say maybe 75% or more. I almost finished with Arresting, I have nitro, and I just need to touch up on the buying script. Happy that your looking forward to release as I am too. other than that I think it is done. It is just a matter of if people want to wait for the Sydney Harbor island. Though if I finish soon, the initial release will probably be on Sahrani so people can see how it is and make any suggestions.
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HMMM>>>Wasnt quite clear enough really. What I need is a script that removes the object, because it is an object in your inventory. --So I need it to remove a certain amount of the object from your inventory, and check if that that amount of hte object is actually in your inventory. If you don't have enough of the object I need a hint or message to say something "You dont have enough to buy this car." ----Also I have an arrest script but how do I make it to where the police have the action to arrest the civ but the civ does not?
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Since I am using a lot of custom content I decided when I ran across a page of PROPER addons, to try and remove any initial lag Arma creates. Sooooo---- Well thanks to the PROPER Team there is a new gear menu and it doesn't lag when you select it like the normal gear does, where it takes 5 or more seconds to open. With this it's instant. I also have the missing healing animation.
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Ok sweet. But yes I have many editor updates and I will personally add in tons of enterable buildings in and mark them if need be. Hopefully they will add this in first though. Looking forward to releasing this! About SWAT---I'm am trying to set up a building at the police base where there is the action to switch to a SWAT unit and I have ballistic shields. I just need to figure out how to successfully make it possible to switch units. I'll post some new screens soon. Gotta little surprise. Check soon. New Pics
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AWESOME!!!!!!!!!
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Believe I have found an island...its one beauty. 1600 KM!!! ISLAND For now though, because as expressed in the post, the Sydney Harbor will not be finished for quite awhile. I will use Saltbeach 1.0, it is not as big but quite nice as well. Better than Sahrani, Sahrani is just boring. No offense :] Pic 1 Pic 2
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Well I'm removing the Porsche Police Cars, and using GN's Peugeot's. Im thinking there is a script to add the Siren SFX to the car?? or no? Unless the reason i didn't have a siren is i didn't download the PTJ Black camo, or the siren could be I just have to switch the Car Horn (F) I will look for an alternative island :] @ProPilot Yea I'm making it a Cop/Robbers if you wish to call it that, assuming you are meaning DeathMatch by Dming, sorry i'm slow sometimes. I was hoping to get some sort of modern police uniform. Like New York cop uniforms or something. A City officer I guess you could say.
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Hmm...ok I will check this out, I've looked for City Islands everywhere but every island someone releases is a road going threw town with 5 buildings. I saw this Sakakaw Al Jawafh or whatever and fell in love for the first time with an island in Arma, but It required Queens Gambit *EDIT* WOW! Sakakaw Al Jawaf looks like a must need, <s>I think I need to flex and download QG. If everyone is willing I can include QG in the mission folder and everything is perfect.</s> Check again soon, new island will probably be set. I promise I'm gonna find or create something great, and new.
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Ok thank you!!
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Okay thanks everyone for the help. I will check in the mission editing. sorry if I posted in the wrong spot, I posted it here because I wanted to announce my project, just added the question in.
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Ghelicopter.sqs (beta-3) or fast-rope
dachevs replied to Benoist's topic in ARMA - ADDONS & MODS: COMPLETE
BEnoist maybe im doing sumthin wrong. Could you explain to me. I put the mission.sqm in my missions folder but i cant find it to play. If i load into another map or in the editor i try normal blackhawks and the ones called transporter. But neither of them i can repel out of. What am I doing wrong. -
Ghelicopter.sqs (beta-3) or fast-rope
dachevs replied to Benoist's topic in ARMA - ADDONS & MODS: COMPLETE
I cant even find the demo mission. Im so confused. -
Ghelicopter.sqs (beta-3) or fast-rope
dachevs replied to Benoist's topic in ARMA - ADDONS & MODS: COMPLETE
does the rope only owrk in the demo mission? -
Ghelicopter.sqs (beta-3) or fast-rope
dachevs replied to Benoist's topic in ARMA - ADDONS & MODS: COMPLETE
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!! -
Civil md-500e helicopter!
dachevs replied to hotshotmike1001's topic in ARMA - ADDONS & MODS: COMPLETE
Thank You!!!!!!!!! Amazing!!! -
It is a client side, just download it and get the folder whether it is rar or zip. I havent downloaded it yet. But yes it is or at least was in the first version a client side. Just put hte folder in your Arma Directory and add the folder name to your arma shortcut command line like the other mods.
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A new face i made. The other one you could see the line on the face. This version is under 100 KB.
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oh looks great, cant wait for it.