

dragonfire43560
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Posts posted by dragonfire43560
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30 minutes ago, Synchronized said:What´s got you so excited?
more realistic cookoffs, fire damage for crew
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Any word on the fire/vehicle cookoff rewrite? Im super excited about that.
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Ahhh ok thanks. I was looking in vehicles and weapons
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2 hours ago, R0adki11 said:The content can be found in the Dev branches of the RHS mods, you need to download those to access the dev branch
I did!
I poked around in the arsenal and didnt notice anything new
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1 hour ago, R0adki11 said:All can be found on the RHS Workshop - there are 4 dev branches - https://steamcommunity.com/id/rhsmods/myworkshopfiles/?appid=107410
Maybe im blind, but i downloaded it and dont notice anything different? Certainly nothing "cold war" or "chechnya"?
What are some of the bigger things you guys are referring to? -
6 hours ago, fingolfin said:Love the new cold war/chechnya stuff in the last dev-branch updates!
UMMM what?
Link please?
Whats in it?
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Is it in the plans to add earlier US stuff like m16a2s and m60 pattons?
Not a suggestion, just wondering
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On 10/19/2020 at 7:51 PM, combataz said:Is there any way to completely disable the medical system without having to remove the medical pbos. I have the medical options I would imagine affect that all turned off, and a single revive set up, but in game when shot there's still the pain and bleeding effects while also being invulnerable.
PLEASE this.
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What would be an amazing addition to this is an improvement to the "cook off" module where isntead of exploding, vehicles have a change to just catch fire and slowly burn. The fire could do damage to the people inside as long as they are in it.
This mod does it somewhat
https://steamcommunity.com/sharedfiles/filedetails/?id=1352522482
But its kinda janky and the vehicle being on fire doesnt hurt everyone inside.
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9 hours ago, JD Wang said:
Try the bottom of this page
http://alivemod.com/wiki/index.php/Custom_BlacklistsThanks!
I cant really understand how to do it though.
I cant find staticData.sqf. Is this something in the editor?
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Is there a way to filter out what missions are auto generated for you? Such as if you only want to get "Clear the town" missions?
Also, in order for missions to be genrated, you have to have an AI Commander for your players side correct?
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So it doesnt seem like the cookoff probabilty setting is working.
No matter what I set it to, even .1 vehicles ALWAYS cook off when they die.Any way to fix this?
Its happening with CUP, GM, and vanilla
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AI looks great! Any estimate on release?
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Are the GM factions (east and west germany) still not working?
Im trying to use their classnames, gm_ge_army and gm_gc_army but they arnt being recognized.
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Does this mod play nice with the new GM DLC? Specifically damage model?
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Oh oops, i didnt do that.
So whats the correct way of loading the mods? Do I have to add it as a local mod with the arma 3 launcher?
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Hi guys, just to make sure I installed this right.
I stuck both the @TCL folder and the UserConfig ( I think thats what it was called?) in the main arma 3 directory. DO I have to load the @TCL folder as a local mod with the arma 3 launcher? Or just use the launch parameter included in the readme?
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Does this mod play well with RHS units? Or are the damage models too different?
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Hi guys, questions
1. When you set the "army" size, like say brigade, company and it says like 200, 300, 50. Is that the number of individual SOLDIERS? or is it GROUPS? How does it take vehicles into account? Is one tank 3 soldiers? Or is the whole tank counted as 1 unit?
2. Does this support GM DLC? Or does ALIVE have to be updated for it?
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Question,
Should I enable ACE spalling if I use RHS?
Since I think RHS has its own spalling script?
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Is there a way to make a single player version of the Squad/AAS gamemode?
Will the AI know to attack the sectors sequentially? Or is it strictly a PVP thing?
edit: So i watched the video that shay posted, but I cant get it to work like he did.
Everything is fine but the AI that spawns does NOT attack the objectives. They just sit in place at the main base spawn. Im using project opfor factions (mid east militia and afghan army)
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Does alive SP persistence save the position of every profiled AI/vehicle on the map? Or does it regenerate those everytime you load up the file?
ALso, what about if you drop a weapon on the ground somewhere in the map, will it save that? Basically how "detailed" is the persistence?
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How do you open up the tablet?
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Does this mean single player/LAN perisistance and saving works now on the steam workshop version?
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
What are the faction names for prairie fire and GM?