Deth Stryker
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setpos not working
Deth Stryker replied to Deth Stryker's topic in ARMA - MISSION EDITING & SCRIPTING
you know that crossed my mind too, I didn't act on it... I have a bad habit of doing things verbatim from the wiki... Thanks for pointing out my mistake! -
Been trying to use the setpos command to move an opfor officer from a prestaged area to the area where his assassination will occur. officer1 setpos (getpos hit1) hit1 being the name of the marker I am using to designate the area of the "hit". Despite multiple setups of setpos and setposasl combined with getpos and getposasl, nothing makes the officer "teleport" to the marker as I want. I know my triggers are activating via a hint command. This is simply being tested in the editor itself, not in a server. By placing a "condition" into condition-of-presence, I would not need this method... But apparently that doesn't work either... Please let me know what I am doing wrong, thanks for any help you can offer!
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2d and 3d position coordinates
Deth Stryker replied to Deth Stryker's topic in ARMA - MISSION EDITING & SCRIPTING
need some bumpage here -
2d and 3d position coordinates
Deth Stryker replied to Deth Stryker's topic in ARMA - MISSION EDITING & SCRIPTING
new question, using the info above I made a trigger that when activated makes a waypoint. However upon a second trigger and a new waypoint there is no change from the first. Does my group have to get to the first created waypoint before the second will show? Or how do I properly use the removewaypoint command? -
Kronzky's UPS with respawning non-playable AI
Deth Stryker replied to norrin's topic in ARMA - MISSION EDITING & SCRIPTING
Is one of the errors this? '|#| <NULL -object>' Error Invalid number in expression If you can post exactly your error, I'm confident Norrin will address it as soon as it is convenient. -
Hi all, On Kronzky's latest UPS, I continually get errors on line 104? The error it posts looks similar to this section. // unit that's moving _obj = _this select 0; _exit = true; _npc = _obj; if (typename _obj=="OBJECT") then { if (alive _npc) then {_exit = false;} } else { if (count _obj==0) then { _exit=true; } else { {if (alive _x) then {_npc = _x; _exit = false;}} forEach _obj; }; The error revolves around the "if (count _obj==0)" part. It is expecting an array in front of count. Does anyone know how to fix this? This is the only problem preventing a mission from release!! If anyone can help it would be greatly appreciated, I will be sending Kronzky an email detailing the bug. Thanks
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Kronzky's UPS with respawning non-playable AI
Deth Stryker replied to norrin's topic in ARMA - MISSION EDITING & SCRIPTING
Woot! This will help lots, thanks bud! I found these scripts you setup really add a new dimension to a mission, I'm using them for a guerrilla force and civilians for what is normally just a plain CTF mission. Turns out they are doing exactly as planned, the guerrilla units are being a minor pain in the butt, and the civilians are getting in the way. I think it more closely represents modern age warfare than a simple CTF type mission. Best thing about what you've made, it will provide a way for a small server (in bandwidth and speed) to "simulate" a large scale mission without a major performance impact. Or even a good server to host the mother of all battles. Thanks again! -
2d and 3d position coordinates
Deth Stryker replied to Deth Stryker's topic in ARMA - MISSION EDITING & SCRIPTING
Yeah my question stinks of noobism doesn't it? Thanks, that is exactly the kind of answer I need. -
I'm trying to get a unit to go to a specific coordinate via a marker and domove. However it requires I know the x,y or x,y,z coordinate I want it to go to. How do I get this info? Maybe I didn't use the right search words but there seems to be no info on this. Thanks
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BIS has replied to me, they can only assist if they get purchase info. They are aware Softwrap and Sprocket is neglecting users with support. As far as MP connect, I get a better chances of avoiding CTD and "connect failed" if I load the editor, plant a player unit, preview and exit. Not perfect, but much better than the 1 connect for every 20 errors. I don't even have error reporting on my install, so I think the issue with CTD in MP is multi-faceted.
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Non player AI won't respawn in MP
Deth Stryker replied to Deth Stryker's topic in ARMA - MISSION EDITING & SCRIPTING
PM sent I can tell it will take time to learn the ins and outs of scripting, only wish I had more time to spare! -
Non player AI won't respawn in MP
Deth Stryker replied to Deth Stryker's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks, this sums up what I need - I only need to figure out how to utilize it. Can I use these scripts in a mission? Credit will be given for anything I use. -
Non player AI won't respawn in MP
Deth Stryker replied to Deth Stryker's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks for the info, the link gave me some server errors - I'll try it again later. -
How do I get nonplayable AI to respawn in MP?
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How do I Make Guerrillas Hostile to All?
Deth Stryker replied to Deth Stryker's topic in ARMA - MISSION EDITING & SCRIPTING
ArmA has a dedicated forum? This seemed generic enough, so my apologies.