DiFool
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Posts posted by DiFool
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Quick little bug found when starting up Arma 3, "SF_NATO_Shemagh requires spec4_fshemaghsSame here. Both addons in the same folder and newest version.
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Fennek would be just great! Keep on, guys!
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hasn't ? but it west weapons pack + weaponholders are independent from P85But that has fixed it. Hmm maybe it wasn't with your P85 but your Weaponholder units. Error message popped up with Vil_Fal missing.
Forget everything cause everything is working as it should do. Thanks for your work, Vilas!
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@DiFool, Chapman_2424 , strange:http://imageshack.us/a/img18/7967/nowy1yu.jpg
http://imageshack.us/a/img21/2819/nowy2mg.jpg
http://imageshack.us/a/img51/7600/nowy3q.jpg
http://imageshack.us/a/img96/1912/nowy4i.jpg
cause i have all G36 on Flecktarn weaponholders, nothing was erased, strange
also nothing flashes in vehicles in P85 , hmmm
In my case it's been my fault. Your West Weapon Pack hasn't been loaded together with P85 mod. Sorry!
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Please check the German Flecktarn units! they are without G36s and MG4s.
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Maybe more cores are supported by Arma3 and thus will give a 8core bulldozer an advantage over an e.g. I5 4core Intel. Who knows?
No matter what you buy you will never be able to play Arma2 with highest settings and max view distance. :)
I'm fully pleased with my system (see below) and it's been expensive enough.
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I always put my mod pbo’s into itemised folders i.e. @ai_enhancements etc.Testing is the only way to see if things conflict, and they do occasionally as @gunter said, however mixing and matching mods is all part of the fun.
Same here. If I would use a seperate mod folder for each addon I would totally loose any kind of overview. I've got an "@USMC" folder a "@sound" folder, "@Desertmaps", etc.
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Super! Thx a lot!
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The vehicles have the optics that they have in real life. These older vehicles are the backbone of the russian forces and essentially need to be in the mod. Nowadays you can see quite alot of thermal stuff especially on trade shows but as far as fielded I have not seen that much. As for NV, all vehicles have them, just cycle through the sights using Num+.Thx for the info!
Great that you have chosen the VV from the North Caucasus Okrug btw.
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Played a bit around with your addons today.
It's been like birthday and xmas at the same time. :)
I have to say that I'm really sad that SA's previous BMD addons cannot be used together with this release, though. A camo version and a peacekeeper skin is most desirable (think of the August War).
Furthermore I'd like too ask you to add some more termal/NV optics to your armored vehicles. It's a real disadvantage compared to other addons.
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God dammit guys!
Till 10th of august I've been home alone for weeks with plenty of time to play arma. Then I left for Russia picking up the rest of the lot.
Now sitting at the airport on our way back checking this forum. And what do I have to see? Your fvcking release on the day of my departure!!!
Thx a lot for the long expected release! I'll find some time to enjoy your addon (I have too).
Thanks a lot, again! Молодцы!
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Thanks a lot! Why are we granted that honor? :rolleyes:
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Vssas
sr3m
Обещание?
A few SR-3 Versions would be so cool! But what's really missing are Russian used sub machine guns like the frequently seen Kiparis, the Klin/Kedr and special forces' SR-2.
Just dreaming, guys. ;)
Btw I'm convinced that the AEK would be the best replacement for the AK atm.
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Thanks!!!
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Great peace of work again! Looking forward to let them march.
I immediatly thought the voice of the singer is familiar to me - I love 7B's song Osen. :)
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He was talking about the BTR-DExactly! 2 men crew and 10 Desantniki in the back ... yeah!
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Great looking, guys!
Any chance creating a btr-d out of your
Bmds? Waiting for that since ofp times ;)
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I just tested all RH's packs with this mod on top of vanilla + CBA and found a single error, RH's M4 missing the burst mode. Here's the fix, just for you :)http://filedump.org/files/x6e6u1338122350.html
Let me know if that fixes the issue. Just replace the 2 files with the ones from the archive. Safe to use in MP where allowed, it's signed.
Robalo, you're my hero! :) Thank you so much!!!
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Thx a lot! But it's still not working properly together with Robert Hammer's weapons. Would really like to use your great addon but ...
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Too military.
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Yesterday I've been tryind the DAYZ mod for the first time. And one thing I really missed most has been a camo pattern at my clothes. ;)
Then it came to my mind that civilians/hunters in hunting camo (realtree patterns) would really a great thing and not only for that mod mentioned above. Maybe someone skilled might spend some time on a retexturing like this.
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Artem, your projekt is most attractive. A tigr would fit into Arma2 just perfect.
Maybe your talking about the one that datakill made. GAZ 2330 "Tigr"Gonna check this one out until Artem's release. Usually you only need to change the class tree to make it work in Arma2.
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Just a short feedback:
The textures are just marvelous. And they indeed work great in Arma2. It's just a pity that this pattern hasn't been chosen to replace the current ACU. As for the game the decision should be clear.
NATO Special Operations Command [BETA]
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Maybe another addon causes this. Easiest is to remove its dependence ("requiredAddons") from the config.