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Dynamax

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Everything posted by Dynamax

  1. Dynamax

    Alpha Specs - Hardware

    he didnt say they are testing it on thoes PC's.. he said that the PC's that they are currently using for the development of ArmA range from 2-4Ghz
  2. Dynamax

    Flashpoint Photography 4 - No images over 100kb.

    wow man, nice try with the VBS2 screenshots there. im sure you'll fool alot of people
  3. Dynamax

    Alpha Specs - Hardware

    dont get too worried about clock spped.. AMD's have slower clock speeds then Pentiums, yet they still perform as good if not better then P4's when it comes to games. there is more to a CPU's speed then just its clock speed. here's the rig i'll be getting for ArmA-note that if the FX56 comes out befor ArmA, ill get it instead of the FX55 AMD® Athlon™ 64 - FX-57 (Socket 939) Asus® A8N32-SLI Deluxe, Socket 939, NVIDIA® nForce™4 SLi X16 Chipset w/ PCI Express x16 (ATX) Corsair™ 2Gb XMS3500 TwinX Matched Low Latency Pro Series (TWINX2048-3500LLPRO) ATI® Radeon™ X1800XT - Radeon™ X1800XT VPU w/512Mb GDDR3 PCI Express x16 Retail Box
  4. Dynamax

    Idea Games NOT publishing Armed Assault/

    cristmas anyone?
  5. Dynamax

    Game plays different with bigger viewing distance?

    did you know that in the OFP config files, you can crank up the view distance to 10,000+ meters. great for flying around in dogfights. but you will get lag.
  6. Dynamax

    No Anti-Alias?

    um.. could it be that you dont see AA in the screen shots cause you need more then one frame to make AA work? when ever i take screen shots of OFP running at 4xAA, i dont see the AA at all in the capture
  7. Dynamax

    Armed Assault trailer

    dont know if anyone picked this out from the video, but i noticed it right off the bat. im talking about the radio voices, they sound great like they are really comming from a radio. i could sort of make out what they were saying, but i could clearly hear at the end "5 Return to formation". it sounds so much better then the lame radio voices from OFP:R. cant wait to see the demo.. maybe we'll get a nice XMas preasent from BIS. Â Â one can hope
  8. Dynamax

    f-18 anyone?

    i have a real nice F/A-18C model that i have been working on, and i was planning on making it for ArmA, but the model isnt compleat yet. If someone can help me with texturing and scripting i'd be glad to put it into OFP. here's some pictures. it is currently without any textures. Pic 1 pic 2 pic 3 pic 4 pic 5 pic 6 i will put up more pictures if anyone wants me to. i have already tested the model in OFP, no lag at all but who know after its textured and scripted.
  9. Dynamax

    ArmA Progress Updates

    did you consider maybe that he also played the demo befor the game release? also i am sick of all these little kids comming in here and complaining that ArmA GFX is dated, old, and doesnt look good. well too bad, dont like it go play BF2. OFP and ArmA are practicaly simulators, and everyone knows that simulators focus on simulating functionallity and not on GFX, be it an Airsim, Navysim, Soldiersim, or in this case an all in one sim. there is no game out yet, or soon to be released that can do half the things the the current 4year old OFP engine can do. you all need to stop bi***ing about what you dont have a clue in. you have no idea how difficult it must be for BIS to make these games. if it was so easy we wouldnt only have OFP, we would have many clone games that try to be like OFP but fail! i think that ArmA looks fanfreakingtastic, and that some of you who do nothing but complain should move on to other games to feed your hunger for eyecandy and arcadish gameplay. RANT OVER! oh man that feels good.
  10. Dynamax

    ArmA Progress Updates

    OFP,OFP:R,OFP:E-BIS ArmA-BIS VBS1,VBS2-BIA OFP2-ChodeMasters,cause they own the rights to the OFP name.(damn bastards) Game2(nextgen),the true OFP2-BIS hope everyone know now.
  11. im guessing its most probily your video card. try different drivers, or just get an ATI card
  12. Dynamax

    Question on Animations

    cant you people read?
  13. Dynamax

    Direct3D HW T&L - it laggs very much

    or get your self an ATI card
  14. i have a sound blaster Audigy 2 Platnum EX my OFP sound great with or with out addons. i cant hear helicopters from long distances.. they have to be at least 1km away befor i can hear the rotors. same goes for tanks and anything else.. i would post up a video to show this but i dont have a site to post it on.
  15. that would realy be handy. click, drag, freehand style. mark a spacific path around any thing on the map.. that is something OFP realy needs.
  16. like i said in my past post.. maybe your sound card drivers arn't letting OFP sound right. i for sure cant hear a tank that over 1km distance and the pich of the sounds from aircraft do change. like i said, maybe your sound card isnt doing what it should.. mine sure is. and i have HL2 and i have yet to be impressed by it's sound. HL2 still doesnt beat OFP, and probily never will nothing like taking a sniper shot to the face, only to hear the muffled blast from the berral 2-3 seconds after you have already died.
  17. there is doppler effect in OFP i notice it all the time when im flying, driving, or or being driven by or flown by.. allarms that go off in bases have a higher pitch when your moving towards it and a lower pitch when moving away. you people need to check you sound drivers and make sure things are working as they should befor saying that OFP's sound is messed.
  18. once again i dont know what your talking about. i cant hear helicopters untill they are almost on me. i only hear tanks if they are close enough to see (at least 1km) maybe your sound card is having issues with OFP, i know mine is working great, and the sound cant even be compaired with any other game.
  19. i dont know what you guys are talking about.. HL2's doppler effect is garbage.. OFP's sound is far better.. a good example is that in HL2.. if you pick up them electro mines (from the buggy map) and toss them out to sea, you hear them blowup at the same exact time that you see the explosion. OFP on the other hand, if an A10 drops an MK82 bomb on one end of the island, you wount hear anything for a few seconds. also the sound is muffled(sounds like distant thunder).as for gun fire, after a certain range you cant hear anything, and the mountains also block the sound. OFP sounds so real, i cant comprehend how anyone would complain about it and compair it to an generic eyecandy shooter like HL2.
  20. Dynamax

    Game physics

    what will happen to a person who is blown away by a tank round? will they get blown to bits or just fly like they do now..
  21. Dynamax

    Less can be more!

    um i think on vet-mode with a few changes and you wont have that yellow square any more.. i play on FragHaus and the only thing we have there is the action menue. no cross hairs, action boxes (go to, attack, target, waypoints).
  22. Dynamax

    Armed Assault - should the name be changed?

    humm.. here's a name Operation Never Comming or even The Waiting
  23. Dynamax

    Vote for jumping?

    i just think its stupid for people to wast BIS's and their own time suggesting/requesting/demanding things for ArmAss after BIS has stated that there is to be non of that, since they abvoiusly have compleated ArmAss and couldn't add anything more to it.. if you people want jumping, then go ask for it in the GAME2 forum and not here where its not going to happen. face it.. its too late to be asking for stuff like this to be included into ArmAss. it almost looks as if the Mods are avoiding this section of the forums.
  24. Dynamax

    Vote for jumping?

    why are people still posting in here.. and why hasn't this thread benn closed yet? don't any of you read?
  25. Dynamax

    cross hair

    ok.. let me try to explain this alittle.. the cross hairs in first and third person views are different than the sight view for a real simple and yet difficult to explain reason. ok picture this. two long lines parallel to one another. the top line is the weapons sight line, and the bottem line is the berrals sight line. now when you fire a round down range you notice that the bullet drops as it gets farther. this is known as the projectile trajectory. this trajectory isnt flat,but an ever increasing arc(as the projectile slows it continues to drop). since the bullet drops it will never be in line with the weapon sight. so what has been done to make the sight usable, is that gun makers have changed the angle of the weapon sight in relation to the berral. the sight is sorta leaned forward. this is done so that when you look through the sight at a flat angle the berral is slightly angled up. this causes the bullet to gain hight instead of drop. now you well get an arc that crosses the sight line of the weapon sight. now the weapon sight is adjested so that the bullet crosses its line of sight at the point where it reached the apex of it's trajectory(arc). hope you people arnt lost yet ok its the same thing in OFP. the first person view's sight is higher and to the left of the weapon sight. and since the cross hairs are placed at a given distance from the weapon, if you are not at the distance from your target you will miss. those cross hairs are there just to give you an idea of where you are aiming. now as for cross hairs that are centered and dont move. they just plain suck! they dont show you the weapons true trajectory. what those games do is have the bullet come strait out from your sight line. thats like looking down the berral, and we all know that in real life you cant do that. thats why games like Reven Shield and Swat 4 have the so called eye level exploite. in which case you can get behind an object with just the top of your head showing and yet you have a perfect shot. other look at you and only see your head and not your gun. this pisses alot of people off including myself. if you cant see the other players gun, then he has no shot. i hope this rant has explained why ofp cross hairs are the way they are. PS. this also applies to vehicles. vehicle sights are also set up that same way as the sights on a weapon. that is why you cant aim right in third person.
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