Dingmatt
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Everything posted by Dingmatt
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Rail guns and spawning 302's is a really easy task, wait till i finished the new gates and i'll give you a hand.
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What are you both up 2? Anything you need a hand on?
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Sorry, didn't realize All fixed.
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DSF 1.2 gates almost ready heres some screenies
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An apology and an explanation, the 1.2 version of the gates was ment to be released last night but we've failed to do so, for this we apologies. We would like to assure you that the 1.2 version of the gates are 100% complete, working in everyway. Unfortunatly that is the problem, the new gates work by dialing an address manually and therefore if you don't know the address of the gate your ment to dial it can me a near impossible task. We are currently adding a number of tablets and other items that can be placed to identify different gate addresses, once this is done the gates will be sent to our beta testers and then released to the public. Once again sorry for the delay, we made them too well.
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Ok then, who would like to beta test the new version of the DSF gate before its released?
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If you do not like the do not like the DSF version then don't use it, if you had wished to improve it you should have used our forum and submitted a bug report rather than complaining about it like a baby. Now being more civilized i'd like to point out that others had thought of reporting it so it was fixed in v1.2 which should be released later tonight or tommorrow morning.
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Try "\SG_DHD\sqs\relay.sqs" and it should work for you.
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I'm off for a short break till thursday, i should be able to release the 1.2 version of the gate then.
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Please! It should help take the load off and make it all better for everyone.
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Were including so in the 1.2 release, were using them to show gate addresses but i'll include clean ones as well. Here's a tech video of our progress on version 1.2 of the gate, its almost complete and should be released shortly. Tech Video Download (15mb) DSF Productions Website
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The problem is the main gate array is reset within these mods, causing the gates to display errors and become useless. This problem has been fixed in v1.2, soon to be released.
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If using the DSF Productions gate your line should read [this,g1,g2] exec "\SG_DHD\sqs\relay.sqf" for multiplayer compatabilty purposes. We'll be releasing version 1.2 of our gate soon, i'd recommend waiting for that as it is a more advanced gate and more mission friendly.
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we didn't create the zat guns i'm afraid and don't have permission to change there code. Do you have the latest version of the SG soilders? goto the link on the first page of this forum for updates on them.
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Don't worry all these bugs have been fixed in v1.2 which will be out very soon.
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DXDLL 1.0 (not Geforce MX compatible)
Dingmatt replied to kegetys's topic in ADDONS & MODS: COMPLETE
Anyone owning a geforce 6600, these new beta drivers have fixed the unplayable reflections lag bug on my 6600 gt. Don't know if they'll help the 6800 but there worth a shot, nvidias latest. Smooth reflections are cooool... UPDATE: They also seem to allow dxdll to be used with AA enabled, no drop in fps. Download Here -
Actually, were just adding to the origanl mod, its coop between DSF Productions and walmis, were combining our mods into one pack. Walmis has his very high quality GDO and new DHD, We at DSF Productions are at work updating the gates and making the multiplayer compatible. On that note here is a little taster of V1.2: Â Â Movie File Download Here (1.3mb) Goto DSF Productions for more info
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This just a news update from DSFProductions, were delaying the release of the 1.2 version of our gate due to some major recoding... i promise it will be worth it, expect its release in about 9-10 days.
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Both MODUL SKY' and John's smoke effects were active when we made the video, its fully supports both and is 100% multiplayer compatible.
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link will be up soon, just making a few final adjustments
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--Before-- --After-- --Before-- --After--
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--Impact--
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Thats impressive, how far complete is it?
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38 minutes! 38 minutes! You know it makes sense! I've also been thinking about GDOs. I'll work out some psuedo code then bring it forth! well the gate can also automatically detects when its not in use and shuts down accordingly. Think this could be implamented pretty easily
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No need ATC, i know this bug, thought i had fixed it. I'll have a new version up and ready for you shortly