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DonkeyPunch

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About DonkeyPunch

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  1. DonkeyPunch

    Losing connection during games......

    Can anyone give me anyt insight on a 'possible' cheat that would cause everyone on a server to get a '%1 IS LOSING CONNECTION" I have heard speculation there is a way to cause 'manual' lag on a server, but for the life of me, I have no idea why someone woudl want to do this.....I personally do not believe there is anything going around like this. My teammates however swear there is something people are doing to cause this.....Any insight? DonkeyPunch
  2. DonkeyPunch

    Modified conifg files

    I need to try and trace why these files come up as modified for some people.... res\addons\noe.pbo res\addons\o_wp.pbo I was told this was due to the person's version being a Czech version,. but I want to make sure this is true...Any thoughts?
  3. DonkeyPunch

    Dedi server welcome message

    Is it possible to send different messages depending on who logs in. If say a clan-member logs in, it could read differently. Any thoughts? ETA DonkeyPunch
  4. DonkeyPunch

    Multi-player game ends earlier for some players

    As far as I am concerned, I have seen no documentation on the server and client becoming 'out-f-sync'. I think this is an assumption that people are making. Whether it is to take focus off the real issue or what I do not know. What I do know, like Cyclone, I have been playing this for a long damn time, and it is just recently that this game ending stuff has popped up. And like Cyclone, it only seems to happen in matches....If it gets much worse, then OFP will become a second game for me.....Because cheating ruins these damn games.... DonkeyPunch
  5. DonkeyPunch

    Multi-player game ends earlier for some players

    Benu---PLEASE prove me wrong. I would LOVE to not associate the games ending early with someone using the speed hack. I just know that when this all started was during a match (team will remain un-named) and during that match, multiple guys saw someone using the hack (obviously someone not used to using it since they ran right past our flag runner going to our flag LOL) and 3 of our 7 players games ended early. I HOPE that bohemia would come out with a 'out-of-sync' statement reguarding 1.91 server side software, but until that happens, I have to go with what my gut instinct says. I KNEW of the concept of the speed hack before I even knew there was one out there. I mean, how hard could it be to just take the speed adjustments inside the singleplayer mode and move that to Multiplayer......For that matter, how hard would it be to take ENEMY tags and move those to multiplayer also??? I mean, if you think about it, if someone has enuff time on their hands, they can do anything. It is a shame people need to win so badly as to adjust their games in such a manner.....again, thanks for all the input.... DonkeyPunch
  6. DonkeyPunch

    Multi-player game ends earlier for some players

    This is a completely FALSE statement. I have a completely CLEAN install of ofp, have NEVER installed of tested a hack or cheat of ANY kind and I have had mygame end early on MULTIPLE occasions. On ONE of those occasions, I was able to see the speed hack in use, by the opposing team. If you have not seen it, it is VERY obvious to spot. Anyway, talk amongst your selves......and SOMEONE please come up with a fool proof anti-cheat checker!!! DonkeyPunch
  7. DonkeyPunch

    Multi-player game ends earlier for some players

    THIS is the precise reason that I am asking these questions. The question poised by Cyclone is an important one going around right now. I personally have seen the speed hack demonstrated for me, and I personally know of the side effects of said cheat. And lately, more and more maps are 'ending early'. Do we blame it on the speed hack, or can it be blamed on bad scripting. I remember the day when I would play a good player and think highly of that person to be this good at the game. NOW, when I play a good player, I am thinking 'What kind of cheat they are using'. It is sad, but we all think it... As for the checking of the O.PBO, I would guess that it may be because of the shear size of it that would cause it to be left out of the check. (at 177 Mb, might take a while) Thanks again for the info.... DonkeyPunch
  8. DonkeyPunch

    What servers do all the people on the forumsplay

    All----or those in the states, one of the best pings around can be found at ETA Resi server OR eta 1.46 server at 64.5.48.102 (port 2301 for resi no password and port 2234 for 1.46 with a password of etaofp) We keep update maps from all leagues, so there is plenty to choose from.... BEWARE----Those that come with Modified files, outside of the norm files associated with your custom face or battlesounds, will be asked to leave. For some reason, we have come across a rash of 'strange happenings' and we try hard to keep that from happening. We are a clan of HONEST players, and try to keep anyone playing on our server  honest as well. Hope to shoot you one time soon.... DonkeyPunch
  9. DonkeyPunch

    Multi-player game ends earlier for some players

    So, since you were able to extract this pic from the O.PBO, woudl it also be conceivable that one could extract this file, change it, then 'reinsert', or recompile it back in the O.PBO? Or more so, I wonder if it were possible for an external program, say, RivaTuner, to adjust this file while still inside it's compiled state? I know these are questions that we will probably never be answered, nor will they confirm my suspicions, but it certainly makes me wonder about some of these error messages that appear, and people blow off as nothing. I just hope that Flashpoint 2 has better security than what is in place currently with Cold War and Resi.... DonkeyPunch
  10. DonkeyPunch

    Multi-player game ends earlier for some players

    While you at it, could someone please shed some light on what this error message means: cannot load mipmap 0\j1t1j1j1.pac I have done some research and know that MIPMAPPING are video card controls, possibly associated with, but not exclusive to, RivaTuner. RivaTuner initself does not appear to be any kind of cheat, although I have 'heard' but not seen that it can remove fog, possibly remove objects, and has even been rumoured to change colors within games. Like Cyclone, I am looking for some 'official' answer to what the above file controls. I 'assume' that the beginning part of that is the file O.PBO, and the file itself 'could' be part of that O.PBO if it were not compiled, but again, since there are no websites out there that get into this much detail, i can only guess at this point. And just as a side note, this email is out to here so that I can learn more about these messages that come up, and I can decipher which 'could' be cheats and which are bogus. Who knows what has been put into these different versions and upgrades to know what to look for. Thanks, DonkeyPunch
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