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Evishion

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Everything posted by Evishion

  1. Evishion

    Y2K3 - Updated Ofp Config.

    Yea. I get that error at the Pilots and the M16/M203
  2. Evishion

    Y2K3 - Updated Ofp Config.

    a bug Pilot have no gun.. get error model something... same error on M16/m203
  3. Evishion

    Y2K3 - Updated Ofp Config.

    I got sounds
  4. Evishion

    Y2K3 - Updated Ofp Config.

    hmm duds relax.. I know there is some bugs here and ther.. but remember, hes only a human. I mean, u guys "force" him to do "slave" work for u.. I dont mean any offence to anyone here. but let him get at least 5 mins before u start complaining again.. he have a real life to to take care off.. Hes just only a human.. Just wanted to say that.. Anyway.. LOVE ur work pappy
  5. Evishion

    Y2K3 - Updated Ofp Config.

    Ahh great job pappy gonna test when I get home PS: asked some times before just wanna aske again: U sure the magic error is cause of the amount of addons ? cuz I deleted bout 80% of the addons, and still get the error
  6. Evishion

    Y2K3 - Updated Ofp Config.

    Hmm. thats weird whats ur sys spec
  7. Evishion

    Y2K3 - Updated Ofp Config.

    great cant wait.. and btw as I asked some posts before: are u sure that the magic error has something how man y addons u have ? ( I took backup of cource ) I deleted 80% of my addons, but still get the same shitty error anyone else got it ?
  8. Evishion

    Change soldier on gun

    Ok, sorry. I've misunderstood your question... Â What you want to do is kinda complicated... like Sgt.Stryker said, it's better that you release your XM8 as is, without making people download the additional (not so small for 56kers) addon. Basically it goes like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> (....) class CfgPatches { class YOURTAG_XM8 { units[] = {}; weapons[] = {YOURTAG_XM8}; requiredAddons[]= { "BIS_Resistance", "BIS_WeaponPack", "JAM_Magazines", "HYK_USsoldiers" }; requiredVersion = 1.91; }; }; (....) class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class HYK_USSolBase: Soldier{}; class HYK_USsolWL: HYK_USsolBase{}; class YOURTAG_SoldierXM8:HYK_USsolWL { accuracy=200; displayName="XM8 Soldier"; weapons[]={"YOURTAG_XM8","Throw","Put"}; magazines[]={"YOURTAG_XM8Mag","YOURTAG_XM8Mag","YOURTAG_XM8Mag","YOURTAG_XM8Mag", "YOURTAG_XM8Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; }; }; I can't guarantee that this will work 100% correctly. Just make sure you replace YOURTAG_ with your registered OFPEC tag if you want to release this to public. Ah thx alot man
  9. Hey.. maybe this is a wrong place to write.. if so, Im sorry Ok, the prob is that I made a gun, and I wanna it to be default for Hyks soldiers.. here is my config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// XM8 Made by DiabloTerror // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class XM8 { units[] = {}; weapons[] = {XM8}; requiredVersion = 1.75; }; }; class CfgModels { class Default { sections[]={}; sectionsInherit=""; }; class Weapon: Default { sections[]={"zasleh"}; }; class XM8: Weapon{}; }; class CfgAmmo { class default {}; class BulletSingle : default{}; class XM8Bul: BulletSingle { hit=9; indirectHit=1; indirectHitRange=0.100000; tracerColor[]={4.6,2.4,2.2,12.100000}; tracerColorR[]={2.5,2.5,2.5,10.100000}; }; }; class CfgRecoils { XM8RecoilS[]={0.030000,0.015000,0.035000,0.042000,0,0}; XM8RecoilA[]={0.030000,0.015000,0.035000,0.042000,0,0}; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class XM8Base: Riffle { cursorAim="\DT_XM8\T\w_lock.paa"; cursor="\DT_XM8\T\w_weapon.paa"; scopeWeapon=2; scopeMagazine=2; model="\DT_XM8\XM8"; modelOptics="optika_ak47"; optics=1; opticsZoomMin=0.280000; opticsZoomMax=0.280000; displayName="XM8"; displayNameMagazine="XM8 Mag."; shortNameMagazine="XM8"; drySound[]={"\DT_XM8\Sounds\Dry.wav",1.000000,1.00}; modes[]={"Single","Auto"}; magazines[]={"XM8Mag"}; class Auto { ammo="XM8Bul"; multiplier=1; burst=1; displayName="5.56 Full"; dispersion=0.000800; sound[]={"\DT_XM8\Sounds\Fire.wav",1.000000,1.00}; soundContinuous=0; reloadTime=0.100000; ffCount=30; recoil="XM8RecoilA"; autoFire=1; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class Single { ammo="XM8bul"; multiplier=1; burst=1; displayName="5.56 Semi"; dispersion=0.000800; sound[]={"\DT_XM8\Sounds\Fire.wav",1.000000,1.00}; soundContinuous=0; reloadTime=0.100000; ffCount=1; recoil="XM8RecoilS"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class XM8: XM8Base { picture="\AEK971\AEK971.jpg"; scopeWeapon=2; scopeMagazine=0; }; class XM8Mag: XM8Base { picture="\AEK971\AEK971mag.jpg"; scopeWeapon=0; scopeMagazine=2; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierXM8:SoldierWB { accuracy=200; displayName="XM8 Soldier"; weapons[]={"XM8","Throw","Put"}; magazines[]={"XM8Mag","XM8Mag","XM8Mag","XM8Mag","XM8Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; }; So, if anyone could copy the whole config and change it so it fits hyks 03 wood units and post it it would be awesome.. thx
  10. Evishion

    Y2K3 - Updated Ofp Config.

    Hmm i dont think its cuz I have to mucn addons that I get that magic shit.. cuz I deleted 80% of my addons... and still get it
  11. Evishion

    Change soldier on gun

    Ehh. no.. not the gun.. gun is done I shall uyse my xm8 on hyks soldier as default.. so I need to add a soldier part...not gun so it start with hyks soldiers
  12. Evishion

    Change soldier on gun

    Hysk Config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// Modified by Miss Cleo // requires Earl and Suchey's Marine Assault Pack,BAS Deltas+Ranger pack and Inquisitor's // weapons // HYK Modern U.S. Infantry Pack - Version 1.00 // // // Presented by Hyakushiki // // Email: hyakushiki_m4a1@hotmail,com // Web: http://page.freett.com/type100/ // // Base human body model by RyoGuGu (@@) // // Special thanks to RyoGuGu (@@) and Battle Over Hokkaido Modification Team // Web: http://ofpboh.himitsukichi.com/ // // // // Version History // // 1.00 - First public version. // // // Basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 #define WeaponSlotPrimary 1 #define WeaponSlotSecondary 16 #define WeaponSlotItem 256 #define WeaponSlotBinocular 4096 #define WeaponHardMounted 65536 // Material Settings class CfgTextureToMaterial { class GoggleGlass { textures[]= { "\HYK_USsol\wl\g_glass.paa" }; material="#SpecularGlass"; }; }; // 3D model configs class CfgModels { class Default{}; class Man: Default {}; class HYK_USsol_wl: Man { sections[] = { "head injury", "body injury", "osobnost", "l arm injury", "r arm injury", "p arm injury", "l leg injury", "r leg injury", "p leg injury", "medic", "hlava", "krk", "zadni svetlo", "zasleh", "facenull", "gooAX", "google", "goo", "mic" }; sectionsInherit=Head; }; class HYK_USsol_de: HYK_USsol_wl {}; class HYK_USsol_wl85: HYK_USsol_wl {}; class HYK_USsol_de91: HYK_USsol_wl {}; class HYK_USoff_wl: Man { sections[] = { "head injury", "body injury", "osobnost", "l arm injury", "r arm injury", "p arm injury", "l leg injury", "r leg injury", "p leg injury", "hlava", "krk", "zadni svetlo", "zasleh", "facenull", "ohat", "bhat", "bodyarmor", "gasbag", "mic" }; sectionsInherit=Head; }; class HYK_USoff_de: HYK_USoff_wl {}; class HYK_USoff_wl85: HYK_USoff_wl {}; class HYK_USoff_de91: HYK_USoff_wl {}; }; // Configs about required addons class CfgPatches { class HYK_USsoldiers { units[]= { "HYK_USsolBase", // Wood Land BDU soldiers "HYK_USsolWL", "HYK_USsolMedicWL", "HYK_USsolGLWL", "HYK_USsolMGWL", "HYK_USsolSAWWL", "HYK_USsolAT1WL", "HYK_USsolAT2WL", "HYK_USsolAAWL", "HYK_USsolMinerWL", "HYK_USTleaderWL", "HYK_USsniper1WL", "HYK_USsniper2WL", "HYK_USofficerWL", "HYK_UScaptiveWL", "HYK_USsolWL85", "HYK_USsolMedicWL85", "HYK_USsolGLWL85", "HYK_USsolMGWL85", "HYK_USsolSAWWL85", "HYK_USsolAT1WL85", "HYK_USsolAT2WL85", "HYK_USsolAAWL85", "HYK_USsolMinerWL85", "HYK_USTleaderWL85", "HYK_USsniper1WL85", "HYK_USsniper2WL85", "HYK_USofficerWL85", // Desert BDU soldiers "HYK_USsolDe", "HYK_USsolMedicDe", "HYK_USsolGLDe", "HYK_USsolMGDe", "HYK_USsolSAWDe", "HYK_USsolAT1De", "HYK_USsolAT2De", "HYK_USsolAADe", "HYK_USsolMinerDe", "HYK_USTleaderDe", "HYK_USsniper1De", "HYK_USsniper2De", "HYK_USofficerDe", "HYK_UScaptiveDe", "HYK_USsolDe91", "HYK_USsolMedicDe91", "HYK_USsolGLDe91", "HYK_USsolMGDe91", "HYK_USsolSAWDe91", "HYK_USsolAT1De91", "HYK_USsolAT2De91", "HYK_USsolAADe91", "HYK_USsolMinerDe91", "HYK_USTleaderDe91", "HYK_USsniper1De91", "HYK_USsniper2De91", "HYK_USofficerDe91", "HYK_UScaptiveDe91", }; requiredAddons[]= { "BIS_Resistance", "BIS_WeaponPack", "JAM_Magazines" }; requiredVersion = 1.91; }; }; // Unit configs class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; // Base Settings class HYK_USSolBase: Soldier { vehicleClass="HYK/Men (WoodLand/'03)"; scope=1; model="\HYK_USsol\wl\HYK_USsol_wl.p3d"; moves="CfgMovesMC"; side=1; armor=4.0; armorHead=1.2; armorBody=4.5; cost=10000; accuracy=0.7; animated=1; weapons[]= { "Throw", "Put", "C8XM16" }; magazines[]= { "C8XM16mag", "C8XM16mag", "C8XM16mag", "C8XM16mag", "C8XM16mag", "C8XM16mag", "C8XM16mag", "HandGrenade", "HandGrenade", "HandGrenade" }; hiddenSelections[]= { "medic", "mic" }; wounds[]= { // Target Textures , Damaged Textures // Face Textures "xicht_a.paa","xicht_a_zranen", "xicht_b.paa","xicht_a_zranen", "xicht_c.paa","xicht_a_zranen", "xicht_d.paa","xicht_a_zranen", "xicht_e.paa","xicht_e_zranen", "xicht_f.paa","xicht_a_zranen", "xicht_g.paa","xicht_a_zranen", "xicht_h.paa","xicht_a_zranen", "xicht_i.paa","xicht_a_zranen", "xicht_j.paa","xicht_a_zranen", "xicht_k.paa","xicht_a_zranen", "xicht_l.paa","xicht_a_zranen", "xicht_m.paa","xicht_a_zranen", "xicht_n.paa","xicht_a_zranen", "xicht_o.paa","xicht_o_zranen", "xicht_p.paa","xicht_a_zranen", "xicht_q.paa","xicht_a_zranen", "xicht_r.paa","xicht_a_zranen", "xicht_s.paa","xicht_a_zranen", "xicht_t.paa","xicht_a_zranen", "xicht_u.paa","xicht_a_zranen", "xicht_v.paa","xicht_v_zranen", "xicht_w.paa","xicht_w_zranen", "xicht_x.paa","xicht_a_zranen", "xicht_y.paa","xicht_a_zranen", "xicht_z.paa","xicht_a_zranen", "xicht_2a.paa","xicht_a_zranen", "xicht_2b.paa","xicht_w_zranen", "xicht_2c.paa","xicht_a_zranen", "xicht_2d.paa","xicht_v_zranen", "xicht_2e.paa","xicht_a_zranen", "xicht_2f.paa","xicht_a_zranen", "xicht_2g.paa","xicht_w_zranen", "xicht_2h.paa","xicht_a_zranen", "xicht_2i.paa","xicht_a_zranen", "xicht_2j.paa","xicht_a_zranen", "xicht_2k.paa","xicht_a_zranen", "xicht_2l.paa","xicht_a_zranen", "xicht_2m.paa","xicht_a_zranen", "xicht_2n.paa","xicht_a_zranen", "xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen", "xicht_2q.paa","xicht_a_zranen", "xicht_2r.paa","xicht_e_zranen", "xicht_2s.paa","xicht_a_zranen", "xicht_2t.paa","xicht_a_zranen", "xicht_2u.paa","xicht_a_zranen", "xicht_2v.paa","xicht_a_zranen", "xicht_2w.paa","xicht_w_zranen", "xicht_2x.paa","xicht_a_zranen", "xicht_2y.paa","xicht_a_zranen", "xicht_2z.paa","xicht_a_zranen", // Wood Land BDU Textures ('03) "\HYK_USsol\wl\arm_L.paa","\HYK_USsol\wl\arm_Ld.paa", "\HYK_USsol\wl\arm_R.paa","\HYK_USsol\wl\arm_Rd.paa", "\HYK_USsol\wl\ba_bk.paa","\HYK_USsol\wl\ba_bkd.paa", "\HYK_USsol\wl\ba_frt.paa","\HYK_USsol\wl\ba_frtd.paa", "\HYK_USsol\wl\baO_bk.paa","\HYK_USsol\wl\baO_bkd.paa", "\HYK_USsol\wl\baO_frt.paa","\HYK_USsol\wl\baO_frtd.paa", "\HYK_USsol\wl\body_bk.paa","\HYK_USsol\wl\body_bkd.paa", "\HYK_USsol\wl\body_frt.paa","\HYK_USsol\wl\body_frtd.paa", "\HYK_USsol\wl\foot_bk.paa","\HYK_USsol\wl\foot_bkd.paa", "\HYK_USsol\wl\foot_frt.paa","\HYK_USsol\wl\foot_frtd.paa", "\HYK_USsol\wl\footO_bk.paa","\HYK_USsol\wl\footO_bkd.paa", "\HYK_USsol\wl\footO_frt.paa","\HYK_USsol\wl\footO_frtd.paa", "\HYK_USsol\wl\footpok.paa","\HYK_USsol\wl\footpokd.paa", "\HYK_USsol\wl\helm_sid.paa","\HYK_USsol\wl\helm_sidd.paa", "\HYK_USsol\wl\helm_tp.paa","\HYK_USsol\wl\helm_tpd.paa", "\HYK_USsol\wl\hat_tp.paa","\HYK_USsol\wl\hat_tpd.paa", "\HYK_USsol\wl\hat_sid.paa","\HYK_USsol\wl\hat_sidd.paa", "\HYK_USsol\wl\bhat_tp.paa","\HYK_USsol\wl\bhat_tpd.paa", "\HYK_USsol\wl\bhat_sid.paa","\HYK_USsol\wl\bhat_sidd.paa", // Wood Land BDU Textures ('85) "\HYK_USsol\wl\ba_bk85.paa","\HYK_USsol\wl\ba_bk85d.paa", "\HYK_USsol\wl\ba_frt85.paa","\HYK_USsol\wl\ba_frt85d.paa", "\HYK_USsol\wl\helm_sid85.paa","\HYK_USsol\wl\helm_sid85d.paa", "\HYK_USsol\wl\helm_tp85.paa","\HYK_USsol\wl\helm_tp85d.paa", // Desert BDU Textures ('03) "\HYK_USsol\de\arm_L.paa","\HYK_USsol\de\arm_Ld.paa", "\HYK_USsol\de\arm_R.paa","\HYK_USsol\de\arm_Rd.paa", "\HYK_USsol\de\ba_bk.paa","\HYK_USsol\de\ba_bkd.paa", "\HYK_USsol\de\ba_frt.paa","\HYK_USsol\de\ba_frtd.paa", "\HYK_USsol\de\body_bk.paa","\HYK_USsol\de\body_bkd.paa", "\HYK_USsol\de\body_frt.paa","\HYK_USsol\de\body_frtd.paa", "\HYK_USsol\de\foot_bk.paa","\HYK_USsol\de\foot_bkd.paa", "\HYK_USsol\de\foot_frt.paa","\HYK_USsol\de\foot_frtd.paa", "\HYK_USsol\de\footO_bk.paa","\HYK_USsol\de\footO_bkd.paa", "\HYK_USsol\de\footO_frt.paa","\HYK_USsol\de\footO_frtd.paa", "\HYK_USsol\de\footpok.paa","\HYK_USsol\de\footpokd.paa", "\HYK_USsol\de\helm_sid.paa","\HYK_USsol\de\helm_sidd.paa", "\HYK_USsol\de\helm_tp.paa","\HYK_USsol\de\helm_tpd.paa", "\HYK_USsol\de\hat_tp.paa","\HYK_USsol\de\hat_tpd.paa", "\HYK_USsol\de\hat_sid.paa","\HYK_USsol\de\hat_sidd.paa", "\HYK_USsol\de\bhat_tp.paa","\HYK_USsol\de\bhat_tpd.paa", "\HYK_USsol\de\bhat_sid.paa","\HYK_USsol\de\bhat_sidd.paa", // Desert BDU Textures ('91) "\HYK_USsol\de\arm_L91.paa","\HYK_USsol\de\arm_L91d.paa", "\HYK_USsol\de\arm_R91.paa","\HYK_USsol\de\arm_R91d.paa", "\HYK_USsol\de\ba_bk85.paa","\HYK_USsol\de\ba_bk85d.paa", "\HYK_USsol\de\ba_frt85.paa","\HYK_USsol\de\ba_frt85d.paa", "\HYK_USsol\de\body_bk91.paa","\HYK_USsol\de\body_bk91d.paa", "\HYK_USsol\de\body_frt91.paa","\HYK_USsol\de\body_frt91d.paa", "\HYK_USsol\de\foot_bk91.paa","\HYK_USsol\de\foot_bk91d.paa", "\HYK_USsol\de\foot_frt91.paa","\HYK_USsol\de\foot_frt91d.paa", "\HYK_USsol\de\footpok91.paa","\HYK_USsol\de\footpok91d.paa", "\HYK_USsol\de\helm_sid91.paa","\HYK_USsol\de\helm_sid91d.paa", "\HYK_USsol\de\helm_tp91.paa","\HYK_USsol\de\helm_tp91d.paa", "\HYK_USsol\de\hat_tp91.paa","\HYK_USsol\de\hat_tp91d.paa", "\HYK_USsol\de\hat_sid91.paa","\HYK_USsol\de\hat_sid91d.paa", "\HYK_USsol\de\bhat_tp91.paa","\HYK_USsol\de\bhat_tp91d.paa", "\HYK_USsol\de\bhat_sid91.paa","\HYK_USsol\de\bhat_sid91d.paa" }; class EventHandlers { fired = " if ( (_this select 1 in [{Throw},{JAM_AT4Launcher},{JAM_RPG7Launcher},{JAM_M72LAWLauncher}]) or (_this select 4 in [{JAM_MarkerGrenadeammo}]) ) then {_this exec {\JAM_Magazines\FX\firedEH.sqs}}"; }; }; // Wood Land BDU soldiers ('03) class HYK_USsolWL: HYK_USsolBase { scope=2; displayName="Rifleman"; class animations { class goggles { type="rotation"; animPeriod=0.5; selection="google"; axis="gooAX"; angle0=0; angle1=-0.659; }; }; class UserActions { class LowerGoggles { displayName="Lower Goggles"; position="gooAX"; radius=1.0; condition="this animationPhase ""goggles"" < 0.5"; statement="this animate [""goggles"",1]"; }; class RaiseGoggles { displayName="Raise Goggles"; position="gooAX"; radius=1.0; condition="this animationPhase ""goggles"" >= 0.5"; statement="this animate [""goggles"",0]"; }; }; }; class HYK_USsolMedicWL: HYK_USsolWL { accuracy=1000; picture="\misc\medik.paa"; nameSound="medic"; cost=60000; displayName="Medic"; weaponSlots="1 + 4 * 256 + 4096 + 2 + 4 * 32"; attendant=1; weapons[]= { "Throw", "Put", "C8XM16" }; magazines[]= { "C8XM16mag", "C8XM16mag", "C8XM16mag", "C8XM16mag" }; hiddenSelections[]= { "mic" }; }; class HYK_USsolGLWL: HYK_USsolWL { displayName="Rifleman Grenadier"; cost=60000; accuracy=1000; threat[]={1,0.1,0.8}; weapons[]= { "Throw", "Put", "C8XM16M203" }; magazines[]= { "C8XM16mag", "C8XM16mag", "C8XM16mag", "C8XM16mag", "C8XM16mag", "C8Xm203grenade", "C8Xm203grenade", "C8Xm203grenade", "C8Xm203grenade", "C8Xm203grenade" }; }; class HYK_USsolMGWL: HYK_USsolWL { nameSound="machineGunner"; displayName="Machine Gunner"; cost=15000; accuracy=1.5; threat[]={1,0.1,0.8}; weapons[]= { "Throw", "Put", "BAS_JM240b" }; magazines[]= { "JAM_W762M_100mag", "JAM_W762M_100mag", "JAM_W762M_100mag", "JAM_W762M_100mag", "JAM_W762M_100mag" }; }; class HYK_USsolSAWWL: HYK_USsolWL { nameSound="machineGunner"; displayName="Automatic Rifleman"; cost=15000; accuracy=1.5; threat[]={1,0.1,0.8}; weapons[]= { "Throw", "Put", "C8xM249" }; magazines[]= { "C8xm249mag", "C8xm249mag", "C8xm249mag", "C8xm249mag" }; }; class HYK_USsolAT1WL: HYK_USsolWL { nameSound="missileSoldier"; nightVision=1; displayName="AT Soldier (AT4)"; cost=150000; accuracy=1.5; type=0 threat[]={1,0.9,0.1}; weapons[]= { "C8XM16", "JAM_AT4Launcher", "Throw", "Put" }; magazines[]= { "C8XM16mag", "C8XM16mag", "C8XM16mag", "C8XM16mag", "JAM_AT4Rocket", "JAM_AT4Rocket", "JAM_AT4Rocket" }; }; class HYK_USsolAT2WL: HYK_USsolAT1WL { displayName="AT Soldier (Javelin)"; weapons[]= { "C8XM16", "SUCHJavelinLauncher", "Throw" ,"Put" }; magazines[]= { "C8XM16mag", "C8XM16mag", "C8XM16mag", "SUCHJavelinmag", }; }; class HYK_USsolAAWL: HYK_USsolAT1WL { displayName="AA Soldier"; threat[]={1,0.5,0.9}; weapons[]= { "C8XM16", "AALauncher", "Throw", "Put" }; magazines[]= { "C8XM16mag", "C8XM16mag", "C8XM16mag", "C8XM16mag", "AALauncher" }; }; class HYK_USsolMinerWL: HYK_USsolWL { displayName="Engineer"; canDeactivateMines=1 picture="\misc\sapper.paa"; accuracy=1000; threat[]={1,0.5,0.1}; weapons[]= { "C8XM4", "Throw", "Put" }; magazines[]= { "C8xm4mag", "C8xm4mag", "C8xm4mag", "C8xm4mag", "Mine", "Mine", "Mine" }; }; class HYK_USTleaderWL: HYK_USsolWL { picture="\misc\frcky.paa"; nameSound="officer"; displayName="Team Leader"; accuracy=2.0; cost=500000; nightVision=1; weapons[]= { "C8XM4reflex", "Binocular", "Throw", "Put" }; magazines[]= { "C8xm4mag", "C8xm4mag", "C8xm4mag", "C8xm4mag", "C8xm4mag", "C8xm4mag", "C8xm4mag", "HandGrenade", "HandGrenade", "HandGrenade" }; hiddenSelections[]= { "medic" }; }; class HYK_USsniper1WL: HYK_USsolBase { scope=2; model="\HYK_USsol\wl\HYK_USoff_wl.p3d"; picture="\misc\sniper.paa"; displayName="Marksman (M14)"; nameSound="sniper"; accuracy=3.5; nightVision=1; camouflage=0.6; sensitivity=2; cost=250000; armorHead=0.7; threat[]={1,0.1,0.1}; weapons[]= { "BAS_JM14DMR", "JAM_M9", "Binocular", "Throw", "Put" }; magazines[]= { "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "HandGrenade", "HandGrenade", "HandGrenade", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag" }; hiddenSelections[]= { "ohat" }; }; class HYK_USsniper2WL: HYK_USsniper1WL { displayName="Sniper (M24)"; weapons[]= { "BAS_JM24SWS", "JAM_M9", "Binocular", "Throw", "Put" }; magazines[]= { "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "HandGrenade", "HandGrenade", "HandGrenade", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag" }; }; class HYK_USofficerWL: HYK_USsolBase { scope=2; model="\HYK_USsol\wl\HYK_USoff_wl.p3d"; picture="\misc\frcky.paa"; nameSound="officer"; displayName="Squad Leader"; accuracy=2.0; cost=500000; nightVision=1; armorHead=0.7; weapons[]= { "C8XM4acog", "JAM_M9", "Binocular", "Throw", "Put" }; magazines[]= { "C8xm4mag", "C8xm4mag", "C8xm4mag", "C8xm4mag", "C8xm4mag", "C8xm4mag", "C8xm4mag", "HandGrenade", "HandGrenade", "HandGrenade", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag" }; hiddenSelections[]= { "bhat" }; }; class HYK_UScaptiveWL: HYK_USsolBase { scope=2; model="\HYK_USsol\wl\HYK_USoff_wl.p3d"; displayName="Captive"; armor=3 armorHead=0.7; armorBody=0.8; weapons[]={}; magazines[]={}; hiddenSelections[]= { "ohat", "bhat", "bodyarmor", "gasbag", "mic" }; }; // Wood Land BDU soldiers ('85) class HYK_USsolWL85: HYK_USsolWL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "Throw", "Put", "INQ_M16" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "HandGrenade", "HandGrenade", "HandGrenade" }; class animations {}; class UserActions {}; }; class HYK_USsolMedicWL85: HYK_USsolMedicWL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "Throw", "Put", "INQ_M16" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", }; class animations {}; class UserActions {}; }; class HYK_USsolGLWL85: HYK_USsolGLWL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "Throw", "Put", "JAM_M16GL" }; magazines[]= { "JAM_W556_30Bmag", "JAM_W556_30Bmag", "JAM_W556_30Bmag", "JAM_W556_30Bmag", "JAM_W556_30Bmag", "JAM_M433Grenade", "JAM_M433Grenade", "JAM_M433Grenade", "JAM_M433Grenade", "JAM_M433Grenade" }; class animations {}; class UserActions {}; }; class HYK_USsolMGWL85: HYK_USsolMGWL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "Throw", "Put", "INQ_M60" }; magazines[]= { "INQ_M60mag", "INQ_M60mag", "INQ_M60mag", "INQ_M60mag", "INQ_M60mag" }; class animations {}; class UserActions {}; }; class HYK_USsolSAWWL85: HYK_USsolSAWWL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; armor=3.6; armorBody=3.0; displayName="Automatic Rifleman"; weapons[]= { "Throw", "Put", "INQ_M249" }; magazines[]= { "INQ_M249mag", "INQ_M249mag", "INQ_M249mag", "INQ_M249mag" }; class animations {}; class UserActions {}; }; class HYK_USsolAT1WL85: HYK_USsolAT1WL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; armor=3.6; armorBody=3.0; displayName="AT Soldier (M72 LAW)"; weapons[]= { "INQ_M16", "JAM_M72LAWLauncher", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "JAM_M72Rocket", "JAM_M72Rocket", "JAM_M72Rocket" }; class animations {}; class UserActions {}; }; class HYK_USsolAT2WL85: HYK_USsolAT2WL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; armor=3.6; armorBody=3.0; displayName="AT Soldier (CarlGustav)"; weapons[]= { "INQ_M16", "CarlGustavLauncher", "Throw" ,"Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "CarlGustavLauncher" }; class animations {}; class UserActions {}; }; class HYK_USsolAAWL85: HYK_USsolAAWL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "INQ_M16", "AALauncher", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "AALauncher" }; class animations {}; class UserActions {}; }; class HYK_USsolMinerWL85: HYK_USsolMinerWL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "INQ_M16", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "Mine", "Mine", "Mine" }; class animations {}; class UserActions {}; }; class HYK_USTleaderWL85: HYK_USTleaderWL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "INQ_M16", "Binocular", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "HandGrenade", "HandGrenade", "HandGrenade" }; class animations {}; class UserActions {}; }; class HYK_USsniper1WL85: HYK_USsniper1WL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USoff_wl85.p3d"; armor=3.6; armorBody=3.0; displayName="Sniper (M21)"; weapons[]= { "JAM_M21", "JAM_M9", "Binocular", "Throw", "Put" }; magazines[]= { "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "HandGrenade", "HandGrenade", "HandGrenade", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag" }; class animations {}; class UserActions {}; }; class HYK_USsniper2WL85: HYK_USsniper2WL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USoff_wl85.p3d"; armor=3.6; armorBody=3.0; displayName="Sniper (Remington 700)"; weapons[]= { "JAM_Remington700", "JAM_M9", "Binocular", "Throw", "Put" }; magazines[]= { "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "HandGrenade", "HandGrenade", "HandGrenade", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag" }; class animations {}; class UserActions {}; }; class HYK_USofficerWL85: HYK_USofficerWL { vehicleClass="HYK/Men (WoodLand/'85)"; model="\HYK_USsol\wl\HYK_USoff_wl85.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "INQ_M16", "JAM_M9", "Binocular", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "HandGrenade", "HandGrenade", "HandGrenade", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag" }; class animations {}; class UserActions {}; }; // Desert BDU soldiers ('03) class HYK_USsolDe: HYK_USsolWL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USsol_de.p3d"; }; class HYK_USsolMedicDe: HYK_USsolMedicWL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USsol_de.p3d"; }; class HYK_USsolGLDe: HYK_USsolGLWL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USsol_de.p3d"; }; class HYK_USsolMGDe: HYK_USsolMGWL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USsol_de.p3d"; }; class HYK_USsolSAWDe: HYK_USsolSAWWL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USsol_de.p3d"; }; class HYK_USsolAT1De: HYK_USsolAT1WL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USsol_de.p3d"; }; class HYK_USsolAT2De: HYK_USsolAT2WL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USsol_de.p3d"; }; class HYK_USsolAADe: HYK_USsolAAWL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USsol_de.p3d"; }; class HYK_USsolMinerDe: HYK_USsolMinerWL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USsol_de.p3d"; }; class HYK_USTleaderDe: HYK_USTleaderWL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USsol_de.p3d"; }; class HYK_USsniper1De: HYK_USsniper1WL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USoff_de.p3d"; }; class HYK_USsniper2De: HYK_USsniper2WL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USoff_de.p3d"; }; class HYK_USofficerDe: HYK_USofficerWL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USoff_de.p3d"; }; class HYK_UScaptiveDe: HYK_UScaptiveWL { vehicleClass="HYK/Men (Desert/'03)"; model="\HYK_USsol\de\HYK_USoff_de.p3d"; }; // Desert BDU soldiers ('91) class HYK_USsolDe91: HYK_USsolWL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USsol_de91.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "Throw", "Put", "INQ_M16" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "HandGrenade", "HandGrenade", "HandGrenade" }; }; class HYK_USsolMedicDe91: HYK_USsolMedicWL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USsol_de91.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "Throw", "Put", "INQ_M16" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", }; }; class HYK_USsolGLDe91: HYK_USsolGLWL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USsol_de91.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "Throw", "Put", "JAM_M16GL" }; magazines[]= { "JAM_W556_30Bmag", "JAM_W556_30Bmag", "JAM_W556_30Bmag", "JAM_W556_30Bmag", "JAM_W556_30Bmag", "JAM_M433Grenade", "JAM_M433Grenade", "JAM_M433Grenade", "JAM_M433Grenade", "JAM_M433Grenade" }; }; class HYK_USsolSAWDe91: HYK_USsolSAWWL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USsol_de91.p3d"; armor=3.6; armorBody=3.0; displayName="Automatic Rifleman"; weapons[]= { "Throw", "Put", "INQ_M249" }; magazines[]= { "INQ_M249mag", "INQ_M249mag", "INQ_M249mag", "INQ_M249mag" }; }; class HYK_USsolAT1De91: HYK_USsolAT1WL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USsol_de91.p3d"; armor=3.6; armorBody=3.0; displayName="AT Soldier (M72 LAW)"; weapons[]= { "INQ_M16", "JAM_M72LAWLauncher", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "JAM_M72Rocket", "JAM_M72Rocket", "JAM_M72Rocket" }; }; class HYK_USsolAT2De91: HYK_USsolAT2WL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USsol_de91.p3d"; armor=3.6; armorBody=3.0; displayName="AT Soldier (AT4)"; weapons[]= { "INQ_M16", "JAM_AT4Launcher", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "JAM_AT4Rocket", "JAM_AT4Rocket", "JAM_AT4Rocket" }; }; class HYK_USsolAADe91: HYK_USsolAAWL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USsol_de91.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "INQ_M16", "AALauncher", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "AALauncher" }; }; class HYK_USsolMinerDe91: HYK_USsolMinerWL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USsol_de91.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "INQ_M16", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "Mine", "Mine", "Mine" }; }; class HYK_USTleaderDe91: HYK_USTleaderWL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USsol_de91.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "INQ_M16", "Binocular", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "HandGrenade", "HandGrenade", "HandGrenade" }; }; class HYK_USsniper1De91: HYK_USsniper1WL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USoff_de91.p3d"; armor=3.6; armorBody=3.0; displayName="Sniper (M21)"; weapons[]= { "JAM_M21", "JAM_M9", "Binocular", "Throw", "Put" }; magazines[]= { "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "JAM_W762sniper_20mag", "HandGrenade", "HandGrenade", "HandGrenade", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag" }; }; class HYK_USsniper2De91: HYK_USsniper2WL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USoff_de91.p3d"; armor=3.6; armorBody=3.0; displayName="Sniper (Remington 700)"; weapons[]= { "JAM_Remington700", "JAM_M9", "Binocular", "Throw", "Put" }; magazines[]= { "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "JAM_W762_5mag", "HandGrenade", "HandGrenade", "HandGrenade", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag" }; }; class HYK_USofficerDe91: HYK_USofficerWL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USoff_de91.p3d"; armor=3.6; armorBody=3.0; weapons[]= { "INQ_M16", "JAM_M9", "Binocular", "Throw", "Put" }; magazines[]= { "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "INQ_M16mag", "HandGrenade", "HandGrenade", "HandGrenade", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag", "JAM_M9mag" }; }; class HYK_UScaptiveDe91: HYK_UScaptiveWL { vehicleClass="HYK/Men (Desert/'91)"; model="\HYK_USsol\de\HYK_USoff_de91.p3d"; }; // Group configs class CfgGroups { class West { name="West"; class HYK_Infantry { name="HYK U.S. Soldiers"; class HYK_InfantryWL { name="Infantry Squad (WoodLand/'03)"; class Unit0 { side=1 vehicle="HYK_USTleaderWL"; rank="Sergeant"; position[]={0,5,0}; }; class Unit1 { side=1 vehicle="HYK_USsolMGWL"; rank="Corporal"; position[]={3,0,0}; }; class Unit2 { side=1 vehicle="HYK_USsolGLWL"; rank="Corporal"; position[]={5,0,0}; }; class Unit3 { side=1 vehicle="HYK_USsolGLWL"; rank="Corporal"; position[]={7,0,0}; }; class Unit4 { side=1 vehicle="HYK_USsolAT2WL"; rank="Corporal"; position[]={9,0,0}; }; class Unit5 { side=1 vehicle="HYK_USsolSAWWL"; rank="Private"; position[]={11,0,0}; }; class Unit6 { side=1 vehicle="HYK_USsolWL"; rank="Private"; position[]={13,0,0}; }; class Unit7 { side=1 vehicle="HYK_USsolWL"; rank="Private"; position[]={15,0,0}; }; class Unit8 { side=1 vehicle="HYK_USsolWL"; rank="Private"; position[]={17,0,0}; }; }; class HYK_InfantryWL85 { name="Infantry Squad (WoodLand/'85)"; class Unit0 { side=1 vehicle="HYK_USTleaderWL85"; rank="Sergeant"; position[]={0,5,0}; }; class Unit1 { side=1 vehicle="HYK_USsolMGWL85"; rank="Corporal"; position[]={3,0,0}; }; class Unit2 { side=1 vehicle="HYK_USsolGLWL85"; rank="Corporal"; position[]={5,0,0}; }; class Unit3 { side=1 vehicle="HYK_USsolGLWL85"; rank="Corporal"; position[]={7,0,0}; }; class Unit4 { side=1 vehicle="HYK_USsolAT1WL85"; rank="Corporal"; position[]={9,0,0}; }; class Unit5 { side=1 vehicle="HYK_USsolSAWWL85"; rank="Private"; position[]={11,0,0}; }; class Unit6 { side=1 vehicle="HYK_USsolWL85"; rank="Private"; position[]={13,0,0}; }; class Unit7 { side=1 vehicle="HYK_USsolWL85"; rank="Private"; position[]={15,0,0}; }; class Unit8 { side=1 vehicle="HYK_USsolWL85"; rank="Private"; position[]={17,0,0}; }; }; class HYK_InfantryDe { name="Infantry Squad (Desert/'03)"; class Unit0 { side=1 vehicle="HYK_USTleaderDe"; rank="Sergeant"; position[]={0,5,0}; }; class Unit1 { side=1 vehicle="HYK_USsolMGDe"; rank="Corporal"; position[]={3,0,0}; }; class Unit2 { side=1 vehicle="HYK_USsolGLDe"; rank="Corporal"; position[]={5,0,0}; }; class Unit3 { side=1 vehicle="HYK_USsolGLDe"; rank="Corporal"; position[]={7,0,0}; }; class Unit4 { side=1 vehicle="HYK_USsolAT2De"; rank="Corporal"; position[]={9,0,0}; }; class Unit5 { side=1 vehicle="HYK_USsolSAWDe"; rank="Private"; position[]={11,0,0}; }; class Unit6 { side=1 vehicle="HYK_USsolDe"; rank="Private"; position[]={13,0,0}; }; class Unit7 { side=1 vehicle="HYK_USsolDe"; rank="Private"; position[]={15,0,0}; }; class Unit8 { side=1 vehicle="HYK_USsolDe"; rank="Private"; position[]={17,0,0}; }; }; class HYK_InfantryDe91 { name="Infantry Squad (Desert/'91)"; class Unit0 { side=1 vehicle="HYK_USTleaderDe91"; rank="Sergeant"; position[]={0,5,0}; }; class Unit1 { side=1 vehicle="HYK_USsolMGDe91"; rank="Corporal"; position[]={3,0,0}; }; class Unit2 { side=1 vehicle="HYK_USsolGLDe91"; rank="Corporal"; position[]={5,0,0}; }; class Unit3 { side=1 vehicle="HYK_USsolGLDe91"; rank="Corporal"; position[]={7,0,0}; }; class Unit4 { side=1 vehicle="HYK_USsolAT2De91"; rank="Corporal"; position[]={9,0,0}; }; class Unit5 { side=1 vehicle="HYK_USsolSAWDe91"; rank="Private"; position[]={11,0,0}; }; class Unit6 { side=1 vehicle="HYK_USsolDe91"; rank="Private"; position[]={13,0,0}; }; class Unit7 { side=1 vehicle="HYK_USsolDe91"; rank="Private"; position[]={15,0,0}; }; class Unit8 { side=1 vehicle="HYK_USsolDe91"; rank="Private"; position[]={17,0,0}; }; }; }; }; };
  13. Evishion

    Y2K3 - Updated Ofp Config.

    1:Damn, those effect addon ( from .ru ) badely slow down my comp 2: tested some campaings.. got some weird errors here and there.. but I dont care now just enjoying playing
  14. Evishion

    Y2K3 - Updated Ofp Config.

    there is 1 thing who would be cool to replace--- that is the shillka with DKM's tungblablablabla would be awesome
  15. Evishion

    Change soldier on gun

    Hey.. maybe this is a wrong place to write.. if so, Im sorry Ok, the prob is that I made a gun, and I wanna it to be default for Hyks soldiers.. here is my config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// XM8 Made by DiabloTerror // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class XM8 { units[] = {}; weapons[] = {XM8}; requiredVersion = 1.75; }; }; class CfgModels { class Default { sections[]={}; sectionsInherit=""; }; class Weapon: Default { sections[]={"zasleh"}; }; class XM8: Weapon{}; }; class CfgAmmo { class default {}; class BulletSingle : default{}; class XM8Bul: BulletSingle { hit=9; indirectHit=1; indirectHitRange=0.100000; tracerColor[]={4.6,2.4,2.2,12.100000}; tracerColorR[]={2.5,2.5,2.5,10.100000}; }; }; class CfgRecoils { XM8RecoilS[]={0.030000,0.015000,0.035000,0.042000,0,0}; XM8RecoilA[]={0.030000,0.015000,0.035000,0.042000,0,0}; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class XM8Base: Riffle { cursorAim="\DT_XM8\T\w_lock.paa"; cursor="\DT_XM8\T\w_weapon.paa"; scopeWeapon=2; scopeMagazine=2; model="\DT_XM8\XM8"; modelOptics="optika_ak47"; optics=1; opticsZoomMin=0.280000; opticsZoomMax=0.280000; displayName="XM8"; displayNameMagazine="XM8 Mag."; shortNameMagazine="XM8"; drySound[]={"\DT_XM8\Sounds\Dry.wav",1.000000,1.00}; modes[]={"Single","Auto"}; magazines[]={"XM8Mag"}; class Auto { ammo="XM8Bul"; multiplier=1; burst=1; displayName="5.56 Full"; dispersion=0.000800; sound[]={"\DT_XM8\Sounds\Fire.wav",1.000000,1.00}; soundContinuous=0; reloadTime=0.100000; ffCount=30; recoil="XM8RecoilA"; autoFire=1; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class Single { ammo="XM8bul"; multiplier=1; burst=1; displayName="5.56 Semi"; dispersion=0.000800; sound[]={"\DT_XM8\Sounds\Fire.wav",1.000000,1.00}; soundContinuous=0; reloadTime=0.100000; ffCount=1; recoil="XM8RecoilS"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class XM8: XM8Base { picture="\AEK971\AEK971.jpg"; scopeWeapon=2; scopeMagazine=0; }; class XM8Mag: XM8Base { picture="\AEK971\AEK971mag.jpg"; scopeWeapon=0; scopeMagazine=2; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierXM8:SoldierWB { accuracy=200; displayName="XM8 Soldier"; weapons[]={"XM8","Throw","Put"}; magazines[]={"XM8Mag","XM8Mag","XM8Mag","XM8Mag","XM8Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; }; So, if anyone could copy the whole config and change it so it fits hyks 03 wood units and post it it would be awesome.. thx
  16. Evishion

    Y2K3 - Updated Ofp Config.

    OK heading back to school now.. just wanna say that I spotted  0 bugs now      GREAT job now, when I get back home I shall revert the cwc camapign and play it agian   anyway I get back in 4 hours, to watch for some updates etc.. -DT EDIT: the only bug now is the magic error. whos NOT ur foult.. just me that dont wanna delete addons lol
  17. Evishion

    Y2K3 - Updated Ofp Config.

    Ok.. spending my launch to test it  Ok: new error lol.. Error loading INQ_nvg    hope ur able to fix it   -DT EDIT: OH forgot to install the addon lol sorry for that
  18. Evishion

    Y2K3 - Updated Ofp Config.

    Wheee..cant wait to test it sitting on school now, so I cant test it before 8 hours But i love ur work Ill report more bugs IF it is when I get back home anyway..LOVE ur work..keep it up
  19. Evishion

    Y2K3 - Updated Ofp Config.

    roger that. ill text it out. write down the error. and fix that too. @all might as well wait about 20 minute and ill fix that error too ah great... thx alot dude Gonna test it tomorrow.. shall up about 3 hours lol. .. so good luck.. ...
  20. Evishion

    Y2K3 - Updated Ofp Config.

    ahh good.. finally got rid of that error   now I get a new error lol.. missing addon Bas_MAH60 same.. I have the addon..  Same kind of error as the m113.. but now the Bas_Mah60
  21. Evishion

    Develpoment tools for the mods?

    yeah.. hope we get some Info at E3.. maybe a trailer   EDIT: post number 300 yay
  22. Evishion

    Y2K3 - Updated Ofp Config.

    Lol but I really hope it where the wrong config
  23. Evishion

    Y2K3 - Updated Ofp Config.

    I "hope" he uploaded the wrong config  EDIT: where are you pappy, when we need you
  24. Evishion

    Y2K3 - Updated Ofp Config.

    I trickest a bit and I got rid of the Magic error BUT: I still have the INQ_namoneonetree error
  25. Evishion

    Y2K3 - Updated Ofp Config.

    Ah and btw pappy I tested that u sayd.. I removed 50% of my addons.. but still get that shitty (Magic) error
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