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Evishion

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Everything posted by Evishion

  1. First 0 is how long in seconds for it to change, second 0 is how much. So that fades it, and when you want it back put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">10 fadesound 1 Ahh.. thx alot dude
  2. Evishion

    Y2K3 - Updated Ofp Config.

    I thought that would be INQ's M60 not BAS   have I overseen something ? plz help if i remember correctly, the config replaces the machine gun with the m240 from taiwan workshop, not from BAS. the m60 is still defined as the one from INQ, but the soldier is equipped with the m240. to change this, you have to change the weapon loadout of the machine gunner to the default weapons[]={"M60","Throw","Put"}; magazines[]={"M60","M60","M60","M60","M60"}; hope this helps  here is the link in the config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class SoldierWMG : SoldierWB { nameSound="machineGunner"; displayName="$STR_DN_MGUNNER"; cost=60000; accuracy=1.500000; weapons[]={"otwM240MG","Binocular","Throw","Put"}; magazines[]={"otwM240Mag","otwM240Mag","otwM240Mag","otwM240Mag","HandGrenade","HandGrenade"}; // weapons[]={"C8XM249","Binocular","Throw","Put"}; // magazines[]={"c8xm249mag","c8xm249mag","c8xm249mag","c8xm249mag","handgrenade","handgrenade"}; // weapons[]={"M60","Throw","Put"}; // magazines[]={"M60","M60","M60","M60","M60"}; threat[]={1,0.100000,0.800000}; //ECP - Dynamic Range - 192 additionalSound[]={"\DynamicRange\People\mgsoldiermoving.wss",0.000003,0}; // }; heres what it looks like. i did this because some of you liked the M60, others like the M240 personaly i like the M249 from the usmc pack. so my version uses the 249. the config looks like this so that if you want to change your MG just change this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">//weapons[]={"otwM240MG","Binocular","Throw","Put"}; // magazines[]={"otwM240Mag","otwM240Mag","otwM240Mag","otwM240Mag","HandGrenade","HandGrenade"}; // weapons[]={"C8XM249","Binocular","Throw","Put"}; // magazines[]={"c8xm249mag","c8xm249mag","c8xm249mag","c8xm249mag","handgrenade","handgrenade"}; weapons[]={"M60","Throw","Put"}; magazines[]={"M60","M60","M60","M60","M60"}; remove the // from the weapons and magazine code for the M60 (which is the default M60 using INQ's model) and add the // to the code for the M240 weapon and magazines. this will then 'block out' that line and the one defining the M60 will be read instead. you can do the same for the M249. i did this so that if you want to edit your config. you can easily just delete // from 2 lines and add // for the other 2 to switch MG's without any config knowlege. edit: i think i see what your trying to say, you want to replace the default M60 model. for this you need the model path for the BAS M240 (or M249 which ever your using) and replace the model path for the M60. also you need to change the display name for the weapon if you are gonna do this. i posted a tutorial on how to change the models in your config to your choice Ahh thx.. now Im happy again wheeeee
  3. Evishion

    Vbs1 release

    I watched the 19 mb trailer... but I want it in HIGH quality like 100 Mb that would be ace
  4. Evishion

    Vbs1 release

    Ive seen the Trailer for it and it ROCKS but is tehr a trailer of the same kind or soemthig in HIGH quality ? I think it was pretty bad quality on the video
  5. Evishion

    Vbs1 release

    I really hope OFP2 wont cost THAT much
  6. Evishion

    Vbs1 release

    I really hope OFP2 wont cost THAT much
  7. Evishion

    Vbs1 release

    It said that VBS1 will not be sold (By them) in the US or Canada. Anyone else can buy it. It uses an improved engine. Whether it's 1.5, I don't know. ahh cool.. thx... Wounder what it will cost
  8. Evishion

    Vbs1 release

    It said that VBS1 will not be sold (By them) in the US or Canada. Anyone else can buy it. It uses an improved engine. Whether it's 1.5, I don't know. ahh cool.. thx... Wounder what it will cost
  9. Evishion

    Vbs1 release

    2 Questions: 1: is VBS1 gonna be released in Norway ? think it sayd only US and canada or soemthing ? 2: Is it using OFP engine 1.5 ?
  10. Evishion

    Vbs1 release

    2 Questions: 1: is VBS1 gonna be released in Norway ? think it sayd only US and canada or soemthing ? 2: Is it using OFP engine 1.5 ?
  11. Evishion

    Y2K3 - Updated Ofp Config.

    I thought that would be INQ's M60 not BAS   have I overseen something ? plz help if i remember correctly, the config replaces the machine gun with the m240 from taiwan workshop, not from BAS. the m60 is still defined as the one from INQ, but the soldier is equipped with the m240. to change this, you have to change the weapon loadout of the machine gunner to the default weapons[]={"M60","Throw","Put"}; magazines[]={"M60","M60","M60","M60","M60"}; hope this helps  here is the link in the config
  12. Evishion

    Y2K3 - Updated Ofp Config.

    Hey. I wanted to replace the BAS MG with INQ's M60, so I took a look in tha config and found the line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">model="\INQ_WeaponPack\M60\INQ_M60"; I thought that would be INQ's M60 not BAS have I overseen something ? plz help
  13. Evishion

    Flashpoint 2 at e3

    yea.. when can we expect "stuff" bout OFP2 ? anyone knows. ? I didnet really get what he meant on that Quote.
  14. Evishion

    Flashpoint 2 at e3

    does that mean we get some OFP2 pics etc soon ?
  15. Evishion

    Llauma's sky?

    Heard alot that Llauma's skypack is very good.. so I was thinking download it ..... but I used the search thing... but dident find any download link or nothing... so can someone plz write the link here ? -Thx
  16. Evishion

    Animator needed

    I am animator to... but just as wafen sayd.. Im to busy to.
  17. Evishion

    Y2K3 - Updated Ofp Config.

    yes there are a few bugs left. but the only ones left are ones i cant fix. or are untouchable. so in sumeray waht you got is what you get cuz i cant fix anything else. you have to understand a project of this multitude will always have bugs. and considering its a one man editing team its a miracle i got all the major ones fixed. so yes i am sure i want to release it tomorrow. the bugs that remain cannot be fixed. at least by me. is that gonna be the final version ? anyway cant wait for these fixes I off now.. cya 2morrow.. maybe its released then when i wake up hehehe
  18. Evishion

    Damned error

    Yea.. I used ECP.. played with pappys Replace MOD but still... HATE that error... and I got that erro Before to.. with NORMAL OFP... not with mods
  19. Evishion

    Damned error

    Now I am so fucked TIRED of this DAMNED error: Everytime i die in SP and press the load buttom the game crash to desktop and I get this error; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Cannot load 'Users\DiabloTerror\Saved\campaigns\retaliationieu\save.fps.' Error 'No entry' at '/GameState/Variables/Item368/data.value'. I ahve tryed to delete the flashpoint.cfg in main folder and the userconfig.cfg but still dont help.... PLZ!! I need help with this ANNOYING problem ASAP! -DT
  20. Evishion

    Y2K3 - Updated Ofp Config.

    AAHh thx alot pappy
  21. Evishion

    Y2K3 - Updated Ofp Config.

    Hey pappy  I got a weird error as I mentioned b4 and that is:  when I get shot I get this error: Resource title ECP_Bleeding not found... BUT I still got the ECP_blood or whatever hte .pbo was called.... why do i still get the error ?
  22. Evishion

    Y2K3 - Updated Ofp Config.

    Having same problem. Open mission in editor, and i discoverd that this is error have something to do with weapon "Kozlice". When i removed it evrything was ok. Propalby addoing some commands in Pappy config shoud solve problem. But i dont know wchich commands Edit: Kolzice have 2 type of ammo. If you are using "ball" there shoudnt be any problems. Problems occurs only with "sheels". So if you wanna watch move just delete 2 soldiers with kozlice.... Edit2: Forget it. Kozlice is ok, there must some other reason. Edit3 : Ok, now i am sure. There is unit with an initialization field "this addweapon"ak47cz";this addmagazine"ak47cz". This is the reason of problem. Kozlice is OK Edit 4 Peaces are coming together Remember when Pappy said that he remove burst from AK to make it more realistic? THIS is the reason, ha! ah thx lol
  23. Evishion

    Y2K3 - Updated Ofp Config.

    Hmm  I got a WEIRD bug for ya pappy.... "burst/' is not a class ('ammo' accessed)  hope ur able to fix it.. happend while I played Resistance.. the 3rd intro..when the russians strike nogova with tanks etc.. I bet u know whwere I mean
  24. Evishion

    Y2K3 - Updated Ofp Config.

    wtf..... I got rid of the M16/M203 Magic error but i still  got the edge_re?? magic error   awwwwwwwwwww FIXED: forgot to install the edg_res lol
  25. Evishion

    Y2K3 - Updated Ofp Config.

    aww.. new error... cannot load mission missing addon "Maf_hmmwe" I got the adon in my addon folder.. surely some config bug.. pappy are u able to fix that bug ? would be nice.. the only bug I encounter now
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