Dark Soldier
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Okay, this is what I got to that problem: http://over-ri.de/sir_hC/zeuch/ArmA/Docs/DedicatedServer/index.htm If it's good, spread it to all who have that problem. If you dont like it, tell me by eMail or PM. Dark
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As it's only a remake of OFP, I guess it wont need more than an average 2Ghz computer... But Memory Management has become an enemy of OFP (with all the 1000 addons, see -nomap mode, for example :-) ). Guess it should be at least 512MB And I hope BI finds the right way to the topic graphics: You can actually play with a Voodo3 if the game is properly coded and not too much useless shit is used... (okay, look at the OFP2 trees, trash the Voodo3, but GeForce4 + is/should be okay) Mostly low FPS are a result of buggy graphics programming, like in the first versions of FarCry (have they fixed that shader/detai shit yet?) or Hitman 3 for example. Look at this here and see what REAL 3D programming means : Farbrausch
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Strange.... Wonder how this shall work... A&D is no coop anymore... Strange... I see thousands (...) of votes for coop, but if I look up the Servers in OFP (central Europe), there's 60% DM/TDM, 20% CTI, 15% Coop and 5% RPG....
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Why did they change at all?
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Hehe... looks like someone watched too many Delta Force or SEAL movies :-) Na, what I mean is that regular army squads usually consist of 5 to 10 people, only special forces use 4 man squads (guess where they copied it from... nazi germany). So Ceros idea looks pretty nice to me. One could use F1-F8 for direct assignment and then F9-F12 as multipliers. In the right combination, u can adress up to 8*16=128 units (platoon/company size ?). Or you make that 'limit' between F8 / F9 dynamic, eg. you have only 11 soldiers, you can use F1-F11 for assignment, if you have 24 soldiers, use F1-F10 etc...
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BF1942 Addons There are some MODs, but you can count them on one and a half hands :-) Compared to OFP where you have Gigabytes of Addons, MODs etc. Good: OFP is really good to use for addon-makers, though it could be a bit better concerning file formats for tool makers etc. But the great thing is : you have ALL possibilities in OFP (any1 ever seen a script in BF1942 ?). And here we come to the problem I see: In OFP there are thousands of files, no one has a real idea of how to get them all, some of those files are shit-buggy, there no real tool to organize your addons, neither can OFP use a real database (just put 'too many' files into one addon folder, they wont work), a lot of files exist 2/3/4 times on the harddisk because every fucker just renames them. There's no standard in naming addons, neither shows the editor all the possible addons (just units, not weapons or equipment) => the editor has to look up everything somewhere. (if there's any info on that) So what I want / suggest : Each original file / Addon needs info on: - Authors Name - Unique, precise Name - Version Info - Compatibilities (OFP version, for example) - download source / unique donwload ID And OFP should then be able to detect installed files, needed files etc and install them (=> like f.e. OFPWatch, but better). Hope someone hears my pleas.