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DeathShrimp

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About DeathShrimp

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  1. DeathShrimp

    M16 and xm

    You could try installing Satchel's Dynamic Range soundpack...it replaces all weapon/player/vehicles sounds...it really does sound a lot better than the default OFP sounds
  2. DeathShrimp

    The story

    Come on, it's not like everyone who plays OFP or Resistance is going to start believing Russians are all evil/satanic/psychotic just because they are on the opposing side in a game... This should be particularly true of the OFP community, who seem to me to be more sensible and intelligent than a lot of other gamers out there... The fact that Russians are on the opposing side (although they weren't in Red Hammer) is probably due to the fact that the majority of the people who'll play it are from the "Western side" - you make the game to appeal to the most people you can...it's got nothing to do with BIS or anyone thinking the Ruskies are evil... If there was a game out that involved the player going around and killing Aussies, I would play it if it was any good
  3. DeathShrimp

    The story

    Come on, it's not like everyone who plays OFP or Resistance is going to start believing Russians are all evil/satanic/psychotic just because they are on the opposing side in a game... This should be particularly true of the OFP community, who seem to me to be more sensible and intelligent than a lot of other gamers out there... The fact that Russians are on the opposing side (although they weren't in Red Hammer) is probably due to the fact that the majority of the people who'll play it are from the "Western side" - you make the game to appeal to the most people you can...it's got nothing to do with BIS or anyone thinking the Ruskies are evil... If there was a game out that involved the player going around and killing Aussies, I would play it if it was any good
  4. DeathShrimp

    Easiest mission in opflash?

    The last mission, the pub one...takes a little while to go and get everyone, but at least no-ones shooting at you
  5. DeathShrimp

    Ka-50 hokum history..

    Well by all means enlighten us as to how this addon is flawed...how is his knowledge of military equipment inferior to yours? Please give us some reliable sources of info as well... I think its very sad to rip into a guy's hard work, no matter what you think of it...
  6. DeathShrimp

    Ka-50 hokum history..

    Well by all means enlighten us as to how this addon is flawed...how is his knowledge of military equipment inferior to yours? Please give us some reliable sources of info as well... I think its very sad to rip into a guy's hard work, no matter what you think of it...
  7. DeathShrimp

    Ka-50 hokum history..

    Well by all means enlighten us as to how this addon is flawed...how is his knowledge of military equipment inferior to yours? Please give us some reliable sources of info as well... I think its very sad to rip into a guy's hard work, no matter what you think of it...
  8. DeathShrimp

    Ds.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (residuum @ June 27 2002,23:05)</td></tr><tr><td id="QUOTE">I use mozilla too, it's more stable and kills popups <span id='postcolor'> Agreed Damn sight better than Netscape Navigator now as well...
  9. DeathShrimp

    No way,, look what i find...

    That looks so much like the castle in-game, it's creepy...
  10. DeathShrimp

    Chopper landing gear!

    AFAIK, choppers that can raise their landing gear, such as the Hind, never actually do so when flying slow or in combat situations...I think being able to raise the gear is only for long-range flight...I could be wrong tho As for screwing up all the Russian stuff, there's no need to go off like a frog in a sock...there could be any number of reasons BIS didn't implement these, and in the end does it really make any difference to gameplay or fun?
  11. DeathShrimp

    Ofp resistance system requirements

    I'm pretty sure they're the same as the original requirements for OFP...
  12. DeathShrimp

    Ofp resistance system requirements

    I'm pretty sure they're the same as the original requirements for OFP...
  13. DeathShrimp

    Ka-50 hokum history..

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aaron Kane @ June 28 2002,04:02)</td></tr><tr><td id="QUOTE">Eh? I've heard that a good loader can manually reload a cannon in about 3 seconds. <span id='postcolor'> This is true...a good loader can do this in 3 seconds... This has been discussed over at OPFEC about AAronAsh's Realism Pack (in which he changed reload times)...I'll post what AAronAsh said... "The minimun standard is under 5 seconds, and I have done it in 3.5, but there are guys who do it faster... the loader hits the switch (describes loading process)... and does it all in under 3 seconds." -Quote from an interview with an M1A1 loader in the book "Abrams Company" by Hans & Eric Halberstadt In any case, a human loader can reload a shell much faster than an automatic loading system, basically cos the Ruskies thought that reload times wouldn't matter if they outnumbered the enemy 4 to 1
  14. DeathShrimp

    Ka-50 hokum history..

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aaron Kane @ June 28 2002,04:02)</td></tr><tr><td id="QUOTE">Eh? I've heard that a good loader can manually reload a cannon in about 3 seconds. <span id='postcolor'> This is true...a good loader can do this in 3 seconds... This has been discussed over at OPFEC about AAronAsh's Realism Pack (in which he changed reload times)...I'll post what AAronAsh said... "The minimun standard is under 5 seconds, and I have done it in 3.5, but there are guys who do it faster... the loader hits the switch (describes loading process)... and does it all in under 3 seconds." -Quote from an interview with an M1A1 loader in the book "Abrams Company" by Hans & Eric Halberstadt In any case, a human loader can reload a shell much faster than an automatic loading system, basically cos the Ruskies thought that reload times wouldn't matter if they outnumbered the enemy 4 to 1
  15. DeathShrimp

    Ka-50 hokum history..

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aaron Kane @ June 28 2002,04:02)</td></tr><tr><td id="QUOTE">Eh? I've heard that a good loader can manually reload a cannon in about 3 seconds. <span id='postcolor'> This is true...a good loader can do this in 3 seconds... This has been discussed over at OPFEC about AAronAsh's Realism Pack (in which he changed reload times)...I'll post what AAronAsh said... "The minimun standard is under 5 seconds, and I have done it in 3.5, but there are guys who do it faster... the loader hits the switch (describes loading process)... and does it all in under 3 seconds." -Quote from an interview with an M1A1 loader in the book "Abrams Company" by Hans & Eric Halberstadt In any case, a human loader can reload a shell much faster than an automatic loading system, basically cos the Ruskies thought that reload times wouldn't matter if they outnumbered the enemy 4 to 1
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