dreday
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Special Operations Forces of the Armed Forces of the Russian Federation
dreday replied to sammael's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You might find this useful then: https://www.instagram.com/syndicatesecurity/ -
Iron Front: Liberation 1944 - community patches (Arma version only)
dreday replied to .kju's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Brilliant work gentlemen!! I would like to thank you once again for this wonderfull release. I have used Play withSix to convert IF to Arma2 CO and almonst everything works well, however I have noticed that my infantry seems to be almonst entirely mute (both Soviet and German). Tankers do talk, even when dismounted, but not the grunts... Has anyone else encountered this issue? Peace, DreDay -
I'll be the first one to admit that I am not an expert on balistics, not do I have any first hand experince with VSS and AS. However, from what I've read - the SP5 munitions are much heavier compared to the regular 7.62 rounds and they tend to do a lot more demage due to this (altought they are obviously not in the same league as .50 cal/12.7mm ). I think that another issue here is that VSS is a very specialized weapon and its realistic effective range is something like 250-300 meteres, while it is much longer in vanila ARMA 2 from what I remember; this and the high hit point value tend to make it into a super weapon... Then again, I only play with ACE and the VSS/AS seem to be much more balanced there. Peace, DreDay
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RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
dreday replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That is absolutely correct. Russian armed forces had started mass-introducing the new digital pattern in 2011 when all the new recruits were issued it upon being called up for service. Eventually (within 6 months or so) all the officers and contract soldiers had been issued these uniforms as well. You can still occasionally see Russian servicemen wearing flora (or even VSR), but it is very rare and almost always due to their preference (i.e. contract soldiers show off that they are "old school"). The only exception to this are the reservists who would still mostly be issued the older uniforms from the existing stocks. I absolutely love what RHS has done with this addon and would love it even more if they could consider making the "digital" uniforms when they get a chance. Peace, DreDay -
Make AI Ammo Assist. a real assistant who can give you ammo actively
dreday replied to msy's topic in ARMA 2 & OA - SUGGESTIONS
I believe that BIS has previously stated that this was already planned for OA, but unfortunately they were not able to make it work in time for the release. It's a great suggestion though, and I definitely hope that they have not given up on making it work in the future versions. I love ASR AI and never play without it. However, when it comes to this particular feature, I find that they still have a long way to go. I was never able to get the RPG assistant to make good use of himself in my test scenarios... come to think of it - I hope that they have not given up on this feature either... Peace, DreDay -
That's wasup! Looking very good so far!! Peace, DreDay
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Great work as always Colonel Stagler! Looking forward to your future realeases!! Any plans to release the "heavy" version of these with the full balistic vests? I think that I've might have sent you a link to the FORT vest that the FSB guys are using... Also, any interest in making the units in the kevlar suits that the FSB assault teams seem to be fielding lately? Thanks again for your hard work! Peace, DreDay
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Excellence work Colonel! Love your changes to the sniper and the spotter. On top of that, the machinegunner is a very welcomed addition!! Peace, DreDay
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Observations and disagreements with recent command changes
dreday replied to -=seany=-'s topic in ARMA 2 & OA - BETA PATCH TESTING
YES, YES, ad YES!!!! I've been saying this for years. You'd think that there would be nothing simpler than disabling the driver AI when a human player is a commander, or a gunner. Can anyone think of a reason why it doesn't work like that? Peace, DreDay -
Brilliant! Very much appreciate you listening to my input!! Tanks again colonel. Peace, DreDay
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I don't appreciate your tone and I completely disagree with the premise of your message. I have a ton of respect and appreciation for Colonel Stagler's work - I think that I have made that pretty clear in my earlier posts. I was (and still am)operating under the assumption that he cares about making realistic addons and I had offered my (respectful) opinion on where his addon diverges from reality. It's his choice whether to consider it or not, but it's certainly my right as a long-standing member of our community to voice that opinion. It's a simple exchange of perceptions and view points that goes on in this thread. That's how adults communicate. There is no whining (I believe that's what you had meant) going on here. Please don't put the words in my mouth and please don't tell me what to do; I take certain amount of pride in a way that I carry myself on this forum and your comment is completely off the mark. DreDay ---------- Post added at 02:42 PM ---------- Previous post was at 02:33 PM ---------- Well it's your addon, and it's your call. But if you care for my opinion on this - Karden is a member of MVD Spetsnaz their gear and kit are very different from what GRU would typically use. Moreover, all of his blog pictures are posed or training montages. None of them show the actual combat deployments. Now for the Peltors and similar devices. I have no first hand experience with them, but from what I've read they are used in training for hearing protection and occasionally in vehicles/buildings during the actual combat missions. However they would not be used in the field because they terribly distort the audio perception of the battle and make it extremely difficult to identify the direction of the incoming fire. I think that the complete lack of pictures of Russians using them during the combat deployments backs that up... Again, since a lot of people here apparently can't distinguish between offering an opinion and bashing someone - this is just my opinion/suggestion, you are free to do as you please with your addon... Peace, DreDay
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As far as I know, 45th ORP was never subordinated to the GRU. In the august of 2008 they were operating in interest of the VDV group of force in Abkhazia (under the command of Lt Gen Shamanov, who is now the commander of the VDV). It might have changed as of late, as the whole Russian SOF structure is undergoing reform, but I seriously doubt that VDV would give up control over them. If you find any information to the contrary pls PM me with it. Peace, DreDay
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Ok. I give up. You've convinced me. SARMAT are experts on all things Russian military and GRU snipers run around in combat conditions with Peltor headsets. I've tried to point out an obvious inaccuracy, but life's too short to argue over this. Cheers gents! DreDay ---------- Post added at 06:08 AM ---------- Previous post was at 05:57 AM ---------- There are a lot of outfits that would fit the GRU look. I certainly agree on that point... The "GRU look" was just my subjective concept of what a typical GRU operator would look like, and hence what an addon maker should try to portray. The 45th ORP has absolutely nothing to do with the GRU. It is subordinated to the Reconnaissance Directorate of the VDV and answers directly to the chief of the VDV. I didn't look through all the 10 minutes of your video, but I've browsed through it and I am not sure what exactly you want me to notice... Your English is good, I can understand you quite well. Peace, DreDay
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Technically speaking they are Ukrainian... Do you expect the US addon makers to make no mistakes in their addons? Probably not... Then why do you have more faith in the Russians? Peace, Dreday
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Apparently colonel had re-edited his post after I had already replied to it, hence the confusion... I used to love those units as well. I guess their author was going for the old radio headphone look (like the one that comes with R-159 radios). That would sort of make sense, if the unit in question is actually wearing a platoon/company radio on his back. It doesn't make much sense for the individual soldiers and their portable communications equipment though. Either way, the R-159 headphones are small and flat, the bulky look of the headgear that is depicted by the colonel can only be associated with an ear muff... or a gaming headphone ;) Peace, DreDay