Drakkhen
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core_pfieldgroups_3
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Interests
Tactics<br>Simulators<br>RPGs
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No problem then. The problem is you aren't the first and won't be the last. I lately had to make a new parachute from scratch since I was unable to remember who the one I used was from, it got me rid of this credit problem.
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Great addon... ...but it would have been polite to credit everybody. I recognize my: DrKk_Dust.p3d DrKk_Embr.p3d embrums.paa dust.paa dust.sqs You only had to put "Drakkhen" or "OFrP" (the team I work with) in the read_me. Drak... a disappointed 2D/3D/scripter.
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What do you want to respawn as in multiplayer?
Drakkhen replied to SpecOp9's topic in ARMA 2 & OA - GENERAL
Some penguin can. Anyway... why respawn? -
Up to BIS to decide if they want to come to another Clancy/RedStorm redneck stuff or bring their initial idea to its climax.
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It seemed to me the "normal" evolution of OFP would have been the modelisation of Central Europe, with accurate maps to simulate the "so feared" WWIII as it was "expected" to be in the 80's by some. The engine would have allowed managing battalions and supports, with a finer aircraft dynamics and some more specialised troops including NBC features. There would be so much to do with that...
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Looks great but... anything about OFP2?
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Recognition of a vehicle side don't rely on it's crew side... put an east unit in a west plane and put him in front of a normal west plane+crew... the normal west plane won't attack before the other attacks him. Playing with sides is an uncertain behavioral trick.
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RESCO (CSAR) is an Armée de l'Air specialists mission consisting, after a cautious briefing and an air support, in picking ejected pilots behind enemy lines. IMEX is an ALAT (Aviation LégÄre de l'Armée de Terre) mission delonging to PRB (Peloton de Reconnaissance et de Balisage, a recon squad) consisting in picking a full helicopter crew, downed behind enemy lines, in an up to 15mn delay. Thanx to SPQR for initial explanation.
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There is no difference between two jags, it's even the very same P3D for the 9 versions... but the gyro bars of the HUD display are submitted to an OFP engine bug making the gyro rotated after some reloads, crashes, etc... On a small two colors sphere, it's barely noticeable, on these bars, it's an evidence. Couldn't correct it for more than a year now I started making this HUD. About the compass... simply the fact that the Jag has one on his HUD and one on the dash, so why have three compasses in the same view?
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In objects...
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There's some. Maybe for a later pack. We're short on time on this one.
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Hi again, Â I've been said on another forum that Apache turret rotation speed was different from others. Was this player fooled by his own deffective senses or is it some cpp trick hidden in the binarized part?
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Hi, just wondered if there was any way to change the angular speed of armored vehicle turrets, and if there is one, how? Thanx.
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How to make verical angle?
Drakkhen replied to Colossus's topic in OFP : MISSION EDITING & SCRIPTING
Why not simply (in the class) set the gunner view to possible angles like Ymax 80, Ymin 10 and Ymed 30 (which would be used as default angle) instead of using scripting?